Balance issues [1.2]
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Balance issues [1.2]
I'm sure some of them are quite obvious. But I'll just skim through some issues with the new heroes as they are right now. I'll do it a bit more in-depth when I have more time.
DM - With wards, basically she will stop everybody from farming with low CD skills and ulti. Basically she kills all the hard carries early game with just a simple 900 gold for 3 wards which will cover all spawn points. Not to mention that the ulti is basically a over powered fuzetsu that will not stop allies, 1 second cast time is negligible when comboing with pound. There about 4k damage all skill burst dps in about 1.5~2 seconds. With a 8 second stun you can kill mostly anything on a 1v1 basis, which is mostly what you will be getting with wards and a global range for your dash. Especially since dash has no indicator to the victim.
More later.
DM - With wards, basically she will stop everybody from farming with low CD skills and ulti. Basically she kills all the hard carries early game with just a simple 900 gold for 3 wards which will cover all spawn points. Not to mention that the ulti is basically a over powered fuzetsu that will not stop allies, 1 second cast time is negligible when comboing with pound. There about 4k damage all skill burst dps in about 1.5~2 seconds. With a 8 second stun you can kill mostly anything on a 1v1 basis, which is mostly what you will be getting with wards and a global range for your dash. Especially since dash has no indicator to the victim.
More later.
Nuuby- Experienced Member
- Posts : 206
Join date : 2011-07-26
Country : SG
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