[Jigoku Shojo] Ai Emma
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[Jigoku Shojo] Ai Emma
Ai Emma: kimono
Ai Emma: uniform
Ai Emma: Jigoku Shojo form
Background story :
Ai became Hell Girl by her own act of vengeance on
the villagers, who sentenced her to a sacrificial death as part of their
village's tradition, burning it to theground. Her task of fulfilling other
people's vengeance and ferrying people to Hell is her punishment.
Stats
Max Health
==========
Attack Speed
==========
Base Damage
==========
Defense
==========
Move Speed
==========
Attack range: 600
Stats growth :
Max Health
=
Base damage
==
Attack speed
=
Detailed Information
Cinematic: her main projectile should be a black version of the war3 fireball that Jaina uses
The flames from her abilities don't affect Ai
Default skill : Shadow [Active]
Ai becomes one ethereal immune to physical damage dogging or deflecting low level spells.She moves like a shadow throw the world.
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Duration 8 s
Cooldown 16s
15% chance to doge or deflect
Dose not protect against ultimates.
Can be canceld.
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Tooltips:
No physical dmg.
Fast movement.
Instant dispell and stun if Ai is hit by a spell.
Deflect: Ai takes no dmg, antibody else hit bt the deflected spell does.
Doge: Ai takes no dmg, 0.6s immunity from spell damage if the spell has a sustained effect.[/b]
Can be dispelled.
Can be canceled by user.
Detailed Information
If dispelled by a non dmg ability (ex. Dispel) stun dose not occur.
Canceled:like any war 3 spell that changes the users form ex Corporeal Form, Bear Form, Robo-Goblin
Movement: by telephoning every 0.7 over a max distance of 60 and moving normally between teleports
Only projectile (Shockwave) and beam spells (divine buster) can be deflected (sent in a random direction away from Ai) a deflected spell damages enemies and alies (including it's original caster).
If a beam spell is deflected a shield appears around Ai and she stops for the duration of the spell(If the effect of shadow expires ore a different ability connects the deflected beam returns to normal.while deflecting a beam the chance to deflect other spells rises by 5% and should a spell connect Ai in stun fore 1.2s is steed of 0.7s and the ability dispels.
Deflect takes precedent over doge.
All non ultimate spells can be dogged.
If a spell in dogged Ai has a 0.6s immunity from that spell if it has a continued effect(burn dps, beam etc).
Spells that cant be deflected have a 25% doge chance
Stun dose not happen when the ability in canceled ore the duration expires.
Cinematic: basic war3 banish/Spirit Form effect on ai when active.
1st skill : Hellfire [Active]
Ai blasts the area whit hellfire.A dark pillar remains in the center summoning the wheel of judgement.
---------------------------------------
Initial blast ATK*2*SKILL_LVL damage
1/2*ATK pillar H dps
1/4*Atk Low dps
ATK*SKILL_LvL contract with the wheal
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Cooldown 14/16/18/20/22s
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Target: Ground
Casting range 750
Aoe 600
Cooldown 14/16/18/20/22s
Detailed Formula explanation.
#1 ATK*2*SKILL_LVL damage: when the projectile hits the ground.
#2 1/2*ATK pillar H dps: central fire pillar left by the initial blast.
#3 1/4*ATK Low dps: dps done by the spreading fire that create the wheal.
#4 ATK*SKILL_LvL contract with any part of the fully formed the wheal.
Example:
Important: The numbers are an average of 8 lvl 10 Insane Ai heroes that I observed there hp where 6 to 7k.
Also I whill use these numbers in all my formulas: ATK=180, AS=15, 1 to 4 skill_lvl=4, ultimate lvl 1
Let's begin
#1 1440 damage: when the projectile hits the ground.
#2 90 pillar H dps: central fire pillar left by the initial blast.
#3 45 Low dps: dps done by the spreading fire that create the wheal.
#4 720 contract with any part of the fully formed the wheal.
Tooltips
AOE spell
Does spell damage .
High dps in center, low dps by fire.
Detailed Information
Creates a ball of black fire and lunches it at a location doing
damage.When the ball explodes
A pillar of fire remains doing heavy dps
flames start going outward from the pillar at 3,6,9 and 12 o'clock towards
the edge of the 600 area add once they reach a fire wheal is
created (flames come out from the points (3,6,9 and 12) forming the
rim,the wheel is ethereal so it passes throw enemies damaging them) the
with of the flames is 10 and they do burn low dps.
The wheel becomes solid and spins (doing 1.5 rotations,) and then the pillar explodes stunning every enemy in the area for 2s (they have 8s to get out so anyone still in the area deserves a good stunning
The formation of the wheel takes 6s: 3s fore the fire to reach the rims(travel 550 distance) 2.5s to create the rim ant 0.5 so solidify(the flame turns into a material that resembles Slightly chard wood or volcanic rock whit smoke coming out of it).
The wheel spins fore 2s increasing in speed and then explodes.(Cinematic I suggest black versions of the war3 Red Dragon missile attack fore the main missal, trap and small fire fore the pillar and fire and some walls fore the weal (unless you have something better)
Projectile speed is 750.
2nd skill : Wanyudo Chariot [Active]Wanyudo comes aid Ai in his chariot form smashing all enemies aside Leaving a trail of fire.Should Ai be below 50% hp he will circle around her.
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(ATK+AS)*SKILL_LvL*1.5 dmg
stun 1/3*SKILL_LvL
AS*SKILL_LvL*2 dps
---------------------------------------
Cast time 1.2s
Cooldown 35s
---------------------------------------
Target: Ground (it's cast like shockwave)
Casting range 1000
Projectile range 1200
AOE 200
Cast time 1.2s
Cooldown 35s
Detailed Formula explanation:
#1 (ATK+AS)*SKILL_LvL*1.5 damage: direct hit by chariot
#2 stun 1/3*SKILL_LvL: direct hit by chariot
#3 AS*SKILL_LvL*1.5 dps: dps dome bt the chariot's flame trail
Example
#1 1170 damage: direct hit by chariot
#2 stun 1.33: direct hit by chariot
#3 90 L dps: dps dome bt the chariot's flame trail
Tooltips:
Can't be interrupted
Does spell damage.
Missile spell.
Detailed Information:
As casting begins a red fiery orb spears above AI slowly growing.After 1.2s it turns into a chariot and if Ai's HP is above 50% he moves forward accelerating rapidly,If Ai's Hp is below(or equal to) 50% he will circle once around Ai at a distance of 300 from her then continuing on his way as if she had over 50% hp.
Wanyudo accelerates from 0 to 700 over 1.2s if Ai has over 50% HP and 0 to 900 over 1.8s is her hp is below 50%.The AOE is like that of a Shockwave but when a enemies is hit it is also thrown back away from the chariot(and it's flame trail).
The flame trail consists of 2 trails one from each weal whit a with of 5 and each flame lasts fore 3s.After the ride Wanyudo turns back into a fireball acd disappears.Cinematic Wanyudo fireball form could be the war3 red dragon missile attack,the fire should be war3 small fire,The fire in this ability should have a normal color.
3rd skill : Jigoku Shojo form [Active, Buff]
In this form the power of hell flows throw her making her faster.She has a 10% chance cause hellish visions.
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Attack speed +(AS*2)%
Only one vision may happen at a time.
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Level 1: Duration 15s
Level 2: Duration 18s
Level 3: Duration 21s
Level 4: Duration 24s
Level 5: Duration 28s
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Cooldown : 35//37/40/43/47s
Detailed Formula explanation: (and example)
(for this explenaton only attack speed is not the sama as AS)[b]Whell let's say that the number that represents a character's attack speed(the one depended on the AS stat) is 100 and as is 15. then your attack speed becomes 130
Detailed Information:
Only one effect may happen at a time.
After a effect happens at least 1.5s must pass until the nest can happen,the priority of the effects should be random
The effects have a 15% chance each (this doesn't mean a 55 of 100 chance of something happening it means 55 to 400)
Her attacks have a chance to do one of 4 effects:
#1 A hole
formed on the ground swaloing enemies fore 1s(Enemies whil slowly slip
into the hole unless they escape, Cinematic A hole 100 deep whit black
wals and a rim ao war3 smoke,the creation and disipation of the hole
should take 0.1s each)
#2 the hit enemy in knocked back over a distance
of 200(over 0.5s) if the enemy hits a wall(or some other inanimate object) it is stun fore 0.5s(Cinematic dust at the base of the target,warstomp and the death animation of the hit enemy is played if a wall is hit)
#3 Lifesteal equal to ATK points over 1s
(Cinematic red lifesteal lighting effect between Ai and the target,red
aura around Ai and target, bleed effect(red blood preferred) on target).
#4 All enemies in a 300 area around the main arget ar teleported 3 times in random locations in a 400 area around the main target in a 2s interval (the teleports happen when it hits,after 1s and after 2s). Dose not interrupt casting. (Cinematic: Red blink effect on target and mist effect in aoe)
Ultimate : Ippen... shinde miru? [Active] (cast range 650)
Jigoku Shojo rises above the area unleashes her true power with 3 massive blasts slowing all units in it fore 3s all life is extinguished.The area is marked and all hows ho died there go to hell.
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1st blast=ATK*7*SKILL_LEVEL dmg
2nd blast=ATK*9*SKILL_LEVEL dmg movement speed -30%
3rd blast=13*ATK dmg
Mark dps=ATK
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Jigoku Shojo form must be active.
AOE 850
Blast interval 1s
Cooldown 120/110/100
Detailed Formula explanation:
1st blast=ATK*7*SKILL_LEVEL dmg
2nd blast=ATK*9*SKILL_LEVEL dmg and all enemies in area receive movement speed -30%
3rd blast=13*ATK dmg
Mark dps=ATK: dps done by the fire the mark is made of
Example:
1st blast=1260 dmg
2nd blast=1620 dmg and all enemies in area receive movement speed -30%
3rd blast=2340 dmg
Mark dps=180: dps done by the fire the mark is made of
BTW I think that the full blast of a ultimate should be deadly but avoidable but I will nerf it if it is overpowered.
Tooltips
Can't be interrupted
Aoe Ultimate
1st blast: spell dmg
2nd blast: physical dmg
3rd blast: chaos dmg
Fire dps: spell damage
Detailed Information:
If the effect of Jigoku Shojo form should happen to run out from the moment the ultimete is cast it shall be
prolonged until the ultimate is completely cast
While casting black flames surround AI(Cinematic: war3 Buffs Liquid Fire).
After 1s of casting the first blast orb appears and Ai starts moving to the center of the targeted area increasing steadily in altitude from 0 to 300 over 2s,the second orb apers at the half way point of her assent(2 orbs should move at 12 and 6 o'clock) and the last orb at a height 290.the 3 orbs should move in a patern similar to war3 lighting shield.
At a height of 300 the first orb is launched towards the center (it's descent should take 1s)and explodes(Cinematic: this explosion showl be a tipe of black nova ore a huge black war3 Wisp Explode ).
The second orb is launched the same way 2s after the first,upon impact slow occurs.
The third orb is launched 2s after the second in the same manner,after 0.5 a blast happens at the center of the orb (normal war3 Wisp Explode), the orb turns green and continues it's way down,it explodes (Cinematic: explosion huge war3 wisp explode or green version of the previous 2 orbs explosions) and the ground is covered in red flowers (Cinematic: the war3 red floers work but i'd love to see ones that lock like the ones in the anime) fore 1s after witch the disappear over 0.5s (Cinematic: they are replaced whit war3 abilities Healing Salve).
As the flowers begin to disappear black fire starts to burn from the center outwards in the form of the mark that thous ho accept Ai's deal receive over 1s, the fire last 3s doing burn damage.)
Cinematic:The three orbs should be black versions war3 ability Dark Summoning (the last one reverting to it's original color) about 1.5 to 2 times there original size.
IMPORTANT
I know the dmg formulas for the spells seam complicated but they r necessary if the spells r to be useful in a long game when people have 30k hp or more and the only abilities that r still worth a dam are the ones thar boost ATK or AS.(if you don't believe me play Naruto castle defense)
Also I know the Detailed Information text is large but I cant shorten it any more whit out dumb-ing down the abilities. Aldo if you like I can do that or I could remove the cinematic tips since they are about 1/3 of the text.
Last edited by nelu_o on 9/9/2011, 7:42 pm; edited 19 times in total (Reason for editing : Upgrading)
nelu_o- Noob Member
- Posts : 10
Join date : 2011-07-28
Country : Russia
Re: [Jigoku Shojo] Ai Emma
Default skill : Teleport [Active]
Max distance 800
Cooldown 10s
-Change its effect, we don't need more skill copies.
1st skill : Hellfire [Active]
Level 5: 1500 damage 65 dps
Aoe 600
Cooldown 14/16/18/20/22s
-Too much damage for such AoE and CD.
-Over Used skill, X damage + X burn in X AoE, change its effect.
2nd skill : Wanyudo Chariot [Active]
Level 5: 1700 damage 85 dps stun 2s
-Add detailed information, like AoE, what happens if AI's HP >50% ...
3rd skill : Jigoku Shojo form [Active]
Attack speed +30
Level 5: Duration 27s 40% chance to do 2x damage
Cooldown : 25//27/30/33/37s
-30 Attack Speed = 90% AS for your info.
-27 Duration and 37 CD, increase its CD or reduce its duration.
-40% 2x damage, we have Ichigo#2.
-Like I wrote above, be more original with the skills.
Ultimate : Ippen... shinde miru? [Active]
Level 3: 1st blast 800 dmg 90 dps 2nd blast 900 dmg movment speed -60% 3rd blast 1000 dmg 4th blast 1100dmg 5th blast 1300dmg
AOE 2500
-2500 AoE? Why you don't make it global?. *Sarcasm*
-800 + 90*6 + 900 + 60% MS SLOW FOR 9 SECONDS + 1000 + 1100 +1300 damage.
-You crazy?.
You might add detailed info in every skill, such as AoE, Range, Collision Size if it's a Missile, Casting Range... Etc, you know.
Personal Advice: ABC needs Original and Unique skills, try to be more original, brainstorm, and improve all your request if you want any chance for Emma Ai to be in ABC.
PD: *Aria slaps nelu_o for writting Ema instead of Emma*
Aria.OwNs- Respected: Retired Team
- Posts : 743
Join date : 2011-02-20
Country : Spain
Re: [Jigoku Shojo] Ai Emma
Forgot to mention that the orbs for Ai's ultimate should be blackversions o the war3 ability Dark Summoning, the 3rd orb turns green after 0.5s(after the blast at it's center).
nelu_o- Noob Member
- Posts : 10
Join date : 2011-07-28
Country : Russia
Re: [Jigoku Shojo] Ai Emma
by AGY do you mean AGI which dusnt even exist, in this case im assuming u mean Attack Speed? >.>
IloveTsundere- Supporter
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Join date : 2011-02-22
Country : United States
Re: [Jigoku Shojo] Ai Emma
By AGY I mean Attack SpeedIloveTsundere wrote:by AGY do you mean AGI which dusnt even exist, in this case im assuming u mean Attack Speed? >.>
nelu_o- Noob Member
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Join date : 2011-07-28
Country : Russia
Re: [Jigoku Shojo] Ai Emma
As far as I know, Agi contributes to Armor and AS. But on ABC, both are separated.
NoirEmperorXIII- Addicted Member
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Re: [Jigoku Shojo] Ai Emma
If you don't mind nelu_o remove those Haxxor Huge descriptions.
What you wrote in descriptions (that huge text), its skill's effect, it should be below, in Tooltips.
We can differenciate Description: A short explanation about how skill is casted (Usually the effect, e.g. X releases a bla bla bla turning enemies into ice.)
Tooltips: Skill effect. Usually you write there, Debuff/Buff duration, AoE, Range, Casting Range...
And skill lvl, where you write skill effect over level unless any quantity is the same (e.g. slowing same % every level), then it will be in Tooltips.
What you wrote in descriptions (that huge text), its skill's effect, it should be below, in Tooltips.
We can differenciate Description: A short explanation about how skill is casted (Usually the effect, e.g. X releases a bla bla bla turning enemies into ice.)
Tooltips: Skill effect. Usually you write there, Debuff/Buff duration, AoE, Range, Casting Range...
And skill lvl, where you write skill effect over level unless any quantity is the same (e.g. slowing same % every level), then it will be in Tooltips.
Aria.OwNs- Respected: Retired Team
- Posts : 743
Join date : 2011-02-20
Country : Spain
Re: [Jigoku Shojo] Ai Emma
For god sake what the fuck.... HUGE HAXXOR TOOLTIPS + DESCRIPTIONS means we gonna become blind.
There I go:
-Too long.
-''Speed Hero''
Tooltips
-Write it as Detailed Information.
-Typo: Ai becomes..
-Information about deflect: Denies DMG and reflects it / Just denies DMG / Heals denied DMG / ....
-Typo: 15% chance to dodge...
-Typo: Dose?.
-Typo: Can be Cancelled.
-How can it be cancelled? lol.
-Can it be dispelled?
-These are Detailed Description, not Tooltips.
-Typo: Teleporting.
-Typo: Every.
-Typo: Teleports.
-Isn't it supposed to Teleport 0,001 sec before spell hits you?.
-Typo: Allies.
-Typo: ''fpre'' What the fuck is this.
-Typo: Effect.
-Typo: Shadow.
-Typo: Or.
-Typo: Connects.
-Typo: Dodge.
-Typo: When.
-Typo: Ability.
-Typo: With. (I'm gonna slap you if you write WHIT again.
-Formula: Hard to understand. I know who will have problems with this.
-Typo: Launches.
-Typo: Damage.
-Typo: Towards.
-Typo: And.
-Typo: They.
-Typo: The.
-Typo: Do -> Deal.
-1,5 rotations? 540ยบ/second?
-Typo: Pillar.
-Typo: Anyone.
-Typo: Stunning.
-Typo: Projectail -> Missile.
-Write the tooltips as Detailed Information below the skill.
-Typo: The.
-Another haxxor formula lol.
-Typo: Agy -> AS or Attack Speed.
-WTF Haxxor tooltips, write it as detailed information and check/fix the typos.
-Haxxor formula.
-1500 AoE, I told you to nerf it.
-Cast Range 2000? LOL.
-As Above, Tooltip -> Detailed Description, check and fix the typos.
-Tooltips, which should be descriptions, are TOO LONG, Background Story TOO LONG, I could not understand the major part of the spells due to the Huge Text, fix it and you can ask me for another review.
-Plus you didn't add Damage Type. (Physical, Spell Uknown)
There I go:
Background story:
-Too long.
AGY Hero
-''Speed Hero''
Tooltips
Cinematic: her main projectile should be a black version of the war3 fireball that Jaina uses
The flames from her abilities don't affect Ai
-Write it as Detailed Information.
Default skill : Shadow [Active]
Ai bebomes one eterial immune to physical damage dogging or deflecting low level spells.She noves like a shadow throw the world.
Duration 8 s
Cooldown 16s
15% chance to doge or deflect
Dose not protect against ultimates.
Can be canceld.
-Typo: Ai becomes..
-Information about deflect: Denies DMG and reflects it / Just denies DMG / Heals denied DMG / ....
-Typo: 15% chance to dodge...
-Typo: Dose?.
-Typo: Can be Cancelled.
-How can it be cancelled? lol.
-Can it be dispelled?
Tooltips:
Movement: by telleporting evry 0.7 over a max distance of 60 and moving normally between telleports
Only projectile (Shockwave) and beam spells (divine buster) can be
deflected (sent in a random direction away from Ai) a deflected spell
damages enemies and alies (including it's original caster).
If a
beam spell is deflected a shield apears around Ai and she stops fpre
the duration of the spell(If the efect of shadou expires ore a diferent
ability conects the deflected beam returnes to normal.while deflecting a
beam the chance to deflect other spells rises by 5% and chowld a spell
conect Ai in stun fore 1.2s is steed of 0.7s.
Deflect takes precedent over doge.
All non ultimate spells can be dogged.
If a spell in dogged Ai has a 0.6s immunity from that spell if it has a continued effect(burn dps, beam etc).
Spells that cant be deflected have a 25% doge chance
Stun dose not happen whe the abiliti in canceld ore the duration expires.
-These are Detailed Description, not Tooltips.
-Typo: Teleporting.
-Typo: Every.
-Typo: Teleports.
-Isn't it supposed to Teleport 0,001 sec before spell hits you?.
-Typo: Allies.
-Typo: ''fpre'' What the fuck is this.
-Typo: Effect.
-Typo: Shadow.
-Typo: Or.
-Typo: Connects.
-Typo: Dodge.
-Typo: When.
-Typo: Ability.
1st skill : Hellfire [Active]
Ai blasts the area whit hellfire.A dark pillar remains in the center summoning the wheel of jugement.
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Initial blast
ATK*4*SKILL_LVL damage, 1/2*AS pillar H dps, 1/4*AS Low dps,
ATK*2*SKILL_LEVEL conntact whit the rim or spokes of the wreal
---------------------------------------
Cooldown 14/16/18/20/22s
---------------------------------------
Target: Ground
Casting range 750
Aoe 600
Cooldown 14/16/18/20/22s
Tooltips
Creates a ball of black fire and lunches it at a location doing
damege.When the ball explodes
A pilar of fire remains doing heavy dps
flames start going outward from the pilar at 3,6,9 and 12 o'clock twords
the ege of the 600 area add once thei reach a dreat fire weal is
created (flames come out from the points (3,6,9 and 12) forming the
rim,the wheel is eterial so it pases throw enemies damaging them) thw
with of the flames is 10 and they do burn low dps.
The wheel becomes solid and spins (doing 1.5 rotations,) and then the pilar explodes stunning every enemy in the area for 2s (they have 8s to get out so anione still in the area deserves a good stuning
The
formation of the wheel takes 6s: 3s fore the fire to reach the
rims(travel 550 distance) 2.5s to create the rim ant 0.5 so solidify(the
flame turns into a material that resembles Slightly chard wood or
volcanic rock whit smoke coming out of it).
The wheel spins fore
2s increasing in speed and then explodes.(Cinematic I suggest black
versions of the war3 Red Dragon missle atack fore the main missal,
trap and small fire fore the pillar and fire and some walls fore the
weal (unless you have something better oufcorse)
Projectail speed is 750.
-Typo: With. (I'm gonna slap you if you write WHIT again.
-Formula: Hard to understand. I know who will have problems with this.
-Typo: Launches.
-Typo: Damage.
-Typo: Towards.
-Typo: And.
-Typo: They.
-Typo: The.
-Typo: Do -> Deal.
-1,5 rotations? 540ยบ/second?
-Typo: Pillar.
-Typo: Anyone.
-Typo: Stunning.
-Typo: Projectail -> Missile.
-Write the tooltips as Detailed Information below the skill.
2nd skill : Wanyudo Chariot
[Active]Wanyudo comes aid Ai in his chariot form smashing all enemies
aside Leaving a trail of fire.Should Ai be below 50% hp he will circle
around her.
---------------------------------------
(ATk+Agy)*SKILL_LEVEL damage, AGY*SKILL_LEVEL/2 dps, stun 1/3*SKILL_LEVELs
---------------------------------------
Cast time 1.2s
Cooldown 35s
---------------------------------------
Target: Ground (it's cast likea shockwave)
Casting range 1000
Projectile range 1200
AOE 200
Cast time 1.2s
Cooldown 35s
Tooltips
As casting begins a red fiery orb apears above AI slowly growing.After
1.2s it turns into a chariot and if Ai's HP is above 50% he moves
forward accelerating rapidly,If Ai's Hp is below(or equal to) 50% he
whil circle once around Ai at a distance of 350 from her then continuing
on his way as if she had over 50% hp.
Wanyudo accelerates from 0
to 700 over 1.2s if Ai has over 50% HP and 0 to 900 over 1.8s is her hp
is below 50%.The AOE is like that of a Shockwave but when a enemies is
hit it is also thrown back away from the chariot(and it's flame trail).
The flame trail consists of 2 trails one from each weal whit a with of 5 and eatch flame lasts fore 3s.After the ride Wanyudo turns back into a fireball acd disapears.Cinematic Wanyudo
fireball forme couwld be the war3 red dragon missile atack,the fire
showld be war3 small fire,The fire in this ability should have a normal
color.
-Typo: The.
-Another haxxor formula lol.
-Typo: Agy -> AS or Attack Speed.
-WTF Haxxor tooltips, write it as detailed information and check/fix the typos.
Ultimate : Ippen... shinde miru? [Active] (cast range 2000)
Jigoku Shojo rises above the area unleashes her true power with 3
masive blasts slowing all units in it fore 3s all life is
extinguished.The area is marked and all thows ho died there go to hell.
---------------------------------------
Jigoku Shojo form must be active.
1st blast ATK*3*SKILL_LEVEL dmg, 2nd blast ATK*4*SKILL_LEVEL dmg movement speed -30%, 3rd blast 5*ATK dmg, ATK DPS fore 4s
---------------------------------------
AOE 1500
Cast time 1s
Blast interval 1s
Cooldown 120s
-Haxxor formula.
-1500 AoE, I told you to nerf it.
-Cast Range 2000? LOL.
-As Above, Tooltip -> Detailed Description, check and fix the typos.
-Tooltips, which should be descriptions, are TOO LONG, Background Story TOO LONG, I could not understand the major part of the spells due to the Huge Text, fix it and you can ask me for another review.
-Plus you didn't add Damage Type. (Physical, Spell Uknown)
Aria.OwNs- Respected: Retired Team
- Posts : 743
Join date : 2011-02-20
Country : Spain
Updated, check first post for more information
Updates: The ability formulas are clearly defined
Defined ability damage types
Fixes: fixed the Tooltips/Detailed Information problem
Defined ability damage types
Fixes: fixed the Tooltips/Detailed Information problem
nelu_o- Noob Member
- Posts : 10
Join date : 2011-07-28
Country : Russia
Re: [Jigoku Shojo] Ai Emma
-Remove useless e.g.
[b]ed or Doge: [/b][b]
-Give an example with numbers if possible, to do it easier to understand.
-As above, numbers please.
-You forgot to write AS number.
-Numbers.
-About the range, I think 600 or 700 Casting range, not more, and AoE 850.
[b]ed or Doge: [/b][b]
1st skill : Hellfire [Active]
Initial blast ATK*4*SKILL_LVL damage
1/2*AS pillar H dps
1/4*AS Low dps
ATK*2*SKILL_LvL contract with the wheal
-Give an example with numbers if possible, to do it easier to understand.
2nd skill : Wanyudo Chariot
(ATK+AS)*SKILL_LvL dmg
stun 1/3*SKILL_LvL
AS*SKILL_LvL/2 dps
-As above, numbers please.
3rd skill : Jigoku Shojo form [Active, Buff]
Attack speed +(AS)%
-You forgot to write AS number.
Ultimate : Ippen... shinde miru? [Active] (cast range 900)
1st blast=ATK*3*SKILL_LEVEL dmg
2nd blast=ATK*4*SKILL_LEVEL dmg movement speed -30%
3rd blast=5*ATK dmg
Mark dps=ATK
-Numbers.
-About the range, I think 600 or 700 Casting range, not more, and AoE 850.
Aria.OwNs- Respected: Retired Team
- Posts : 743
Join date : 2011-02-20
Country : Spain
Updated, check first post for more information
Added examples to my formulas.
Modified my formulas.
Modified my formulas.
nelu_o- Noob Member
- Posts : 10
Join date : 2011-07-28
Country : Russia
Re: [Jigoku Shojo] Ai Emma
Numbers are fine, reduce the ultimate dmg a bit, seems too high.
Aria.OwNs- Respected: Retired Team
- Posts : 743
Join date : 2011-02-20
Country : Spain
Update
Ultimate's cooldown set to 120/110/100
nelu_o- Noob Member
- Posts : 10
Join date : 2011-07-28
Country : Russia
Update #banana
I taught of a new hellish vision for my 3rd skill (Jigoku Shojo form):
#5 (or #3's replacement) All enemies in a 300 area around the
main arget ar teleported 3 times in random locations in a 400 area
around the main target in a 2s interval (the teleports happen when it
hits,after 1s and after 2s). Dose not interrupt casting. (Cinematic: Red
blink effect on target and mist effect in aoe)
I can't decide if i should use it to replace the 3rd helish vision, scrape it or keep bouth in order to have 5 visions:
#3 a small 100 AOE explosion knocks back all enemies in the
area(outward),doing ATK/3 damage to all other enemies in the area(except
the main target of the attack,Cinematic dust at the base of the
targets,war 3 wisp explode as AOE effect)
Also I colored the base stat bars.
#5 (or #3's replacement) All enemies in a 300 area around the
main arget ar teleported 3 times in random locations in a 400 area
around the main target in a 2s interval (the teleports happen when it
hits,after 1s and after 2s). Dose not interrupt casting. (Cinematic: Red
blink effect on target and mist effect in aoe)
I can't decide if i should use it to replace the 3rd helish vision, scrape it or keep bouth in order to have 5 visions:
#3 a small 100 AOE explosion knocks back all enemies in the
area(outward),doing ATK/3 damage to all other enemies in the area(except
the main target of the attack,Cinematic dust at the base of the
targets,war 3 wisp explode as AOE effect)
Also I colored the base stat bars.
nelu_o- Noob Member
- Posts : 10
Join date : 2011-07-28
Country : Russia
UPDATE
I decided to keep this effect for my hellish vision effect (Jigoku Shojo form):
#4 All enemies in a 300 area around the
main arget ar teleported 3 times in random locations in a 400 area
around the main target in a 2s interval (the teleports happen when it
hits,after 1s and after 2s). Dose not interrupt casting. (Cinematic: Red
blink effect on target and mist effect in aoe)
nelu_o- Noob Member
- Posts : 10
Join date : 2011-07-28
Country : Russia
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