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[APPROVED] [Persona 3] Aigis

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nomanright
Kurtherra
NoirEmperorXIII
IloveTsundere
Angel of Game
Deckai
LightRedemption
thomasinow
selphiroth
OmegaSui
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IS AIGIS IMBA????????????????

[APPROVED] [Persona 3] Aigis I_vote_lcap39%[APPROVED] [Persona 3] Aigis I_vote_rcap 39% 
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[APPROVED] [Persona 3] Aigis Empty [APPROVED] [Persona 3] Aigis

Post by OmegaSui 2/21/2011, 10:24 pm

Hero's name : Aigis - The Anti-Shadow weapon.
From : Persona 3.
[APPROVED] [Persona 3] Aigis 16891856_m
Spoiler:

Background story:
Aigis is an android created by the Kirijo Group; she is the last surviving model of their experimental anti-Shadow weapons which was built with a human psyche so they could call forth their own Persona. In the original game's combat, she uses a wide variety of high-tech weapons, from machine guns and rocket launchers to long range guns and “rocket punches”. She has her unique skill called "Orgia Mode" in which she disables her limiters, allowing her to attack at full power for a while, at the cost of being immobile and put under cooldown after using it. Aigis has the highest durability of any of the characters, in this case, due to the skill "Homunculus" which automatically protect her from harm.

Stats
Max Health
==========
Attack Speed
==========
Base Damage
==========
Defense
==========
Move Speed
==========

Attack range: 575

Stats growth :
Max Health
==
Base damage
=
Attack speed
=

Additional information :
Base Attack Time : 1.5



Default skill : Homunculus [Passive]

Homunculus is a term used, generally, in various fields of study to refer to any representation of a human being. In game, it was used as sacrifce for protection against Hama magic. Automatically sacrifices itself to protect Aigis.
---------------------------------------
Each Homunculus gives 3 extra defense and has [(Current HP/Max HP)*50]% to sacrifice itself.
Sacrificed Homunculus heals Aigis by 2% of her max HP.
Max 5 instances, each restores itself after 9 seconds.
---------------------------------------
Passive

(It's the same as before, i corrected the formula)

1st skill : Megidolaon [Active][Attack type : Spell|Damage type : Magic]

Calls forth the destructive magic with massive apocalyptic power : the Almighty affinity, which inflicts all enemies in range and has effect results differently based on the target's current state.
---------------------------------------
Deals damage in 600 AoE.
Burns if affected unit's HP is higher than 50%. Lasts 5 seconds.
Stuns if affected unit's HP is lower than 50%.
---------------------------------------
Level 1 - 300 damage, burns 1% max HP/sec or stuns for 1 sec.
Level 2 - 600 damage, burns 1.5% max HP/sec or stuns for 1.25 secs.
Level 3 - 900 damage, burns 2% max HP/sec or stuns for 1.5 secs.
Level 4 - 1200 damage, burns 2.5% max HP/sec or stuns for 1.75 secs.
Level 5 - 1500 damage, burns 3% max HP/sec or stuns for 2 secs.
---------------------------------------
Cooldown : 13/15/17/19/21 seconds.
Cast range : 600

(effect is given after damage. Burn effect ignores magic immunity)

2nd skill : Papillon Heart [Passive]

In Greek mythology, it represents the mortal soul takes place as a butterfly. The Papilon Heart is the most important component : the emotional engine, the source of the artificial psyche and the very heart and soul that makes Aigis who she is.
---------------------------------------
Dramatically improves Homunculus.
---------------------------------------
Level 1 - Increases Homunculus's max instances by 2, reduces restore time by 1s, heals +2%.
Level 2 - Increases Homunculus's max instances by 4, reduces restore time by 1.5s, heals + 2.5%.
Level 3 - Increases Homunculus's max instances by 6, reduces restore time by 2s, heals + 3%.
Level 4 - Increases Homunculus's max instances by 8, reduces restore time by 2.5s, heals + 3.5%.
Level 5 - Increases Homunculus's max instances by 10, reduces restore time by 3s, heals + 4%.
---------------------------------------
Passive


3rd skill : Salvation [Active][Attack type : Spell|Damage type : Magic]


In religion, salvation is the concept that, as a part of divine providence, a God or Gods, blesses the ultimate power to save people from their fated destruction or acceptance into heaven. In game, it is used to heal even the deepest wound of all allies.
---------------------------------------
Targeted allied / non-allied unit will be damaged / healed by 20% of its max HP/sec but doomed for 5 seconds, while regenerating / dealing a portion of its max HP to its allied units within a certain AoE.
Targeted allied unit will be revived after 3 seconds if it's killed under the effect of this skill.
---------------------------------------
Level 1 - Regenerates / Deals 4% of unit's max HP/sec in 300 AoE.
Level 2 - Regenerates / Deals 5% of unit's max HP/sec in 350 AoE.
Level 3 - Regenerates / Deals 6% of unit's max HP/sec in 400 AoE.
Level 4 - Regenerates / Deals 7% of unit's max HP/sec in 450 AoE.
Level 5 - Regenerates / Deals 8% of unit's max HP/sec in 500 AoE.
---------------------------------------
Cooldown : 60/55/50/45/40 seconds.
Cast range : 400/475/550/625/700

(Cannot be dispelled. Doomed units are silenced and dealt magical damage that goes through magic immunity, prevented from using items, and most passive abilities are disabled, can be denied when their HP is lower than 25%)


Ultimate : Orgia Mode [Active][Attack type : Hero|Damage type : Normal]

Aigis's exclusive tactic which greatly increases her overall offensive and defensive capabilities by temporarily disabling her limiters, at the cost of also have her inhibition logic disabled as well, thus making her entirely autonomous during Orgia mode. As the Orgia mode ends, Aigis will suffer an overheat.
---------------------------------------
Drastically enhances Aigis's Max Health. Her BAT is set to 2 and base MS is 420.
Reduces damage taken by [The gap between Aigis's Max Health and the attacker's] %, up to 50%.
Lasts 25 seconds.
---------------------------------------
Level 1 - Increases 30 Max Health.
Level 2 - Increases 45 Max Health.
Level 3 - Increases 60 Max Health.
---------------------------------------
Cooldown : 90 seconds.

(Damage reduction is applied to base stat and skill's bonus, and ALL KINDS OF damage except direct hp removal, units without stats has their MH counted as 0. EX: A creep hits Aigis on Orgia mode level 1, say she has 10-base- + 30-Skill's- -> 40 MH, the damage that creep dealt on Aigis will be reduced by 40%. A hero with 15 MH attacks Aigis with that same stats -> 40-15=25% damage reduction. Note that this should reduce the final damage after all kinds of original warcraft's reduction, that is magical resistance and armor value)

Changelog 2.1
Duh, i changed almost everything.

Changelog 2.1b

  • Additional information : Re-balanced BAT from 1.6 to 1.5
  • Default skill : Improved tooltips. Re-balanced instance's base cooldown from 8 seconds to 9 seconds.
  • 1st skill : Improved tooltips. Re-balanced AoE from 625 to 600. Re-balanced cast range from 650 to 600.
  • 2nd skill : Re-balanced healing increment from 1/2/3/4/5 % to 2/2.5/3/3.5/4 %.
  • 3rd skill : Re-balanced cooldown from constant 35 seconds to [color=red]60/55/50/45/40[color] seconds. Re-balanced cast range from constant 700 to 400/475/550/625/700
  • Ultimate : Removed the splitshot. Rebalanced cooldown from 100/90/80 seconds to constant 90 seconds. Now Aigis's BAT = 2 and BASE MS = 420 instead. Improved note and tooltips


Last edited by OmegaSui on 10/13/2011, 8:25 pm; edited 36 times in total (Reason for editing : 2.1)
OmegaSui
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Post by selphiroth 2/21/2011, 10:32 pm

lol so your favourite Aigis is going to be in ABC :D
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Post by thomasinow 2/22/2011, 8:30 am

yea aigis gonna in on 1.2
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Post by LightRedemption 2/22/2011, 12:13 pm

Credits to meh for ideas
Anyways, gl on Aigis
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Post by OmegaSui 2/22/2011, 1:09 pm

Sure wev pal.
Anyone would like to say a few words on the scaling, i know it's imba =))
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Post by OmegaSui 2/23/2011, 1:02 pm

Updated to 1.1, see changelog for details.
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Post by Deckai 2/23/2011, 6:56 pm

I need something likes video or picture for making this, since I'm not playing pesona 3 D=

I dont know what 'sfx' should be made for it

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Post by OmegaSui 2/23/2011, 10:45 pm

That'd be easy.
https://www.youtube.com/watch?v=j6OgLeNC3j0&feature=related.
Includes summoning animations, attacking animations.
I'll provide further resources later, since i'm currently at my cousin's house.
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Post by OmegaSui 2/26/2011, 3:53 pm

Updated to 1.1b, see changelog for details.
@@ forever alone...
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Post by Angel of Game 2/27/2011, 5:27 pm

omegasui wrote:@@ forever alone...

Sorry dude, I can't comment anything about her unless I have played as her. I'm not good at this stuff. O_o
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Post by OmegaSui 2/27/2011, 6:23 pm

I'd like someone to just butt in and reply something like "OMG that's huge" or something about scaling...
Waiting for deadshitsuji....
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Post by thomasinow 2/28/2011, 6:24 am

same goes to me =))

never play persona, so yea.. can't comment much on it
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Post by IloveTsundere 2/28/2011, 6:57 am

1st skill is pretty strong compared to the other chars aoe moves o.o
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Post by OmegaSui 2/28/2011, 1:54 pm

The stun is the same, the burn damage isn't that high even in late game. And it's the only nuke skill she has. Other, are raw damage.
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Post by NoirEmperorXIII 2/28/2011, 2:08 pm

waiting for deadshitsuji on this one?

I cant really participate on this one since that I havent played the game. Anyway, I'll try to edit this post of mine after I have done some scaling for this idea.
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Post by OmegaSui 2/28/2011, 2:12 pm

Well all i need now is buff her up not nerf her down (too much multi hit heroes -> Default skill isn't very effective.
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Post by Kurtherra 2/28/2011, 6:45 pm

so stats growth is for the next version. for all I have known the defense stat remains at constant ex. yuuji lv1 0 armor at lv.30 still 0 armor. the stat that only changes through leveling up is attack, attack speed and hp.
so chaos damage is a craze (referring to the deflect). and I dont get it megidolaon, it deals spell damage but the burn gets through magic immunity. and how about giving a bounty when the sun & moon replica is killed (since it is hard to kill, you cant target it right?)
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Post by OmegaSui 2/28/2011, 7:16 pm

I was mentioning the 3 main attributes , which names was changed , and i forgot the one that increases health... Sorry will update names now, which is Max Health.

Chaos damage meaning it won't be affected by armor.
Megidolaon deals ???? Spell damage, after that, a trigger will be created to check the remaining HP of the target, beyond 50% will gives burn effect that goes through magic immunity, while under 50% will gives stun.
The replica isn't that hard to kill, it just like Aigis is buffed with 4/5/6k more HP.....'k im joking, will think about it.
And i forgot to give detailed info on "can't target", my original idea is to create a 'shield' that hovers with Aigis, but can't be targeted by any normal way except for attacking Aigis. All damage will be transfered from Aigis to the replica -> the replica will be taking twice the damage when an AoE skill is casted upon both, if i only mention as much . So, what i mean is, AoE skill will not affect the Replica.

I'll try to provide with detailed descriptions and mechanic soon.
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Post by OmegaSui 2/28/2011, 7:43 pm

Updated to 1.2, see changelog for details.
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Post by Kurtherra 2/28/2011, 8:22 pm

why would you make the deflect chaos damage? so Salvation and Orgia Mode synch together? after Orgia Mode, the overheat thingie will occur and Salvation will kick in to stop that(assuming that the chance came into effect). However, if there are no Homonculi at the moment Aigis would suffer the overheat.(did I get that right?). It would be better if Salvation would only work on effects made by your opponent. example, that pillar(the one that will stun you if you destroyed it and was near when it fell) would fall on Aigis then that would make Homunculi sacrifice itself(well I know that is by chance but still). in the Papillon Heart why not make it like Haruhi and Avenger's minions?
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Post by OmegaSui 2/28/2011, 10:23 pm

The damage deflected could be pure or chaos. The chances is only 35% , which is why it's made that way to covers her lack of nuke skills in arena map.
Salvation and Orgia mode isn't really sync since it's 20% and 4.5 cooldown individually,and i dont think only enemies's negative effects should be stopped, cuz by my opinion, 15 homunculus are quite enough, dont forget they have individual refill timer
The basic of Orgia mode is that Aigis gets worn out , and i'd like to keep that.The thing is it should gives Aigis more than enough ms to get out from combat.
The base of the skill is a pun made my by friend to lulz on me, since my name is Taiyo(Sun) and my girl version is Tsuki(Moon)[dont even ask why do i have a girl version, just dont], and im always ready to sacrifice myself to protect the girl i love, so the replica will... take damage for Aigis, that's all there is. And i would prefer rather unique skill set, dont want to overuse that concept
Though your reply gave me a new idea of negative effects delfection to replace the negative effect block...
Anyway, thanks, been waiting for someone like you to deal with this
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Post by OmegaSui 3/2/2011, 10:41 pm

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Post by nomanright 3/3/2011, 8:19 am

mind if i ask if the 2nd skill of aigis even can reflect back fuzet(shana)? o-o [since it is a debuff/stop skill too right?)
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Post by OmegaSui 3/3/2011, 12:39 pm

As long as the skill places buffs on Aigis, yes anything can be reflected.

Should anyone has any question , feel free to ask away.
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Post by Kurtherra 3/3/2011, 1:52 pm

I wish that the reflect is like Silencer's Last Word. Last Word does not work when the hero is silenced
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