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[Persona 4] Seta Souji

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[Persona 4] Seta Souji Empty [Persona 4] Seta Souji

Post by SleepyJudgement 3/25/2011, 3:44 am

Background story:
Souji is a normal teenager who came from the city to a little town called Inaba where his life is dramatically changed. He became leader of the Investigation team (a group of him and his friends) that tried to reveal the truth behind the murders. Using the powers of the persona, Souji is able to overcome all the mysteries and is able to seek the truth. By using the power of the Social Links, he can become even stronger. Also, by possessing wild cards, he could be well prepared for battle. Overall, Souji is one deadly character to engage in battle.

Picture:
Spoiler:

Stats
Max Health
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Attack Speed
==========
Base Damage
==========
Defense
==========
Move Speed
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Attack type : Melee

Stats growth:
Max Health

==
Base damage
=
Attack speed
=

Default Skill: Social Links (Passive)

Social Links are the bonds between Souji and his friends. The stronger the bond is, the stronger his persona will become.
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For every ally hero (Self not included) in 700 range of Souji, he gains 1 base damage every 3 seconds until he gets up to 5 per hero. However, he can only gain up to 15 base damage by this effect. The damage increased resets when there are no longer ally heroes within range. Some of his spells also become stronger. (Note: The damage increase will be in green. eg. 30+40)


1st Skill: Ziodyne (Active)

Brings forth the affinity of lightning to the battlefield damaging all enemies in an area stunning them and has a chance to reduce their armor.
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Deals damage in 500 AoE.
Deals 25*skill level more damage for every ally hero 700 range around Souji. (Self not included)
Stuns for .25 seconds. (Note: Stuns only after damage is applied)
Armor reduce stacks with other armor reduction effects.
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Level 1 - 375 damage, 15% to reduce armor by 4
Level 2 - 750 damage, 18% to reduce armor by 5
Level 3 - 1050 damage, 22% to reduce armor by 6
Level 4 - 1300 damage, 26% to reduce armor by 7
Level 5 - 1600 damage, 30% to reduce armor by 8
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Cooldown – 14, 16, 18, 20, 22
Cast Range – 600
Damage type - Magic


2nd Skill: Wild Cards (Active)

As Souji possess the wild cards, he can carry multiple Personae and switch them in battle, giving him more advantage by switching to the persona who has resistance against the attack he is going to take.
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Gives Souji a chance to block or reflect(half the damage)the spell around 400 range of him when he gets affected by a spell. There is a .5 second cooldown between each damage reflection. Lasts 20 seconds. (Note: If both effects were to be activated at the same time, Souji will reduce the damage before reflection)
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Level 1 - 20% to block 200 spell damage, 5% to reflect half the damage around 400 range of Souji
Level 2 - 23% to block 400 spell damage, 5% to reflect half the damage around 400 range of Souji
Level 3 - 27% to block 550 spell damage, 5% to reflect half the damage around 400 range of Souji
Level 4 - 30% to block 675 spell damage, 7% to reflect half the damage around 400 range of Souji
Level 5 – 33% to block 800 spell damage, 10% to reflect half the damage around 400 range of Souji
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Cooldown – 60, 55, 50, 45, 40


3rd Skill: Victory Cry (Passive)

Souji’s persona, Izanagi no Okami has a skill called Victory Cry which allows him heal his hit points after every battle.
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For every hero he kills, Souji regains an amount of hit points equal to X% of enemy hero’s maximum hit points.
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Level 1 - 12%
Level 2 - 15%
Level 3 - 18%
Level 4 - 21%
Level 5 - 24%


Ultimate Skill: Myriad Truths

The skill 'Myriad Truths' is literally translated as 'Ten Thousand Words of Truths'. It is used to uncover all lies and curses, and in game Izanami's skill 'Thousand Curses' is actually 'Thousand Words of Curses'. The two skills most likely parallel Izanami's curse and Izanagi's vow in the original Japanese myths, where Izanami swore to kill 1000 mortals a day and Izanagi countered by vowing to give life to 1500 mortals a day.
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Deals initial damage + damage according to the number of ally heroes 700 range around Souji (Self not included) in an area.
Stuns them for 2 seconds.(Note-Stun is after damage application.)
2 second casting time.
Damage in 550 AoE.
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Level 1 - Deals 1200 damage + 300*number of ally heroes in 700 range of Souji.
Level 2 - Deals 1900 damage + 350*number of ally heroes in 700 range of Souji.
Level 3 - Deals 2600 damage + 400*number of ally heroes in 700 range of Souji.
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Cooldown – 120, 130, 140
Cast Range - 600
Damage Type - Magic


Changelog-v1.1
Spoiler:

Changelog-v1.1b
Spoiler:

Changelog-v1.1c
Spoiler:

Changelog-v1.1d
Spoiler:


Last edited by thomasinow on 5/6/2011, 11:11 am; edited 23 times in total (Reason for editing : 1.1 d)
SleepyJudgement
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Post by OmegaSui 3/25/2011, 7:04 am

Will do something about this later, btw it's FREAKING IMBA
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Post by SleepyJudgement 3/25/2011, 7:09 am

yea...i know...just that i kinda ran outta ideas
any suggestions that i should make to balance it a little?
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Post by OmegaSui 3/25/2011, 7:59 am

Bars : 1-3 red, 4-6 yellow, 7-10 green.

Default skill : It's good when 5-5 but what's then if you're not 5-5?
I say, the longer they stay in 1000 AoE, the more damage you get. Max cap = 10%/hero, 0.5% increment per second? Will reset % when they gtfo of 1000 AoE. All damages?Or just physical one?

1st skill : Max dmg for lvl 5 = 50x5x4= 100 bonus dmg + 1k6 = 2600 damage ?!?! 1% bonus damage per skill level per hero. max 2k dmg. Stun after or before damage dealt? reduce armor = buff? does it stack with items's? Too much cast range for huge stun + lol damage.

2nd skill : So what if both option occur? Which damage will be reflected? Before or after damage reduction?

3rd skill : max health = stat or max hp ?

Ulti : AoE kinda small.
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Post by SleepyJudgement 3/25/2011, 10:27 am

by social links i just meant 5% more attack
or...ur idea sounds way more better so i think i'm just gonna do that instead

For 1st skill....i was thinking i should just do ministun(0.25 secs) and reduce some damage and range...and yes negative armor would be a buff and it stacks with items as well...(u meant the corrosion effect rt) I will also try to reduce the armor minus since it's a little too much

For the 2nd Skill
I would say after damage reduction...and i was thinking if i shld like make it smth like having .5 secs cooldown between each reflect since it could become really deadLY!!( like if he keeps reflecting kanade's howling...it would be dangerous)

3rd Skill: Max hit points...(HP) not stats
might reduce the % a little

Ulti..Think i'm gonna change it into a 1 target damage as he already has 1 AoE spell...and add stun to it
EDIT: UPDATED!
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Post by OmegaSui 3/25/2011, 11:11 am

Gimme changelog man!!

2nd skill : reflect then reduce damage or vice versa?

Ulti : weak. More initial damage, or make it AoE. Stun during cast time or stun after damage dealt or ?? You have to be specific about your mechanic.
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Post by SleepyJudgement 3/25/2011, 11:15 am

opps my bad
2nd skill=typo...supposed to be reflection
Ulti=maybe i'll make it line damage since it is a shot or smth like that.
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Post by OmegaSui 3/25/2011, 11:33 am

Actually you can make them notification, those infos are not required in normal game play though.

Line damage + 2s cast = LOL. AoE.
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Post by SleepyJudgement 3/25/2011, 11:43 am

u really want it to be AoE ehh....and oh yea +REP for helping me ALOT
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Post by OmegaSui 3/25/2011, 12:19 pm

3~4 secs on default. Bonus as white or green ?

ulti wrong tooltips, you said 1000 but in tooltip 700.
AoE = ?

Well that's why im here.
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Post by SleepyJudgement 3/25/2011, 3:03 pm

Fixed...thanks again...totally missed that...by the default u mean like this?
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