[Heroman] Joseph Carter Jones
+2
OmegaSui
Kurtherra
6 posters
Anime Battle Characters :: Announcement and Site Related :: ABC Special Trash Bin :: Character Suggestions :: Declined Suggestions
Page 1 of 1
[Heroman] Joseph Carter Jones
"Joey"
Joey is an orphaned boy living with his grandmother, working at a restaurant to make ends meet. His life changes when he fixes the Heybo that he names Heroman. He is able to issue commands to Heroman via a controller that forms a gauntlet around his left hand. This controller also gives Joey his own powers, such as super speed and the ability to create force fields.
stats
Max Hp ===
Attack Speed ==========
Base Damage ======
Defense =
Movement Speed ======
Default skill
Heroman
Originally a broken down toy robot called the Heybo, Heroman is brought to life by a strange bolt of lightning and turns into a giant robot. He uses his powerful fists and electrical powers to protect Earth from the Skrugg and other threats. Although unable to speak, he is able to sense Joey's feelings and use his powers accordingly. Due to his origins, Heroman is literally born from lightning, as such any form of electric energy, man-made or coming from storms, can be used to replenish his strength. Instead, absorbing electric energy from his body weakens him greatly.
Summons Heroman into the battlefield. Heroman has skills of his own
Heroman skills:
Highly Advanced Armor(passive) - Heroman's armor is said to be highly advanced to repel skrugg's attacks.Grants Heroman +50 armor, 50% spell reduction and 20 hp regen per second
Heroman Co-op(passive)- whenever Joey uses Heroman Co-op skill, Heroman is always teleported near Joey.
Heroman Magnecto(active)- Heroman uses magnetism on Joey's controller to pull Joey out of danger.
Heroman Synchro(passive)- when Heroman dies it drives Joey to berserk. Joey's berserk mode grants him +200% damage and 200% damage intake.
details:
-Heroman's base damage is always x2 of Joey's base damage.
-Heroman has 8000 hp
-Heroman takes half damage of any Heroman Co-op skill performed
-damage dealt to Heroman by skills is pure
skills
Force Field(active)
Joey produces force field from his controller. The force field pushes enemies away from the center of the force field. Also when the force field is active, Joey can'y move.
lv.1 deals 400 damage, 500 AoE, stands for 1 second
lv.2 deals 600 damage, 600 AoE, stands for 2 seconds
lv.3 deals 800 damage, 700 AoE, stands for 3 seconds
lv.4 deals 1000 damage, 800 AoE, stands for 4 seconds
lv.5 deals 1200 damage, 900 AoE, stands for 5 seconds
details
-allies can enter the force field when active
-negates damage dealt on Joey when force field is active
-not channeling, but cannot be cancelled either
-Joey can still perform other skills when force field is active
-force field damage is not damage/second
-enemies charging skills are cancelled when they hit the force field (example sonido, flame strike)
Heroman Flash (active)
Joey uses his controller to command Heroman to attack his enemies charge with electricity.
lv.1 deals 800 damage, 500 AoE
lv.2 deals 1100 damage, 600 AoE
lv.3 deals 1400 damage, 700 AoE
lv.4 deals 1700 damage, 800 AoE
lv.5 deals 2000 damage, 900 AoE
details
-purges enemy units in the AoE
-uses Heroman Co-op skill
-adds Heroman's current base damage to the damage dealt on the main target
-deals half of the to Heroman
-damage taken by Heroman is pure
Superspeed(active)
Joey's controller have granted him superspeed. Now he can fight alongside Heroman.
lv.1 gives Joey 20% movement speed, gives Joey 20% attack speed lasts 20 seconds
lv.2 gives Joey 40% movement speed, gives Joey 40% attack speed lasts 30 seconds
lv.3 gives Joey 60% movement speed, gives Joey 60% attack speed lasts 40 seconds
lv.4 gives Joey 80% movement speed, gives Joey 80% attack speed lasts 50 seconds
lv.5 gives Joey 100% movement speed, gives Joey 100% attack speed lasts 60 seconds
Heroman O-Spark
Joey's strongest command. Used in their battle against Gogorr.
lv.1 deals 3000 damage in a straight line
lv.2 deals 4000 damage in a straight line
lv.3 deals 5000 damage in a straight line
-deals half of the damage to Heroman
-damage dealt to Heroman is pure
Joey is an orphaned boy living with his grandmother, working at a restaurant to make ends meet. His life changes when he fixes the Heybo that he names Heroman. He is able to issue commands to Heroman via a controller that forms a gauntlet around his left hand. This controller also gives Joey his own powers, such as super speed and the ability to create force fields.
stats
Max Hp ===
Attack Speed ==========
Base Damage ======
Defense =
Movement Speed ======
Default skill
Heroman
Originally a broken down toy robot called the Heybo, Heroman is brought to life by a strange bolt of lightning and turns into a giant robot. He uses his powerful fists and electrical powers to protect Earth from the Skrugg and other threats. Although unable to speak, he is able to sense Joey's feelings and use his powers accordingly. Due to his origins, Heroman is literally born from lightning, as such any form of electric energy, man-made or coming from storms, can be used to replenish his strength. Instead, absorbing electric energy from his body weakens him greatly.
Summons Heroman into the battlefield. Heroman has skills of his own
Heroman skills:
Highly Advanced Armor(passive) - Heroman's armor is said to be highly advanced to repel skrugg's attacks.Grants Heroman +50 armor, 50% spell reduction and 20 hp regen per second
Heroman Co-op(passive)- whenever Joey uses Heroman Co-op skill, Heroman is always teleported near Joey.
Heroman Magnecto(active)- Heroman uses magnetism on Joey's controller to pull Joey out of danger.
Heroman Synchro(passive)- when Heroman dies it drives Joey to berserk. Joey's berserk mode grants him +200% damage and 200% damage intake.
details:
-Heroman's base damage is always x2 of Joey's base damage.
-Heroman has 8000 hp
-Heroman takes half damage of any Heroman Co-op skill performed
-damage dealt to Heroman by skills is pure
skills
Force Field(active)
Joey produces force field from his controller. The force field pushes enemies away from the center of the force field. Also when the force field is active, Joey can'y move.
lv.1 deals 400 damage, 500 AoE, stands for 1 second
lv.2 deals 600 damage, 600 AoE, stands for 2 seconds
lv.3 deals 800 damage, 700 AoE, stands for 3 seconds
lv.4 deals 1000 damage, 800 AoE, stands for 4 seconds
lv.5 deals 1200 damage, 900 AoE, stands for 5 seconds
details
-allies can enter the force field when active
-negates damage dealt on Joey when force field is active
-not channeling, but cannot be cancelled either
-Joey can still perform other skills when force field is active
-force field damage is not damage/second
-enemies charging skills are cancelled when they hit the force field (example sonido, flame strike)
Heroman Flash (active)
Joey uses his controller to command Heroman to attack his enemies charge with electricity.
lv.1 deals 800 damage, 500 AoE
lv.2 deals 1100 damage, 600 AoE
lv.3 deals 1400 damage, 700 AoE
lv.4 deals 1700 damage, 800 AoE
lv.5 deals 2000 damage, 900 AoE
details
-purges enemy units in the AoE
-uses Heroman Co-op skill
-adds Heroman's current base damage to the damage dealt on the main target
-deals half of the to Heroman
-damage taken by Heroman is pure
Superspeed(active)
Joey's controller have granted him superspeed. Now he can fight alongside Heroman.
lv.1 gives Joey 20% movement speed, gives Joey 20% attack speed lasts 20 seconds
lv.2 gives Joey 40% movement speed, gives Joey 40% attack speed lasts 30 seconds
lv.3 gives Joey 60% movement speed, gives Joey 60% attack speed lasts 40 seconds
lv.4 gives Joey 80% movement speed, gives Joey 80% attack speed lasts 50 seconds
lv.5 gives Joey 100% movement speed, gives Joey 100% attack speed lasts 60 seconds
Heroman O-Spark
Joey's strongest command. Used in their battle against Gogorr.
lv.1 deals 3000 damage in a straight line
lv.2 deals 4000 damage in a straight line
lv.3 deals 5000 damage in a straight line
-deals half of the damage to Heroman
-damage dealt to Heroman is pure
Kurtherra- Amateur Member
- Posts : 90
Join date : 2011-01-04
Country : Gallian
Re: [Heroman] Joseph Carter Jones
not really imba. you see, joey is easy to kill and if you killed his robot he would go berserk. in his berserk he takes 200% more damage. since most of all characters in ABC have AoE skills they could kill more easily. Also, all Heroman Co-op skills deals half the damage to Heroman(robot). Say, you used Heroman O-Spark at around lv.1
the Heroman O-Spark would deal 1500 pure damage to the robot.
the Heroman O-Spark would deal 1500 pure damage to the robot.
Kurtherra- Amateur Member
- Posts : 90
Join date : 2011-01-04
Country : Gallian
Re: [Heroman] Joseph Carter Jones
You're lvl 1, you use Force Field, you use Heroman to pawn others like hell, not to mention your teammates. As you suggested any damages towards joey are negated while FF is active....Yeah 1 second of invul is enough, if your timing is perfect you can negate all those lol dmg that are thrown to your face. Since Heroman's dmg = Joey base dmgx2 -> 200dmg+ + teammates -> .....
The ideas are great, i love the basic of it, but it's just too freaky to look at.
The ideas are great, i love the basic of it, but it's just too freaky to look at.
Re: [Heroman] Joseph Carter Jones
yeah that's something like that, but the time of invul is also made so they would redirect attacks to your robot. and the robot is reallly slow if you have seen the anime it is also like that
Kurtherra- Amateur Member
- Posts : 90
Join date : 2011-01-04
Country : Gallian
Re: [Heroman] Joseph Carter Jones
but hey, can you add me here? i have other hero ideas and i need someone to crituque them
Kurtherra- Amateur Member
- Posts : 90
Join date : 2011-01-04
Country : Gallian
Re: [Heroman] Joseph Carter Jones
Yeah? Do you have YM account?
...btw what anime is this character came from? I've been watching nothing but ecchi :) :D =))
...btw what anime is this character came from? I've been watching nothing but ecchi :) :D =))
Re: [Heroman] Joseph Carter Jones
this character is from Heroman. And I have other hero ideas coming from non-mainstream animes
Kurtherra- Amateur Member
- Posts : 90
Join date : 2011-01-04
Country : Gallian
Re: [Heroman] Joseph Carter Jones
Gotta love non-mainstream ones. Just watched that anime and it's great!
Re: [Heroman] Joseph Carter Jones
i never heard this character yet, well we will put this for later..
Re: [Heroman] Joseph Carter Jones
so I guess Heroman is not that mainstream at all, but it is good. I have watch it here
http://otaku-streamers.com/streaming/view/Heroman.html
http://otaku-streamers.com/streaming/view/Heroman.html
Kurtherra- Amateur Member
- Posts : 90
Join date : 2011-01-04
Country : Gallian
Re: [Heroman] Joseph Carter Jones
tis skills are imbaaa like hell pawn asses like wtf i could pawn with robot only and w/o skills if i used with correct
rolandsheep- Amateur Member
- Posts : 63
Join date : 2010-12-20
Country : malaysia
Re: [Heroman] Joseph Carter Jones
That and you will immidiately receive all the disable.
LOL have any ecchi anime character suggestion on your sleeves Kurt?
LOL have any ecchi anime character suggestion on your sleeves Kurt?
Re: [Heroman] Joseph Carter Jones
well I am thinking of having someone from Ichiban Ushiro no Daimaou or HOTD
Kurtherra- Amateur Member
- Posts : 90
Join date : 2011-01-04
Country : Gallian
Re: [Heroman] Joseph Carter Jones
^ HOTD HOTD HOTD HOTD HOTD HOTD HOTD !!!!!!!!!!!!!!!
...oh yeah have you watched Sora no Otoshimono :D
...oh yeah have you watched Sora no Otoshimono :D
Re: [Heroman] Joseph Carter Jones
if HOTD what skills you can use? it's just normal shooting, bashing zombie..
Re: [Heroman] Joseph Carter Jones
well, Saeko is good with swords and her swordsmanship is above the normal level and Rei is also good with spears I would think of skills same shown in the anime
Kurtherra- Amateur Member
- Posts : 90
Join date : 2011-01-04
Country : Gallian
Re: [Heroman] Joseph Carter Jones
yea i know of course..
but that's not an exact skills.. it's just style of his/her combat..
it's hard to describe the skills.. it must be a random..
but it's not a bad idea, i might add it later on future..
but that's not an exact skills.. it's just style of his/her combat..
it's hard to describe the skills.. it must be a random..
but it's not a bad idea, i might add it later on future..
Re: [Heroman] Joseph Carter Jones
well, i think for Saeko to have a mode skills. what I mean is moves like bankai. there is one episode in HOTD in which told Saeko's excitement regarding battles
Kurtherra- Amateur Member
- Posts : 90
Join date : 2011-01-04
Country : Gallian
Re: [Heroman] Joseph Carter Jones
HOTD? high school of the dead? they only hav a gun specialist, a girl that is a
master in sword combat a rich girl a leader and a girl that is a captain of the
javelin club xD nuff said.
well about ur suggested hero all i can say is imba.
master in sword combat a rich girl a leader and a girl that is a captain of the
javelin club xD nuff said.
well about ur suggested hero all i can say is imba.
tribalsman- Amateur Member
- Posts : 60
Join date : 2010-08-28
Country : Philippine/Australia
Interests : Models, Maps, Forums, Friends, Games, Songs, Video
Wall Status : ABC and DON and UDBZ are the best maps
Re: [Heroman] Joseph Carter Jones
for HOTD maybe i wanna add that weapon-freak fat-guy.. forgot his name..
Re: [Heroman] Joseph Carter Jones
errr, i got skill ideas for Saeko right now I might post it later
Kurtherra- Amateur Member
- Posts : 90
Join date : 2011-01-04
Country : Gallian
Re: [Heroman] Joseph Carter Jones
ok.. but i'm thinking also it's too many suggestions atm..
we will not use all of them, we will try to be selective
we will not use all of them, we will try to be selective
Anime Battle Characters :: Announcement and Site Related :: ABC Special Trash Bin :: Character Suggestions :: Declined Suggestions
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum
|
|