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[Yumekui Merry] Yumeji Fujiwara

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[Yumekui Merry] Yumeji Fujiwara Empty [Yumekui Merry] Yumeji Fujiwara

Post by NoirEmperorXIII 6/6/2011, 9:35 pm

He is a lazy, yet strong-willed and determined person with a heart of gold, who is always ready to help others. He is also a member of a writing club at his high school, and is a big fan of the superhero called Guricho. He meets Merry when she falls on top of him as he comes back from his errands, and together, they enter a daydream - basically, a dream that occurs in full daylight. He is firmly decided to help Merry to come back in the Dreamworld, even if she is not convinced at the beginning, but they soon end up becoming very good friends.

Attack Range: 130 or Melee

Base Stats:
Base Damage:
=======
Max Health:
========
Movement Speed:
=====
Attack Speed:
=====
Defense:
===

Stats Growth
Max Heatlh:
==
Base Damage:
==
Attack Speed:
=

Default(Passive):Lucid Dream: John Doe's Saw Guillotine

Yumeji also has the ability to create John Due's saw-guillotine in daydreams and also his weapon of choice during a daydream.

-----------------------------------------------------------------------------------------------

-Increase Yumeji's Physical Attack damage by 10% and a critical attack.
-increase in damage is affected by item/skill attribute
-chance for a critical attack is 15% and critical damage multiplier is 1.5

Skill(Active): Lucid Dream: Chain
A skill Yumeji seen from Chain Noir. The skill originally used for binding but can also be used to hold into walls.

-----------------------------------------------------------------------------------------------

- Damage opponent per chain and binds opponents for 2 sec.
-5 chains
-AoE of 300
-Damage Type: Physical
-casting range: 500
-casting time: .5 sec

lvl1- deals 60 damage per chain.
lvl2- deals 160 damage per chain.
lvl3- deals 240 damage per chain.
lvl4- deals 320 damage per chain.
lvl5- deals 400 damage per chain.

-Cool Down: 15 sec

Skill:(Active): Lucid Dream: Lucid Gadget
One of Yumeji's original Lucid Dream skill. It is use once by Yumeji to protect John Doe from one of Noir Chain attacks.

------------------------------------------------------------------------------------------------
-It protects Yumeji and ally near him thus preventing any damage to occur.The effect last for 1 sec.
-AoE of 250 around Yumeji
-Change the armor of affected unit to 1000 armor

lvl1-Cool Down for 22 sec.
lvl2- Cool Down for 19 sec.
lvl3- Cool Down for 16 sec.
lvl4- Cool Down for 13 sec.
lvl5- Cool Down for 10 sec.


Skill(Passive): Training of a Dream Demon
As part of Yumeji daily routine, he is practicing with Enji Treepiece with the use of Yui Konagi's body or sometimes on Enji's Dream World. Yumeji learn how to fight accordingly in battle with the help of this training and as well increased his stamina.

lvl1- Increase Yumeji's evasion by 4% and Health Regen by 7 per second.
lvl2- Increase Yumeji's evasion by 8% and Health Regen by 14 per second.
lvl3- Increase Yumeji's evasion by 12% and Health Regen by 21 per second.
lvl4- Increase Yumeji's evasion by 16% and Health Regen by 28 per second.
lvl5- Increase Yumeji's evasion by 20% and Health Regen by 35 per second.

Ultimate:(Active): Lucid Dream: Cat Army
By using Lucid Dream, Yumeji can use John Doe's Dream World and make use of his cat army. The army originally only follows John but since that John and Yumeji become a partner while searching for the truth, he entrust his army to Yumeji as well. Yumeji can summon John Cat army and fight for him.

------------------------------------------------------------------------------------------------
-summons 8 cats
-summoned units will attack the most nearby hero first.
-the attack speed of the summoned cats is 40/50/60% of Yumeji's Attack Speed.
-summoned unit has 500/1000/1500.
-summoned unit deals chaos damage
-summoned unit can be targeted
-summoned unit has damage immunity
-summoned unit can be affected by dispel
-summoned unit can be affected by skill/item effects.
-summoned unit will die when Yumeji dies.

lvl1- Cats deal 120 damage. Summoned unit lasts 6 seconds.
lvl2- Cats deal 160 damage. Summoned unit lasts 10 seconds.
lvl3- Cats deal 200 damage. Summoned unit lasts 14 seconds.

-Cool Down:130/115/100 seconds


NOTE: Skills are all manga base.

Change log 1.0
-Changes the Casting Range of Lucid Dream:Chain
-Changes the duration of Lucid Dream: Lucid Gadget
-Edit the bonus of Training of a Dream Demon
-Change the Lucid Dream: Cat Army effect

Changelog 1.1
-Add the casting time and Damage Type for Lucid Dream:Chain
-Change the duration of Lucid Dream: Chain
-Change the duration of Lucid Dream: Lucid Gadget


Last edited by NoirEmperorXIII on 7/18/2011, 5:57 am; edited 10 times in total
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Post by Drake RaiderZ 6/6/2011, 10:42 pm

2nd skill
To receive damage??? or to protect them from any further damage?
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Post by NoirEmperorXIII 6/6/2011, 10:49 pm

It protects Yumeji and ally near him to receive any damage.

that means protect...might as well change that one.
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Post by Drake RaiderZ 6/7/2011, 12:26 pm

increase in damage is affected by item/skill attribute
What damage??

skill 1
Damage opponent per chain and stun opponents for 3 sec.

Does it mean 1 chain = 3 sec
2 chain = 6 sec??

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Post by NoirEmperorXIII 6/7/2011, 1:15 pm

Increase Yumeji's Attack damage

Its on the description.

Does it mean 1 chain = 3 sec
2 chain = 6 sec??

Skill 1 damage is 400 per chain and the stun on AoE is 3 sec...

And I intentionally made the damage big since that its the only damaging skill beside the ulti it have.
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Post by OmegaSui 6/8/2011, 3:33 pm

Default skill : Does it stack with item's buff ?

1st skill : It's AoE. 2~2.5s disable only. As it's binding, why not bind? Damage type ?

2nd skill : yah ok.

3rd skill : Evasion triggered or original ? does it stack with blah blah items ? -20%, increase HP regen.

Ultimate : OMFGWTFISTHIS.pic./thread
Anyway, keep your paws away from Haruhi's Boredom-letgo-Field! Use original Rexxar's Ultimate wev it is that calls down rhinoes, which is used for Tinker's 2nd skill.
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Post by NoirEmperorXIII 6/8/2011, 7:47 pm

Default skill : Does it stack with item's buff ?

Yes. Since that the damage increase is affected by skills/item effect that lower/increase ones attack(for future item reference as well if their is).Tell as well if that is too much so I can reduce its critical multiplier to 1.25.

1st skill : It's AoE. 2~2.5s disable only. As it's binding, why not bind? Damage type ?

Ill change it to 2.5 sec then. Bind? Well that sounds good as well. Damage type would be physical(dont know if it is called that way).

3rd skill : Evasion triggered or original ? does it stack with blah blah items ? -20%, increase HP regen.

This is original. The HP regen stocks with item/skill effect but not the evasion. And tell as well if I should lower it 20 regen per sec for the max level if the effect is too much.

Anyway, keep your paws away from Haruhi's Boredom-letgo-Field! Use original Rexxar's Ultimate wev it is that calls down rhinoes, which is used for Tinker's 2nd skill.

You mean Rexxar's Stampede skill?Well if I do that means the skill would be channeling right? If so, I might think of another damage and sec. the skill being channeled. Though I am thinking as well if I should remain the bonus armor with a small damage for ulti or remove the armor and have a big damage per wave.

And LOL that is what you called fan service xD.Anyway,the reason I made it the same with Haruhi's Ulti is because the ulti Ive post here have the same concept how Haruhi's ulti work in game.

Check this link so you see what I manga page
http://www.mangafox.com/manga/yumekui_merry/v04/c024/19.html

You can check it up to page 24 to see what I mean(the pic Ive posted there is page 23).
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Post by OmegaSui 6/8/2011, 8:15 pm

_ nah only 15%, no need.
_ Yes, it would fit the description , and it's a bunch of chains not some magical bolt. Yah and the image link is dead.
_Reduce max evasion chance to 20%, increase the HP regen. So pseudo then, i was hoping for triggered so i can go haxxor 100% miss :))
_Stampede oh right, you can remove the channeling part though.
Just stay away from Haruhi's fapping i mean happy hour , ..... whatever it's called, zone.

I dled the manga to the latest chap but haven't got the time to read.
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Post by NoirEmperorXIII 6/21/2011, 11:41 pm

I still not able to change the hero but for clarification before editing it and wanting to ask something, I would update this thread....


I want to know the necessary info for wave(march of the goblin). Ill need that for future preference as well...

as of now, Im planning to change the ulti to summon units~

Ill also need some info about bind cause what I think of binding spell is somewhat still stun spells.I think that theres a big difference...

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Post by IloveTsundere 6/22/2011, 12:25 am

Ultimate... how many cats?. The 10 sec cd 1 sec invul has potential to be a completly useless or ridiculously stupidly strong move. I would suggest a shield that blocks a certain amount of damage.
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Post by OmegaSui 6/22/2011, 10:46 am

Phaseshift, and it's ridiculously imba with mind reading power, which is both its pros and cons as many players aren't mind reader or wev.
Why more block amount of damage? It's already used in Nanoha's skill.
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Post by IloveTsundere 6/22/2011, 2:30 pm

The move itself wouldnt make much sense if it was a phase shift. If it was a phase shift, and it phase shifts everything in a 250 AoC then that would be ridiculously strong seeing the given cd. the whole no damage thing is taken by kanade too... speaking of which... in ur invul spell can u move in the 1 second? And if u do, does the 250 aoe apply only to unit that were in a 250 AoC radius when you casted the spell or is it like some shield that follows u arround
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Post by OmegaSui 6/22/2011, 2:45 pm

I'm talking about a skill that's techniquely the same with the one given by Noir, and i'm only using that as an example for my opinion
it's ridiculously imba with mind reading power, which is both its pros and cons
I think it's 1st option.
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Post by NoirEmperorXIII 6/29/2011, 1:07 am

updated the suggestion~
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Post by IloveTsundere 6/29/2011, 3:10 am

meeeep! lucid gadget is even more op! I'm sitll wondering... can Yumeji move with the lucid gadjet and if the invulnerability is like a 2 second aura
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Post by NoirEmperorXIII 6/29/2011, 5:49 am

Well its not(guess that I forgot about it putting it) since that it would be pretty damn annoying if he can move while having that damage immunity buff while walking. I might get it back to 1 sec which I more prefer. The reason I change it to 2 cause you made me confuse for him.
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Post by IloveTsundere 6/29/2011, 6:40 am

oh srry T.T but yea i think 1 second might be better lol
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Post by OmegaSui 7/1/2011, 3:42 pm

  • Take a look here and see if you can do anything else to the post.

Default skill
_Lucid Dream:John Doe's Saw Guillotine :
  • Lol'ed at the name.
  • Forgot. What damage is increased?

1st skill
_Lucid Dream: Chain :
  • Too much for AoE disable skill that's not an Ultimate. Max 2.5s due to small AoE.
  • Bind effect is hardcoded, they can do pretty much anything except moving related, why would this skill restrict them to instant skills only?
  • Damage type = ?
  • Any delay, casting time?

2nd skill
_Lucid Dream: Lucid Gadget :
  • It gives a buff to nullify damage to allied units within 250 AoE that lasts 2s, or it's something else ?
  • How will the damage be nullified? Like Distortion? Or gives invul status?

3rd skill
_Training of a Dream Demon :
  • Description stated Yumeji as 'she'.
  • Evasion stacks with item's? Probably based on Evasion skill so it can't stack, unless you want it to be triggered.

Ultimate
_Lucid Dream: Cat Army :
  • What about stampede?
  • This works like Tombstone from DotA?
  • Damage immunity ?

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Post by NoirEmperorXIII 7/6/2011, 8:05 am

updated the suggestion and Ive put some info youve ask at the suggestion

so to answer again the questions....

Forgot. What damage is increased?

His attack and stuck with buffs.Since that the damage increase is affected by skills/item effect that
lower/increase ones attack(for future item reference as well if their
is).

Bind effect is hardcoded, they can do pretty much anything except moving
related, why would this skill restrict them to instant skills only?

I thought that skill is affected so I restrict to it instant skills only. Well if the binds effects restrict anything except moving related, then I might change it to that.

It gives a buff to nullify damage to allied units within 250 AoE that lasts 2s, or it's something else ?

How will the damage be nullified? Like Distortion? Or gives invul status?

Nullify the damage and works like Distortion but no HP regen or HP gain when get hit.

Evasion stacks with item's? Probably based on Evasion skill so it can't stack, unless you want it to be triggered.

Thanks for noticing the description of the skill. It is as you guess.

What about stampede?

Please tell me more about stampede cause I might use that one for future reference XD.

This works like Tombstone from DotA?
nope. It works like a simple summoning skill but the summoned unit cant be controlled.

Damage immunity ?
They cant receive any damage but they are not invulnerable cause invulnerable cant be targeted as I recall from War playing Ive done before. And if you see, I also put that this summoned unit can be affected by status to balance it.
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Post by OmegaSui 7/6/2011, 12:43 pm

  • It increase WHAT damage? Physical damage? Magical damage? Both?
  • Yeah.
  • You didn't answer me whether it's a buff or not. And i still don't know how is the damage nullified, increase magic resistance to 100% and armor to 1000 ?
  • Yeah.
  • Stampede, Rexxar's ultimate in ladder campaign. Try the bonus ORPG-like campaign.
  • Which is the same as my example.
  • If they're summoned unit, will they take damage from Dispel ?

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Post by NoirEmperorXIII 7/7/2011, 6:39 am

It increase WHAT damage? Physical damage? Magical damage? Both?
Physical attack

You didn't answer me whether it's a buff or not. And i still don't know
how is the damage nullified, increase magic resistance to 100% and armor
to 1000 ?
I thought I already answered it. Well Ill go 1000 armor

If they're summoned unit, will they take damage from Dispel ?
Well yes since that its on the effect of dispel can deals additional damage at summoned units. Though as of now I dont have an idea for what HP the summon unit can have. I might go with 500 per level for the HP.

Which is the same as my example.
sorry about that. I thought it was different.

Stampede, Rexxar's ultimate in ladder campaign. Try the bonus ORPG-like campaign.
Already done this but all I see is damage per hit and also how long. I dont have an idea for how many unit is being use for at least one wave.


and about the chain,Ill change it soon when the necessary info on this suggestion is being noted.
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Post by OmegaSui 7/7/2011, 8:04 am

Damage per -beast-,AoE for Collision, AoE for spawning -beasts-, AoE for -beasts-'s explosion to damage, and VOILA~! -beast- spawned per second. Number of -beasts- = Duration / spawned -beast- per sec ?
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