ABC Characters Information [Ver:1.2]
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Anime Battle Characters :: Announcement and Site Related :: ABC Special Trash Bin :: Characters and Gameplay Information
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ABC Characters Information [Ver:1.2]
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Loading...: Shinji Kaminari,Kaminari Migiri,The Windy, The Firey, Guren no Oodachi(AoE is scripted/sub abil)...
...More heroes...//
For guides, click me for Aria's guides.
Loading...: Shinji Kaminari,Kaminari Migiri,The Windy, The Firey, Guren no Oodachi(AoE is scripted/sub abil)...
...More heroes...//
For guides, click me for Aria's guides.
Yomi Takanashi, Deadmaster
Type: Ganker, Caster
Origin: Black Rock Shooter (ブラック★ロックシューター)
Her outfit is similar to a simple Gothic lolita costume. She wears a black dress and a black bolero; her dress extends down to her thighs and is accented with a white ribbon attached to her waist. Her weapon of choice is a large scythe named Dead Scythe that has an unusually-shaped blade and a long handle with a vertebrae-like detail. Most of the time she is accompanied by two skulls, each with glowing cavities
- Skills:
- Default Ability: Living Skulls[Passive] - Gives 25% chance to order the skulls to attack on each attack, dealing 50 +[5*DM's level] damage in 200 AoE.
(Q) Dead strike[Channeling] - Seeing nothing but her prey in sight, Dead Master charges toward it without a care in the world, giving it a deadly blow with the momentum she built up while charging.
Damage: 250/500/750/1000/1250
Cooldown: 24
Range: 99999
Deals damage around of the targeted unit.
Gradually increases DM's MS by 30% each second while charging, up to 2000.
Bonus damage equals to 30% of DM's MS on inpact.
(W) Dark Order - Deadmaster orders both of her living skull to blast the targeted unit.
Damage per Skull: 80/110/140/170/200
Cooldown: 20/22/24/26/28
Range: 1200
The skulls attack 3 times, each stuns the main target for 0.5s while dealing damage to non-allied units.
(E) Pound of Demise - Dead Master has this particular showy personality, always making a huge show with her scythe. This time around, she swings her unusually-shaped blade, namely Dead Scythe, to release a huge sinister blast that will rip you apart.
Damage:500/800/1100/1400/1700
Cooldown: 15
Range: 1500
Deals damage in a line of 1500 range and 400 AoE. Every 200 range the damage is reduced by 10%.
Stuns affected units for 2 seconds.
(R) Nightmare Steel Chains
Duration: 5/7/9
Range: 1500
Cooldown: 50/45/40
Binds non-allied units in 600 AoE. Lasts for a period of time or after the chain binding the unit is destroyed.
Has casting time of 1 second.
Chains have 3000 HP.
- Detailed information:
- Endurance= 7 (+1.90)
Potency= 8 (+2.10)
Swiftness= 8 (+2.10)
Base MS= 200.00
Gintoki Sakata, Shiroyasha
Type: Caster, soft tank
Origin: Gintama(銀魂)
Gintoki Sakata is a freelancer former samurai living in an era where aliens known as the Amanto have come to Earth after the Joi War, a battle in which the latter defeated the former. As a child, he was taught by Shoyo Yoshida, with his classmates being two of his future Joi allies, Kotaro Katsura and Shinsuke Takasugi.The three joined the Joi War, with Gintoki wishing protect his country. During that period, he was known as the "White Demon" due to his silver hair and white coat he wore in battle, which, combined with his impressive capabilities as a swordsman, made him famous among his comrades and struck fear into Amanto.
- Spells:
- Default ability: (C) War Veteran - As a long standing swordsman, Gintoki has faced many battle, and has refined his skill so extensively that he is feared as the White Devil on the battlefield. Gintoki has the accumalative ability to gain better understanding of the enemy's flaws in defense with every strikes, thus rapidly aiming there with deadlier strikes until either his foe is running in fear.
Cooldown: 45
Passively increases Gintoki's AS by 5% and critical strike chance by 3% with each continuous blow on the same target, up to 100% IAS and 60% critical chance. Drops to 0% after 4 seconds or if hit another target.
Upon activation non-allied units within 300 AoE will be disarmed and silenced for 2 seconds.
(Q) Ride Vespa - Originally a simple motor scooter, Hiraga Gengai modified it with several functions including a booster and the ability to fly. Gintoki uses it for all sorts of errand, mostly to buy the new JUMP.
Damage: 200/400/600/800/1000
AoE: 250
Cooldown: 30
Rides the scooter until Gintoki hits a non-allied hero unit or after 10 seconds, upon which will pause him for 3 seconds. Gintoki's MS is gradually increased overtime during this state.
Deals damage in 200 AoE around the collied unit. Collied unit is dealt further damage + [10*speed/3] and knockbacked based on the scooter's speed when hit.
(W) Road Rage - Be warned. For some strange and unknown reasons, be prepared to see a silver haired man ramming you with his bike. It's not on purpose. It just happens. At this point, you're the one who's gonna do all the raging.
Damage: 300/550/800/1050/1300
Range: 900
AoE: 150
Cooldown: 20
Gintoki charges to the targeted location on his scooter, dealing damage to non-allied units he ran over. Gintoki is not controllable during this state.
Affected units have their MS slowed.
(E) Ichigo Gyunyuu! -Gintoki has a sweet tooth, because of which he has became diabetic, but strawberry milk is still one of his all-time favourite drinks. Due to this, everytime he drinks strawberry milk, he'd fell extremely refreshed and is ready to roll!
Heal: 20%/40%/60%/80%/100%
Cooldown: 75
Restores a certain amount of HP and increases the [War Veteran] bonus.
Has casting time of 2 seconds.
(R) Hoshikudaki - When facing a powerful enemy, often that of the Amanto race, Gintoki knows that if he allows the opponent even a second to breathe, he's done for. Gintoki swings his wooden sword rapidly and strikes at his opponent from all angles, not letting his victim a chance to retaliate.
Damage: 800/1600/2400 + 300*War Veteran Bonus level
Range: 750
Cooldown: 130
Gintoki continously slashes a non-allied unit, dealing a certain amount of damage and a bonus based on his current (AS stat).
Affected unit is immobilized for 2 seconds at the end of the skill.
Gintoki is invulnerable during the process, afterwards his MS is reduce.
- Detailed information:
- Endurance= 9 (+2.30)
Potency= 8 (+2.10)
Swiftness= 8 (+2.10)
Base MS= 200
Roa, Serpent of Akasha
Type: Caster, ganker
Origin: Melty Blood
He was originally a priest of the Church; along with Narbareck, he created a "burial class", the base of today's Burial Agency, though after betraying the Church to the Mage's Association he was left uncredited. He realized an immortality different from that of the other Dead Apostles, but, trying to overcome his limits as a mere human, he reluctantly became a vampire.
- Spells:
- Default ability: Square - Roa's basic spell, which multiplies the strength of his sorcery. These enhancements can be built up through time.
Has 5% chance to upgrade Roa's other skill upon casting (with the exception of [Set])
Grants 30% magic damage bonus.
Grants 120 physical damage bonus.
(Q) Shinji Kaminari - Roa stands firmly for a moment to build up the energy within him, then discharges it to rush ahead with electric's speed towards his preys. The further away his destination is, the longer it takes for him to charge.
Damage/100 range: 40/55/70/85/100
Range: 2000
Cooldown: 15
Every 100 range increases the delay by 0.1s and damage by a certain amount.
Deals damage to non-allied units that Roa crosses by.
(W) Set - One of Roa's 3 basic spells. Roa is able to set magical traps which can be denotated whenever he wants. Upon denotation, it would explodes and sends its victim to the sky.
Damage: 200/350/500/650/800
Range: 1200
AoE: 300
Cooldown: 8
Each trap lasts 120 seconds.
Under the effect of [Square], Roa would set 5 traps at once.
(E) Kaminari Migiri - Roa's basic spell, which creates a magic projectile attack, striking his desired targets with deadly lightnings. Due to the lightning's high voltage, the victims would be slowed down, just to suffer more of Roa's wraith.
Damage: 150/300/450/600/700
Range: 1200
Cooldown: 20
Deals damage and slows affected units' AS and MS by 50%. Lasts 4 seconds.
Under the effect of [Square], Roa would send away 5 attacks at once.
Overload[Passive] - Roa's Reality Marble, which automatically applies Square to all of his spells and greatly enhances them.
Delay: 10/8/6
Increases [Square]'s chance to upgrade by 5%, magic damage bonus by 5% and physical damage bonus by 50 with each charge, up to 6 charges.
Reduces the amount of charges by 1 whenever he casts a spell.
- Detailed information:
- Endurance= 8 (+2.10)
Potency= 8 (+2.10)
Swiftness= 5 (+1.50)
Base MS= 240
Sakura Kinomoto, Card Captor
Type: Caster, ganker, soft support
Origin: Cardcaptor Sakura (カードキャプターさくら)aka Cardcaptors
Sakura is an extremely energetic and cheerful character. She has short light brown hair and green eyes. She is short to medium in height, is also charming, dainty and cute. She is very athletic, being a member of her school's cheerleading squad and an excellent runner. Her "invincible spell", "Everything will surely be all right", has carried her through innumerable trials and obstacles as she masters her magical skills.
- Spells:
- Default ability: (C) The Jump - One of Sakura's most used cards along with The Windy and The Fly. It is used only for evasion during a battle with any Clow Card entity, even though it has a number of another powers.
Jumps 400 range backward.
Grants temporary invulnerability while jumping.
(Q) The Windy - The Windy is one of the four elemental cards, and also one of the most powerful Clow cards. It is powerful enough to create massive whirlwinds, yet it only creates strong winds to blow away objects or bind creatures, due to it being gentle and non-aggressive.
Damage: 200/400/600/800/1000
Range: 800
Cooldown: 15
Deals damage in a line of 800 range.
Knockbacks affected units, rendering it unable to attack for 3 seconds.
The Windy's AoE is increased as it moves.
(W) The Voice - The Voice is a mischievous card that is able to steal people's voices. Usually, Voice is content with listening to people, but if it hears a voice that it likes, it is capable of stealing it, rendering that person completely mute.
Damage amplification: 10%/20%/30%/40%/50%
Cooldown: 30
Silences the targeted unit and amplifies the damage it takes by a certain ratio. Lasts 8 seconds.
(E) The Firey -One of the 2 basic elemental cards that is directly connected to Cerberus. It has a trickster persoanlity, doing exactly as its master would command but can willingly backfire to scare or even harm others.
DPS: 100/125/150/175/200
Stat reduction/s: 1/2/3/4/5
Range: 1200
Cooldown: 30
Notes: Targets ground and units.
The Firey moves to a random non-allied hero unit near it. Lasts 10 seconds.
Temporarily takes away a portion of affected units' attributes for 5 seconds.
(R) The Hope - It was the result of a merge between The Nothing and The Nameless Card, which exists only as a Sakura Card. When it is sealed, all the damage dealt to those who are close to Sakura would be instantly undone.
Heal: 25%/30%/35%
Cooldown: 100
Has 1 second casting time.
Restores all allies HP and protect them from any damage for 3 seconds.
- Detailed information:
- Range= 500
Missle speed= 900
Endurance= 7 (+1.90)
Potency= 9 (+2.30)
Swiftness= 6 (+1.70)
Base MS= 240
Sasaki Kojiro, Servant Assassin
Type:
Origin: Fate/stay night (フェイト/ステイナイト)
Clothed in a traditional Japanese umanori hakama and kimono with an indigo haori, this handsome Servant bars entry beyond the main gate of the Ryuudouji Temple. Quiet and composed, he maintains a degree of bushido and is eager to spar with other Servants. Although he has the same class, he is not to be confused with another Servant known as True Assassin.
- Spells:
- Default ability: (C) Presence Concealment - Kojiro is able to conceal his presence, granted by his class as an Assassin. Due to being an improper servant, this skill of his is not yet perfect, as he can only do as much as watching over his enemies without revealing himself to them.
Duration: 10
Cooldown: 25
Allows Kojiro to become invisible, leaving behind an illusion that can only last 1 hit.
(Q) Dash Slash - Normally, Servants in Assassin class are the weakest ones in direct confrontation. That is why Kojiro comes up with a slashing technique that can take his enemies by surprise from afar.
Damage: 200~1000/400~1200/600~1400/800~1600/1000~1800
Range: 800/850/900/950/1000
Cooldown: 10
Dashes to the targeted location, dealing 300 AoE damage to non-allied units that Kojiro crossed by.
Stuns affected units for 0.5 seconds.
(W) Gate Keeper - Kojiro is capable of having a full concentration during battle, which gives him the ability to foresee incoming attacks by learning his enemies' attacking pattern. Due to such concentration, his ability to move is greatly affected.
Evasion% up/hit: 2/4/6/8/10
Evasion duration: 10/8/6/4/2
Gate keeper duration: 20
MS reduction: 50%/45%/35%/30%
Cooldown: 20/24/26/32/38
Grants 10% base evasion upon activation and will be increased as Kojiro gets attacked. Each increment has its own duration.
Gate Keeper state lasts 20 seconds.
(E) Hiken: Tsubame Mai - When things get serious, Kojiro has this ace up his sleeves. Constantly bombards his prey with near lightspeed slashes while leaving behind after images to confuse it, Kojiro can take his leave with ease, or prepare for a finishing move.
Damage: 80/100/120/140/160 + 1*Kojiro's level
Range: 600
Cooldown: 40/38/36/34/32
Leaves behind an illusion with each slash, which lasts 1 hit or after 2 seconds.
Slashes 6 times.
(R) Tsubame Gaeshi - Ganryu-hiken, Swallow Reversal.
A technique that defies the laws of physics, designed for close range one on one combat and it's said to be unavoidable if there are no errors in its execution. Kojiro simultaneously performs three sword slashes in mutually exclusive directions.
Damage: 1000/1500/2000
Cooldown: 40/39/38
Pauses all units within 600 AoE of Kojiro.
Deals damage to non-allied units within 400 AoE of Kojiro. Doubles the damage if affected unit's HP is less than 50%.
Has casting time of 1 second.
- Detailed information:
- Endurance= 5 (+1.50)
Potency= 8 (+2.10)
Swiftness= 9 (+2.30)
Base MS= 240
Yuki Nagato, Humanoid Interface
Type: Ganker, carry, tank
Origin: Suzumiya Haruhi no Yuutsu (涼宮ハルヒの憂鬱) aka The Melancholy of Haruhi Suzumiya
Yuki Nagato, is the third person to join the SOS Brigade, albeit not voluntarily. She is, at first glance, an introverted, taciturn bibliophile. She later reveals herself to Kyon as an alien created by the Integrated Data Sentient Entity, and possesses supernatural powers as a result. She was sent to North High to watch over Haruhi, and over the course of her time there she comes to develop insights into being a person, as well as emotions.
- Skills:
- Default ability: (C) Data Powers: Data Jurisdiction Space - As a Humanoid Interface, Yuki has the power to create a Data jurisdiction space, which overlaps the current regular space, making it seemingly to be frozen. It is said that nothing can enter and leave once the space has been created, of course with the exception of some special entities.
AoE: 1000
Range: 1200
Cooldown: 30
Enhances Nagato's abilities while within [DJS], at the same time make non-allied units suffer a 5% MS reduction per sec, up to 45%.
The space has 1000 AoE, lasts 15 seconds. It will disappears if Yuki dies.
(Q) Data Powers: Icicle -Isolates a small area near her by creating icicles from the surroudning structure, making the affected area isolated and freeze anyone that dared to enter the area covered by Icicle.
Duration: 3/4/5/6/7
Freeze duration: 1/1.25/1.5/1.75/2
Keeps other units from walking-blinking in/out. Has 450 AoE.
Freeze any non-allied unit that tries to enter the Icicle for set durations.
If used within DJS, the frostbite would damage the unit per sec by 5% of Yuki's max HP.
(W) Data Powers: Repulsion Field - Yuki creates a barrier around her to increase her resilience towards external harm and to repel those who stray too near. In a Data Jurisdiction space, the barrier has a slight improvement on its effectiveness.
Cooldown: 25
Interval: 0.4/0.375/0.35/0.325/0.3 (0.3/0.275/0.25/0.225/0.2 with DJS)
Knockback any non-allied unit that get into melee range (100 AOE) within Yuki.
Grants Yuki with 30% Magical Resistance and 5 Armor.
Within [DJS], Interval between knockback is decreased.
Lasts 4 seconds.
(E) Data Powers: Corrupt Lifeform - Corrupts a lifeform with a potent parasite, dealing severe damage and restricted movement to the target.If the host died, the parasite would increase based on heroes around the killed host and jump on them, dealing the same damage.
Range: 900
Damage: 250/550/850/1150/1350 + (6%/7%/8%/9%/10% Max HP with DJS)
Cooldown: 10/12/16/18
Damage and slow the target by 30% for 5 seconds.If a hero is killed by this skill, it will inflict Corrupt Lifeform to enemy heroes around the killed hero. AOE is 500. If used inside DJS, it will target every enemy inside the space.
(R) Data Powers: Overload - Yuki has the ability to manipulate data links, enabling her to cause severe damage upon the victim by overloading it with a massive amount of data. In a Data Jurisdiction Space, Yuki can manipulate multiple targets's data. Due to the hardship of massive data transferring, Yuki also suffers from such strain.
Damage: 1000/2000/3000 + (Base Damage+Endurance)*20/25/30
Range: 750
Cooldown: 100/95/90
Within [DJS], upon casting will automatically target non-allied hero units inside the space .
Completely disable the affected target(s) for 3 seconds.Deals [5x number of affected heroes]% of Yuki's max HP to herself. Additional damage has a limit of 1000/2000/3000.
- Detailed information:
- Endurance=9 (+2.30)
Potency=5 (+1.50)
Swiftness=7 (+1.90)
Base MS= 220
Aigis, Anti-Shadow weapon
Type: Tank, support
Origin: Persona 3
Aigis is an android created by the Kirijo Group; she is the last surviving model of their experimental anti-Shadow weapons which was built with a human psyche so they could call forth their own Persona. In the original game's combat, she uses a wide variety of high-tech weapons, from machine guns and rocket launchers to long range guns and rocket punches.
- Spells:
- Default ability: Homunculus[Passive] - Homunculus is a term used, generally, in various fields of study to refer to any representation of a human being. In game, it was used as sacrifce for protection against Hama magic. Automatically sacrifices itself to protect Aigis.
Each Homunculus gives 3 extra defense and has (100-Current HP%/ 2)% to sacrifice itself.
Sacrificed Homunculus heals Aigis by 2% of her max HP.
Max 5 instances, each restores itself after 9 seconds.
(Q) Megidolaon - Calls forth the destructive magic with massive apocalyptic power : the Almighty affinity, which inflicts all enemies in range and has effect results differently based on the target's current state.
Damage: 300/600/900/1200/1500
HP Burn: 1%/1.5%/2%/2.5%/3%
Stun duration: 1/1.25/1.5/1.75/2
Range: 800
AoE: 625
Cooldown: 13/15/17/19/21
Deals damage in 600 AoE.
Burns if affected unit's HP is higher than 50%. Lasts 5 seconds.
Stuns if affected unit's HP is lower than 50%.
(W) Salvation - In religion, salvation is the concept that, as a part of divine providence, a God, blesses the ultimate power to save people from their fated destruction.
Regenerates/damage: 4%/5%/6%/7%/8%
Range: 700
AoE: 300/350/400/450/500
Cooldown: 60/55/50/45/40
Targeted allied / non-allied unit will be damaged / healed by 20% of its max HP/sec but doomed for 5 seconds, while regenerating / dealing a portion of its max HP to its allied units within a certain AoE.
Ally unit will be revived after 3 secs if it's killed by it.
(E) Papillon Heart[Passive] - In Greek mythology, it represents the mortal soul takes place as a butterfly. The Papilon Heart is the most important component : the emotional engine, the source of the artificial psyche and the very heart and soul that makes Aigis who she is.
Homunculus max instance increase: 2/4/6/8/10
Restore time reduce: 1/1.5/2/2.5/3
Heal increase: 2%/2.5%/3%/3.5%/4%
(R) Orgia Mode - Aigis's exclusive tactic which greatly increases her overall offensive and defensive capabilities by temporarily disabling her limiters, at the cost of also have her inhibition logic disabled as well, thus making her entirely autonomous during Orgia mode. As the Orgia mode ends, Aigis will suffer an overheat.
Endurance increase: 30/45/60
Duration: 25
Cooldown: 90
Drastically enhances Aigis's Max Health. Her BAT is set to 2 and base MS is 420.
Reduces damage taken by [The gap between Aigis's Max Health and the attacker's] %, up to 50%.
Lasts 25 seconds.
- Detailed information:
- Endurance= 9 (+2.30)
Potency= 7 (+1.90)
Swiftness= 6 (+1.70)
Base MS= 240
Rin & Len Kagamine, Right & Left Mirror Sounds of Vocaloid
Type: Whoknows
Origin: Vocaloid
Rin (Female) & Len (Male) Kagamine is the second product of Vocaloid2 Character Vocal Series developed by Crypton Future Media Ltd. Their family name was from the developing code combining which literally translated to be:
Mirror (Kagami)
Sound (ne)
Right / Left (Rin / Len)
- Spells:
- Default ability: Synchronize - Through voice synchronization, Rin & Len's capabilities are greatly improved, but due to the required amount of concentration, their ability to move is restricted.
Cooldown: 30
Doubles Kagamine's AS and reduce the damage they take by 50%, at the cost of 50% MS reduction.
Lasts 8 seconds.
(Q) Twin Melody - Rin and Len have contrasting vocals and pronunciations of words. Because of the inclusion of both a male a female vocal, together they offered a much wider vocal range then Hatsune Miku did between them and can adopt a varity of roles within music creation.
Damage: 200/350/500/650/800
Range: 700
Cooldown: 20
Releases 2 waves, dealing damage in a line.
The waves which generated from Rin & Len will inflict "Silence" and "Confuse" upon the affected unit for 5 seconds.
(W) Harmonized Tones - Since Rin and Len's vocals are based on the same voice provider, both successfully harmonize with each other and therefore are often used in duets together.
AS Bonus: 20%/40%/55%/70%/85%
MS Bonus: 5%/10%/15%/20%/25%
Cooldown: 30
Increases the AS and MS of allied units within 500 AoE, reverse effect if non-allied.
Lasts 15 seconds.
(E) Len's Music Perfomance - Len starts playing his piano along with Rin's voice.As both of them are singing and playing music at the same time, their performances is highly improved, at the cost of Len's total concentration which make it harder for him to move around.
Damage: 30/50/70/90/110
Click to activate, at the cost of Len's total concentration which make it harder for him to move around.
Upon activation Len will attack along with Rin, dealing a certain amount of damage.
Len's attacks have splash effect in 200 AoE.
Kagamines' MS is reduced.
Enjo no Uta - The well-known Song of Aid. Depending on the current situation they're facing, one of the twin can sing his/her own variation of the song fitting to what the situation demands. Note: This skill gives you 2 other skills, you can't actually "use" this skill
After learning this move, Rin can use Inochi no Uta (Song of Life) and Len can use Mahou no Uta (Song of Magic).
Both share cooldown.
(R) Mahou no Uta[Channeling] - Greatly enhances allied units' offensive capabilities within 2000 AoE. Lasts up to 5 seconds. Kagamine not receive any bonus effect from it.
AS increase: 50%/75%/100%
Damage increase: 125/180/250
Spell damage increase: 15%/22%/30%
Duration: 5
Cooldown: 90
(T) Inochi no Uta[Channeling] - Greatly enhances allied units' defensive capabilities within 2000 AoE. Lasts up to 5 seconds. Kagamine will not receive any effect from it.
MS increase: 15%/20%/25%
Armor increase: 10/15/20
HP regen: 6%/8%/10% max hp/s
Duration: 5
Cooldown: 90
- Detailed information:
- Range: 450
Missile speed: 900
Endurance=7 (+1.90)
Potency=13 (+3.10)
Swiftness=7 (+1.90)
Base MS= 200
Akiha Tohno,Vermilion
Type: Soft carry, ganker, caster
Origin: Melty Blood
As a descendant of the noble Tohno family, Akiha inherits the responsibility to manage and maintain balance within her local region. Akiha's latent demonic ability called "Plunder", and when fully releasing her potentials, her hair turns to a bloodish red colour. This ability essentially allows Akiha to extract and transfer heat to elsewhere freely - which gives an intense burning sensation to enemy and objects coming into contact with her - thus in naked eyes she is seen to be able to set objects on fire at will.
- Spells:
- Default ability: (C) Tori wo Otosu - Akiha releases a linear wave of flame materialized from her hair to strike the enemy.
Range: 800
Cooldown: 9
Deals (60*Akiha's level) magic damage in 200 AoE.
(Q) Tsuki wo Ugatsu - Akiha waves her hand forward to summon a twisting pillar of flame to where she is standing, then send it away, pulling in any opponent it meets on its way, catching them off guard.
Damage: 200/400/600/800/1000
Range: 500
Cooldown: 12
The pillar moves 600 range away.
Pulls and deal damage to non-allied units within 300 AoE of the pillar.
Stuns affected units for 2 seconds.
(W) Shishi wo Kogasu - Akiha releases a pit of flame on the ground where she is standing, draining her opponents's life by seconds. The pit can be ignited directly by Akiha or on its own to deal further damage.
Damage: 300/550/800/1050/1300
DPS: 60/70/80/90/100
AoE: 250
Range: 500
Cooldown: 15
The flame pit lasts 8 seconds.
Can be ignited to deal instant damage.
(E) Kakuya ku Momiji - Akiha drastically increases her agile and prowess, and starts aiming her attacks at the victim's wound. By continuously focusing on such method, each subsequent attacks made on that victim shall deal greater damage than usual.
Attacks: 6/7/8/9/10
Bonus damage: 20/25/30/35/40
Grants Akiha maximum AS and MS for 15 seconds or after an amount of attacks.
Each time attacking the same unit will give Akiha stacking bonus damage, and pushes that unit 100 range backward.
(R) Sekishuu Origami - Akiha grabs her victim, and at the same time releases powerful red ribbon-like energy waves from her body to wrap that victim, dealing serve damage every second.
Damage: 100/1750/2500
DPS: 400/500/600
Range: 300
Cooldown: 75/70/65
Both parties are completely disabled for 3 seconds.
Deals 50% extra bonus damage to the target if it's within 150 range of Akiha.
- Detailed information:
- Endurance=5 (+1.50)
Potency=8 (+2.10)
Swiftness=8 (+2.10)
Base MS= 240
Shana, Enpatsu Shakugan no Uchite
Type: Ganker,caster, semi carry
Origin: Shana (灼眼のシャナ)
Shana is a Flame Haze whose duty is to prevent Crimson Denizen from disrupting the human world. Purely by chance, she allies Sakai Yuuji who, originally believe he was a ordinary human being, is a Mystes. Shana uses fire-based skills and abilities in battles as well as the Fuzetsu, a special dimension that disables time - and damage caused within the Fezetsu can be repair using the Power of Existence - allowing her to combat Crimson Denizens without affecting the human realm. During time of peace when she attends school with Yuuji, Shana shows an unspoken love for melon flavoured bread.
- Spells:
- Default ability: (C) Guren no Souyoku - Shana's pair of fiery wings on her back, giving her the ability to fly. These wings were fast enough to evade Hecate's powerful Aster spell.
Flying MS: 310
Flying range: 500
Additional damage: 50
Flying BAT: 2.0
(Q) Guren no Oodachi - Shana coats her Nietono no Shana with a flame, which she can use to hurl at enemies from a distance.
Damage: 250/500/750/100/1250
Range: 600
Cooldown: 18
Deals damage in a line
(W) Kaen Kougeki - Shana performs a blazing dash attack, which depends on her state that results in different effect.
Walking Damage: 300/550/800/1050/1300
Flying Damage: 300/600/900/1200/1500
Range: 600
Cooldown: 25
Walk: Dashes to the targeted unit, upon reaching the destination deals damage in AoE. Leaves a trail of flame that lasts 8 seconds, dealing 50 DPS in 100 AoE.
Flying: Lands on the primary target up to 600 range away, dealing damage to it and 50% to other non-allied unit
(E) Fuzetsu - A commonly used Power of Unrestraint by Flame Hazes and Crimson Denizens which creates an alternate dimension that ceases the movement of time and other majority of life, allowing battles to be carried out without affecting the human realm and any damage caused within Fuzetsu can be repaired using the Power of Existence after the event.
Duration: 5/5.5/6/6.5/7
Cooldown: 65
Pauses all units (except Shana) within 500 AoE
(R) Tenpa Jyousai - "Heaven-and-Earth Sundering" is a very powerful Power of Unrestraint which can only be used by the current holder of the title "Flame-Haired Red-Hot-Eyed Hunter". When activated, it breaks the seal which encloses the Crimson Lord Alastor from its vessel and it is summoned in its true form. Also, it consumes a very large amount of Power of Existence.
Damage: 3000/5000/7000
DPS: 400/600/800
AoE: 650
Cooldown: 180/165/150
Creates blasts of flame, dealing damage to any unit within 800 AoE for 3 seconds, and then do a final blow.
Shana is completely disabled while casting this skill.
Can damage herself and her allies as well
- Detailed information:
- Endurance=5 (+1.50)
Potency=8 (+2.10)
Swiftness=9 (+2.30)
Base MS= 200
Nanoha Takamachi, White Devil
Type: Caster, ganker
Origin: Magical Girl Lyrical Nanoha (魔法少女リリカルなのは)
Nanoha has been a regular school girl until she received a red jewel - the Raising Heart - from Yuuno Scrya (a mage from a parallel universe) under an extraordinary circumstance, which led Nanoha come to realise her own magical capability upon receiving it. The Raising Heart jewel enables Nanoha to use various offensive and defensive abilities to aid her in combat.
- Spells:
- Default ability: (C) Flash move - Temporarily increases Nanoha's movement speed, similar to Fate's Blitz Action.
Cooldown: 25
Gives Nanoha super speed.
Lasts 1.5 seconds.
Nanoha gains zero collision.
(Q) Axel Shooter - Being the upgraded version of Divine Shooter, it's capable of guiding a dozen of high-speed magic missiles.
Damage: 40/80/120/160/200
AoE: 300
Range: 1500
Cooldown: 15
Deals damage for each hit missile.
(W) Protection[Passive] - Nanoha's first spell, and Raising Heart's auto-guard magic. It can guard in every direction, but disappear after absorbing a certain amount of damage.
Chance: 10%/15%/20%/25%/30%
Shield limit: 500/800/1100/1400/1700
Gives a chance to activate Protection after casting a spell.
Lasts 15 seconds or after absorbed more than its limit.
50% chance of activation when casts Starlight Breaker.
Protection does'nt protect backward damage.
(E) Divine Buster - One of Nanoha's signature magical spells, consists of a big beam of energy being shot out from the caster's Device. First developed as an energy beam to seal far away Jewel Seeds, now mainly used as an offensive spell with much damage.
Initial damage: 200/400/600/800/1000
Damage per hit: 50/100/150/200/250
Cooldown: 20/20/18/18/16
Deals damage in a straight line.
Hits 4 times.
Has 1600 range.
300 AoE.
(R) Starlight Breaker - The other signature magical spell of Nanoha. It is seems to be one of the most powerful in Nanoha's arsenal.Though introduced as a "variation of Divine Buster", its mechanics are quite different. Nanoha condenses stray magical energy in the area into a large sphere, then strikes it with Raising Heart to release the energy as a powerful beam.
Damage per second: 1000/2000/3000
Cooldown: 140/120/100
Deals damage to target location for 2 seconds.
800 AoE
- Detailed information:
- Range= 550
Missile speed= 900
Endurance=5 (+1.50)
Potency=9 (+2.30)
Swiftness=5 (+1.50)
Base MS= 240
Last edited by Nuuby on 1/18/2012, 12:08 am; edited 29 times in total
Nuuby- Experienced Member
- Posts : 206
Join date : 2011-07-26
Country : SG
Re: ABC Characters Information [Ver:1.2]
Any suggestions about the current layout?
Nuuby- Experienced Member
- Posts : 206
Join date : 2011-07-26
Country : SG
Re: ABC Characters Information [Ver:1.2]
Nuuby wrote:Any suggestions about the current layout?
A little guide about PROS/CONS of that hero.
How to play it, some combos with his/her skills and a basic item build guide for the newbies.
I can write the guides, just tell me :3.
Aria.OwNs- Respected: Retired Team
- Posts : 743
Join date : 2011-02-20
Country : Spain
Re: ABC Characters Information [Ver:1.2]
What's with the repeated sentences @@ BTW better use the attribute's names as in the map.
Re: ABC Characters Information [Ver:1.2]
Yomi Takanashi, Deadmaster
Type: Ganker, Caster
Origin: Black Rock Shooter (ブラック★ロックシューター)
Role: Ganker/Semicarry/DPS.
Pros:
- • Great ganking capabilities, able to annoy most late game heroes.
• Specialized on hunting running/weak heroes, killing them quickly and with ease.
• If not the best, one of the best gankers in the game.
• Great mobility and map control due to her 1st skill (Q), allowing her to control almost all the map within a few seconds.
• The perfect initiator on team battles.
- • Weak against high HP/AoE heroes.
• Really low HP, making her quite fragile, making her user to play with care and precaution.
• Weak against disabling heroes.
- • Farm with 1st Skill (Q) and 3rd Skill (E), trying to pull two or more creep spots.
• Keep an eye on the minimap, always ready to rush non-allied low HP heroes, initiating with 1st Skill (Q), preventing them from running with 2nd Skill (W) and killing them with 3rd Skill (E).
• Try to use Ultimate (R) on two non-allied heroes or more, disabling them for a short duration, but enough to seriously damage them.
• On team battles, try to initiate with 1st Skill (Q), then inmediately use Ultimate (R) to disable them, in order to land 3rd Skill (R) hitting them all.
- Spoiler:
- • Lvl 1: 1st Skill (Q).
• Lvl 2: 3rd Skill (E).
• Lvl 3: Nothing.
• Lvl 4: 1st Skill (Q) & 3rd Skill (E).
• Lvl 5: 2nd Skill (W).
• Lvl 6: Nothing.
• Lvl 7: 1st Skill (Q) & 3rd Skill (E).
• Lvl 8: Ultimate (R)
• Lvl 9: Nothing.
• Lvl 10: 1st Skill (Q) & 3rd Skill (E).
• Lvl 11: 2nd Skill (W).
• Lvl 12: Nothing.
• Lvl 13: 1st Skill (Q) & 3rd Skill (E). [MAXED]
• Lvl 14: 2nd Skill (W).
• Lvl 15: 2nd Skill (W).
• Lvl 16: Ultimate (R).
• Lvl 17: 2nd Skill (W). [MAXED]
• Lvl 18: Stats.
• Lvl 19: Stats.
• Lvl 20: Stats.
• Lvl 21: Stats.
• Lvl 22: Stats.
• Lvl 23: Stats.
• Lvl 24: Ultimate (R). [MAXED]
• Lvl 25: Stats.
• Lvl 26: Stats.
• Lvl 27: Stats.
• Lvl 28: Stats.
• Lvl 29: Stats.
• Lvl 30: Stats. [MAXED & Finished]
- • Use 1st Skill (Q) to initiate, now you can use 2nd Skill (W) to stun the target if he/she is alone or 3rd Skill (E) to stun more than one target, if after this the enemies are not dead, time to use Ultimate (R) and autoattack ftw.
• Use 2nd Skill (W) to initiate, then 1st Skill (Q) to go closer to your enemy in order to cast 3rd Skill (E) to deal extra damage because the distance, finishing him with Ultimate (R) if tries to escape.
• Use 1st Skill (Q) to initiate, then inmediately use Ultimate (R) to disable your foes, being able to land 3rd Skill (E) hitting them all and finishing the running heroes with 2nd Skil (E).
• [Hard Mode, not recommended] Use Ultimate (R) to initiate, then 1st Skill (Q) to cast 3rd Skill (E) from close range to finish your target with 2nd Skill (W).
- Spoiler:
- [Ganking]
1st: HP orb for HP.
2nd: Air Trecks to chase running heroes. (This is if they still alive after the haxxor combo)
3rd: Gae Bolg to reduce target's armor or Sealing Wand to slow.
4th: Gloves to stack deal more DPS with Gae Bolg or Sealing Wand
5th: HP orb for extra HP.
6th: Sakabato for extra damage and mini-stun or Gloves.
[Carry]
1st: Alastor to farm.
2nd: HP Orb for HP.
3rd: Air Trecks to chase running heroes.
4th: Gae Bolg to reduce target's armor.
5th: Gloves to deal more DPS with Gae Bolg.
6th: HP Orb for extra HP, Saiyan armor for armor, Sakabato for extra damage or Gloves.
7th: Sell alastor and get one of the following items:- •If you bought HP Orb, get Sakabato.
•If you bought Saiyan armor, get Sakabato.
•If you bought Sakabato, get HP orb or Gloves.
•If you bought Gloves, get Sakabato ftw.
1st: HP Orb for HP.
2nd: Gae Bolg to reduce target's armor, Sealing Wand for extra DPS or Sakabato for extra damage and mini-stun.
3rd: Gloves to stack choice above.
4th: A second weapon, if you bought Gae Bolg, don't get Sealing Wand and viceversa.
5th: Air Trecks to chase and AS.
6th: Gloves.
Gintoki Sakata, Shiroyasha
Type: Caster, Soft Tank.
Origin: Gintama(銀魂)
Role: Semitank, Ganker, Semicarry.
Pros:
- • Great escaping abilities, also initiating ones, allowing him to join the battle, tank, healing himself, tanking again and to run away.
• Amazing tank skill, able to fully heal his own HP.
• Default (C) greatly improves his fighting capabilities, making him a great damage dealer.
• Ninja type hero, join the battle, kill the target, run away~
• Able to chase running target with ease, Vespa ftw.
• Slow hero, hard to move without his Vespa and relies on his ''blinking'' abilities to escape from ganks and farming.
• His healing ability can be easily countered by stun/silence, forcing him to use it before it should to be used in order to survive, as result, healing less than what it should heal.
• Weak against disabling skills, making his Ultimate (R) to deal relatively low damage.
- • Farm with 1st Skill (Q) and 2nd Skill (E).
• Heal yourself with 3rd Skill (E) to farm even more.
• Use 1st Skill (Q) or 2nd Skill (W) to initiate/gank.
• Use Ultimate (R) when you hit a few times already upon the target, to increase its damage.
- Spoiler:
- • Lvl 1: 1st Skill (Q).
• Lvl 2: 2nd Skill (W).
• Lvl 3: Nothing.
• Lvl 4: 1st Skill (Q) & 2nd Skill (W).
• Lvl 5: 3rd Skill (E).
• Lvl 6: Nothing.
• Lvl 7: 1st Skill (Q) & 2nd Skill (W).
• Lvl 8: Ultimate.
• Lvl 9: Nothing.
• Lvl 10: 1st Skill (Q) & 2nd Skill (W).
• Lvl 11: 3rd Skill (E).
• Lvl 12: Nothing.
• Lvl 13: 1st Skill (Q) & 2nd Skill (W). [MAXED]
• Lvl 14: 3rd Skill (E).
• Lvl 15: 3rd Skill (E).
• Lvl 16: Ultimate.
• Lvl 17: 3rd Skill (E). [MAXED]
• Lvl 18: Stats.
• Lvl 19: Stats.
• Lvl 20: Stats.
• Lvl 21: Stats.
• Lvl 22: Stats.
• Lvl 23: Stats.
• Lvl 24: Ultimate. [MAXED].
• Lvl 25: Stats.
• Lvl 26: Stats.
• Lvl 27: Stats.
• Lvl 28: Stats.
• Lvl 29: Stats.
• Lvl 30: Stats. [MAXED & Finished]
- • Initiate with 1st Skill (Q), then use 2nd Skill (E), hit a few times in order to use Ultimate (R) on the target.
• Initiate with 2nd Skill (E), use Default (C) and begin to hit, use 3rd Skill (E) if your HP is too low, then use Ultimate (R) and 1st Skill (Q) to finish.
- Spoiler:
- [Semitank]
1st: HP Orb for HP.
2nd: Air Trecks to run.
3rd: HP Orb for extra HP.
4th: HP Orb for even more HP.
5th: Saiyan Armor for armor.
6th: Guess it? HP Orb.
[Ganker]
1st: Air Trecks to gank.
2nd: Hp Orb for HP.
3rd: Sealing Wand to slow.
4th: Gloves.
5th: Sakabato to mini-stun.
6th: HP Orb for extra HP.
[Semicarry]
1st: Alastor to farm and extra stats.
2nd: HP Orb for HP.
3rd: Air Trecks to chase/run.
4th: Gae Bolg to reduce armor.
5th: Gloves.
6th: Sakabato to mini-stun.
Roa, Serpent of Akasha
Type: Caster, Ganker
Origin: Melty Blood
Role: Ganker/Farmer/DPS/Semicarry.
Pros:
- • Amazing farming capabilities.
• Able to farm more items than anyone.
• Incredible map control due to his traps.
• Really hard to escape from Roa and his disabling skills.
• Perfect to gank and chase running non-allied heroes.
- • Awesome farming capabilities and ganking skills, but outside that, nothing to highlight.
• His skills rely on luck, non-upgraded skills damage is relatively low.
- • Use 1st Skill (Q) to kill two or more creep spots, while spamming 2nd Skill (W) and 3rd Skill (E) to farm even more.
• Use your farming capabilities to get items before your enemies.
• Don't forget to gank with 1st Skill (Q) and use 2nd Skill (W) or 3rd Skill (E) if they try to run.
• Spam 2nd Skill (W) on a blind place (covered with fog of war) in order to surprise your enemies xD.
- Spoiler:
- • Lvl 1: 1st Skill (Q).
• Lvl 2: 2nd Skill (W).
• Lvl 3: 3rd Skill (E).
• Lvl 4: 1st Skill (Q).
• Lvl 5: 2nd Skill (W). [Leave this @ lvl 2 to 1hitkill creep spots]
• Lvl 6: 3rd Skill (E).
• Lvl 7: 1st Skill (Q).
• Lvl 8: Ultimate (R).
• Lvl 9: 3rd Skill (E).
• Lvl 10: 1st Skill (Q).
• Lvl 11: 3rd Skill (E).
• Lvl 12: Nothing.
• Lvl 13: 1st Skill (Q) & 3rd Skill (E). [MAXED]
• Lvl 14: 2nd Skill (W).
• Lvl 15: 2nd Skill (W).
• Lvl 16: Ultimate (R).
• Lvl 17: 2nd Skill (W). [MAXED]
• Lvl 18: Stats.
• Lvl 19: Stats.
• Lvl 20: Stats.
• Lvl 21: Stats.
• Lvl 22: Stats.
• Lvl 23: Stats.
• Lvl 24: Ultimate (R). [MAXED]
• Lvl 25: Stats.
• Lvl 26: Stats.
• Lvl 27: Stats.
• Lvl 28: Stats.
• Lvl 29: Stats.
• Lvl 30: Stats
- • Use 1st Skill (Q) to initiate, followed by 2nd Skill (W) to mini-disable them in order to place 3rd Skill (E)
• Use 3rd Skill (E) to slow, while charging 1st Skill (Q) to finish them with 2nd Skill (W) if they try to run.
• Use 2nd Skill (W) as much as you can/want to lower their HP, if they go close to you, use 3rd Skill (E), while if they try to run, charge 1st Skill (Q).
• [Hard & Lame way] Place 2nd Skill (W) on a location, play as a bait and attract them and boom.
- Spoiler:
- [Ganking]
1st: Air Trecks to gank.
2nd: HP Orb for HP.
3rd: Sakabato to mini-stun or Sealing Wand to slow.
4th: Gloves.
5th: Gloves.
6th: HP Orb for extra HP or Saiyan Armor for armor.
[Semicarry]
1st: HP Orb for HP.
2nd: Alastor for extra DPS and faster farming.
3rd: Air Trecks to chase enemies.
4th: Gae Bolg to reduce enemies' armor.
5th: Gloves for attack speed.
6th: Sakabato for extra damage and mini-stun.
[DPS]
1st: Alastor for extra DPS.
2nd: Air Trecks to chase enemies.
3rd: Sealing Wand for extra DPS.
4th: Gloves to stack Sealing Wand.
5th: Sakabato for extra damage and mini-stun.
6th: HP Orb for extra HP.
Sakura Kinomoto, Card Captor
Type: Caster, Ganker, Soft Support
Origin: Cardcaptor Sakura (カードキャプターさくら)aka Cardcaptors
Role: Support/Carry/Ganker.
Pros:
- • Funny and versatile hero, allowing her user to disable, damage and kill running heroes from afar.
• Able to fit almost every situation, due to her multiple uses skills.
• Capable of leading her team to the victory with her massive disables and supportive abilities, while dealing pretty nice damage to her foes.
• The perfect example of ''babysitter''.
- • Weak hero, low armor and HP, her user has to be cautious.
• Relatively low damage, relies on her disabling/supportive abilities.
• Really weak against high HP heroes or gankers
- • Farm with 1st Skill (Q), trying to pull two or more creep spots, while finishing left creeps with 3rd Skill (E).
• Your first target must to be enemy Carry/DPS hero, try to disable him/her asap with 1st Skill (Q) and 2nd Skill (W) while dealing DPS and reducing their stats with 3rd Skill (E)
• Try to support your allies as much as you can, but don't forget to farm your own items.
• Keep an eye on the minimap, finishing low HP non-allied running heroes or using Ultimate (R) when needed to heal your allies.
- Spoiler:
- • Lvl 1: 1st Skill (Q).
• Lvl 2: 3rd Skill (E).
• Lvl 3: Nothing.
• Lvl 4: 1st Skill (Q) & 3rd Skill (E).
• Lvl 5: 2nd Skill (W).
• Lvl 6: Nothing.
• Lvl 7: 1st Skill (Q) & 3rd Skill (E).
• Lvl 8: Ultimate (R)
• Lvl 9: Nothing.
• Lvl 10: 1st Skill (Q) & 3rd Skill (E).
• Lvl 11: 2nd Skill (W).
• Lvl 12: Nothing.
• Lvl 13: 1st Skill (Q) & 3rd Skill (E). [MAXED]
• Lvl 14: 2nd Skill (W).
• Lvl 15: 2nd Skill (W).
• Lvl 16: Ultimate (R).
• Lvl 17: 2nd Skill (W). [MAXED]
• Lvl 18: Stats.
• Lvl 19: Stats.
• Lvl 20: Stats.
• Lvl 21: Stats.
• Lvl 22: Stats.
• Lvl 23: Stats.
• Lvl 24: Ultimate (R). [MAXED]
• Lvl 25: Stats.
• Lvl 26: Stats.
• Lvl 27: Stats.
• Lvl 28: Stats.
• Lvl 29: Stats.
• Lvl 30: Stats. [MAXED & Finished]
- • Use 1st Skill (Q) to preventing non-allied units from attacking in order to cast 2nd Skill (W) to silence them, fully disabling them while 3rd Skill (E) deals medium DPS and reduces their stats.
• Disable your foes with 1st Skill (Q) and 2nd Skill (W) in order to cast Ultimate (R), this way nobody will make you to cancel it while casting.
• [Hard & Effective Way] Use 3rd Skill (E) straight line and inmediately use 1st Skill (Q) to push your foes, making them to be hit by the fire phoenix, while dealing medium DPS and losing stats to silence them with 2nd Skill (W) if they try to go close to you.
- Spoiler:
- [Ganking]
1st: Air Trecks to gank.
2nd: HP Orb for HP.
3rd: Alastor for extra stats and DPS.
4th: Sealing Wand to prevent non-allied hero units from escaping.
5th: Gloves to stack Sealing Wand.
6th: Sakabato to prevent non-allied hero units from escaping with that annoying mini-stun.
[Support]
1st: Alastor for extra stats, DPS and to farm faster.
2nd: HP orb for HP.
3rd: Air Trecks to support your allies.
4th: Gae Bolg to reduce enemy carry armor in order to kill him/her faster or Sealing Wand to slow.
5th: Gloves to stack choice above.
6th: HP orb for extra HP or Gloves.
[Carry]
1st: HP Orb for HP.
2nd: Air Trecks to chase running non-allied heroes.
3rd: Sealing Wand to slow and extra damage.
4th: Gloves to stack Sealing Wand.
5th: Saiyan Armor for extra armor.
6th: HP orb for extra HP or Gloves.
Sasaki Kojiro, Servant Assassin
Type: Ganker, Semicarry.
Origin: Fate/stay night (フェイト/ステイナイト)
Role: Ganker, Semicarry, DPS.
Pros:
- • Low cooldown skills, allowing him to gank and farm with ease.
• One of the hardest heroes to face in 1vs1.
• Able to confuse his enemies creating clones of himself.
• Hard hero to kill, due to his numerous escaping abilities and haxxor evade rate.
- • Ridiculously low HP, making him weak, able to die from a few spells.
• No AoE spells, turning him into a poor teamfight hero.
- • Farm with 1st Skill (Q), not hard since its cooldown is really low.
• Keep an eye on the minimap, always ready to use 1st Skill (Q) to chase running heroes, finishing them with 3rd Skill (E).
• When being hit, use 2nd Skill (W) to increase your dodge rate, granting you a chance to kill/escape.
• Don't be scared of using Ultimate (R) to farm, its cooldown is low, but it's better to use it on teamfights.
- Spoiler:
- • Lvl 1: 1st Skill (Q).
• Lvl 2: 3rd Skill (E).
• Lvl 3: Nothing.
• Lvl 4: 1st Skill (Q) & 3rd Skill (E).
• Lvl 5: 2nd Skill (W).
• Lvl 6: Nothing.
• Lvl 7: 1st Skill (Q) & 3rd Skill (E).
• Lvl 8: Ultimate (R)
• Lvl 9: Nothing.
• Lvl 10: 1st Skill (Q) & 3rd Skill (E).
• Lvl 11: 2nd Skill (W).
• Lvl 12: Nothing.
• Lvl 13: 1st Skill (Q) & 3rd Skill (E). [MAXED]
• Lvl 14: 2nd Skill (W).
• Lvl 15: 2nd Skill (W).
• Lvl 16: Ultimate (R).
• Lvl 17: 2nd Skill (W). [MAXED]
• Lvl 18: Stats.
• Lvl 19: Stats.
• Lvl 20: Stats.
• Lvl 21: Stats.
• Lvl 22: Stats.
• Lvl 23: Stats.
• Lvl 24: Ultimate (R). [MAXED]
• Lvl 25: Stats.
• Lvl 26: Stats.
• Lvl 27: Stats.
• Lvl 28: Stats.
• Lvl 29: Stats.
• Lvl 30: Stats. [MAXED & Finished]
Skill Combo:
- • Use 1st Skill (Q) to initiate, in order to use 3rd Skill (E), finishing your target/s with Ultimate (R).
• [Not recommended] To initiate, use 3rd Skill (E), then 1st Skill (Q) to go closer, finishing them with Ultimate (R).
• [Suicide/Tank way] Use 1st Skill (Q) to initiate, and inmediately use 2nd Skill (W), to tank your enemies' attacks, target the carry with 3rd Skill (E) and finish with Ultimate (R).
- Spoiler:
- [Ganker]
1st: Air Trecks to chase/gank.
2nd: HP Orb for HP.
3rd: Sealing Wand to slow.
4th: Gloves.
5th: Sakabato to mini-stun.
6th: HP Orb for extra HP.
[Semicarry]
1st: HP Orb for HP.
2nd: Air Trecks.
3rd: Gae Bolg to reduce enemies' armor.
4th: Gloves.
5th: Sakabato to mini-stun.
6th: HP Orb for extra HP.
[DPS]
1st: Alastor for extra stats/DPS.
2nd: HP Orb for HP.
3rd: Sealing Wand for DPS.
4th: Gloves.
5th: Sakabato to mini-stun.
6th: Gloves.
Yuki Nagato, Humanoid Interface
Type: Ganker, Carry, Tank.
Origin: Suzumiya Haruhi no Yuutsu (涼宮ハルヒの憂鬱) aka The Melancholy of Haruhi Suzumiya
Role: Tank, Semicarry, DPS, Ganker.
Pros:
- • One of the best tanks in the game, if not the best.
• AoE disabling skills, making her to gank with ease.
• Really hard to kill her, even when ganked.
• One of the worst teamfight heroes to face due to her AoE haxxor damage.
• Her damage depends on her Max HP, good luck with her late game.
- • Really slow hero, making her a hard hero to gank with.
• HP based skills, meaning her base damage is not good.
• Long cooldown default, reducing her damage output capabilities greatly.
- • Lure 2 creep spot or more, use Default (C), then 3rd Skill (E) to kill the mobs inside.
• Keep an eye on the minimap to kill running heroes with 3rd Skill (E) or blocking their way trapping them with 1st Skill (Q).
• If being ganked, use 1st Skill (Q) and time to run.
• Default (C) slows non-allied units, take advantage from this to gank/escape.
• 2nd Skill (W) pushes non-allied units away, nice to combo with 1st Skill (Q) to freeze them.
- Spoiler:
- • Lvl 1: 3rd Skill (E).
• Lvl 2: 1st Skill (Q).
• Lvl 3: Nothing.
• Lvl 4: 1st Skill (Q) & 3rd Skill (E).
• Lvl 5: 2nd Skill (W).
• Lvl 6: Nothing.
• Lvl 7: 1st Skill (Q) & 3rd Skill (E).
• Lvl 8: Ultimate (R)
• Lvl 9: Nothing.
• Lvl 10: 1st Skill (Q) & 3rd Skill (E).
• Lvl 11: 2nd Skill (W).
• Lvl 12: Nothing.
• Lvl 13: 1st Skill (Q) & 3rd Skill (E). [MAXED]
• Lvl 14: 2nd Skill (W).
• Lvl 15: 2nd Skill (W).
• Lvl 16: Ultimate (R).
• Lvl 17: 2nd Skill (W). [MAXED]
• Lvl 18: Stats.
• Lvl 19: Stats.
• Lvl 20: Stats.
• Lvl 21: Stats.
• Lvl 22: Stats.
• Lvl 23: Stats.
• Lvl 24: Ultimate (R). [MAXED]
• Lvl 25: Stats.
• Lvl 26: Stats.
• Lvl 27: Stats.
• Lvl 28: Stats.
• Lvl 29: Stats.
• Lvl 30: Stats. [MAXED & Finished]
Skill Combo:
- • Default (C) to slow, go close to them, use 1st Skill (Q) and 2nd Skill (W) in order to trap them, while finishing with 3rd Skill (E) and Ultimate (R) if needed.
• [Not recommended due to her slow MS] Trap them with 1st Skill (Q), push them with 2nd Skill (W) to freeze them, then the usual combo, Default (C) + 3rd Skill (E) + Ultimate (R).
- Spoiler:
- [Tank]
1st: Alastor to Farm.
2nd: Air Trecks to farm faster.
3rd: HP Orb for HP.
4th: HP Orb for extra HP.
5th: HP Orb for insane HP.
6th: Guess it? HP Orb.
[Ganker]
1st: Air Trecks to chase/gank.
2nd: HP Orb for HP.
3rd: Sealing Wand/Sakabato to disable/mini-stun.
4th: Gloves.
5th: HP Orb for extra HP.
6th: HP Orb for insane HP.
[Semicarry/DPS]
1st: Alastor to farm.
2nd: Air Trecks to farm faster.
3rd: HP Orb for HP.
4th: Gae Bolg/Sealing Wand/Sakabato for extra damage/slow/mini-stun
5th: Gloves.
6th: One of the items above, if you bought Orb effect (Gae Bolg/Sealing Wand), get Sakabato, if you bought Sakabato, get Gae Bolg.
Aigis, Anti-Shadow weapon
Type: Tank, Support.
Origin: Persona 3
Role: Tank, Support.
Pros:
- • Probably the best tank in the game, killing her is a dream only a few achieve.
• Amazing Tank/Supporting capabilities and skills, allowing her to tank while supporting the whole team.
• Huge AoE/Medium DMG/Low CD nuke, easy to farm and gank.
• Her skills make her a very versatile hero, having a lot of fun to play with her.
- • Low damage hero, without her 1st damaging skill (Q), really poor damage output.
• Slow hero when her buff is not activated.
• Hard to salvation herself without sacrificing homunculus.
- • Lure 2 or more creep spots and use 1st Skill (Q).
• Support you team by using 1st Skill (Q) to deal DPS/stun enemies or use 2nd Skill (W) to save your allies/yourself.
• Use Ultimate (R) to increase your amazing HP quantity, aswell as improving your poor damage output.
- Spoiler:
- • Lvl 1: 1st Skill (Q).
• Lvl 2: 2nd Skill (W).
• Lvl 3: Nothing.
• Lvl 4: 1st Skill (Q) & 2nd Skill (W).
• Lvl 5: 3rd Skill (E).
• Lvl 6: Nothing.
• Lvl 7: 1st Skill (Q) & 2nd Skill (W).
• Lvl 8: Ultimate (R)
• Lvl 9: Nothing.
• Lvl 10: 1st Skill (Q) & 2nd Skill (W).
• Lvl 11: 3rd Skill (E).
• Lvl 12: Nothing.
• Lvl 13: 1st Skill (Q) & 2nd Skill (W). [MAXED].
• Lvl 14: 3rd Skill (E).
• Lvl 15: 3rd Skill (E).
• Lvl 16: Ultimate (R).
• Lvl 17: 3rd Skill (E). [MAXED]
• Lvl 18: Stats.
• Lvl 19: Stats.
• Lvl 20: Stats.
• Lvl 21: Stats.
• Lvl 22: Stats.
• Lvl 23: Stats.
• Lvl 24: Ultimate (R). [MAXED]
• Lvl 25: Stats.
• Lvl 26: Stats.
• Lvl 27: Stats.
• Lvl 28: Stats.
• Lvl 29: Stats.
• Lvl 30: Stats. [MAXED & Finished]
Skill Combo:
- • Use Ultimate (R) to tank, 1st Skill to deal damage, when your HP is pretty low, 2nd Skill (W) on yourself.
• 1st Skill to deal damage, while activating Ultimate (R) to increase damage output/tank, to use 2nd Skill (W) when you are almost dead.
- Spoiler:
- [Tank]
1st: HP Orb for HP.
2nd: HP Orb for extra HP.
3rd: Air Trecks.
4th: HP Orb for insane HP.
5th: Saiyan Armor for armor.
6th: Guess it? HP Orb.
[DPS/Support]
1st: Alastor to farm.
2nd: Air Trecks to chase/support.
3rd: HP Orb for HP.
4th: Sealing Wand to slow.
5th: Gloves.
6th: Gloves or Sakabato.
Rin & Len Kagamine, Right & Left Mirror Sounds of Vocaloid
Type: Whoknows
Origin: Vocaloid
Role: Support, DPS.
Pros:
- • Probably the best buffer in the game.
• Able to support his/her team with a lot of supportive skills and abilities.
• Funny hero to play, due to his/her spell variety, making him versatile.
• Amazing damage output combining his/her buffs and the correct items.
• Great babysitter.
- • Weak hero, really low speed and poor HP.
• Relies on his/her team to play, hard to do something without one.
• Hard to kill someone when soloing or in 1vs1.
- • Buff yourself with 2nd Skill (W), lure 2 or more creep spots, and finish them with 1st Skill (Q) to farm.
• Support your allies, kill running heroes with 1st Skill (Q), and buff your teammates when needed, to increase their effectiveness in combat.
• When attacking, always turn on 3rd Skill (E) and deactivate it when running/escaping.
• Take advantage of his/her two Ultimate's (R) & (T), to handle different situations.
- Spoiler:
- • Lvl 1: 1st Skill (Q). 1st Skill (Q).
• Lvl 2: 3rd Skill (E).
• Lvl 3: Nothing.
• Lvl 4: 1st Skill (Q) & 3rd Skill (E).
• Lvl 5: 2nd Skill (W).
• Lvl 6: Nothing.
• Lvl 7: 1st Skill (Q) & 3rd Skill (E).
• Lvl 8: Ultimate (R)
• Lvl 9: 2nd Skill (W).
• Lvl 10: 1st Skill (Q) & 3rd Skill (E).
• Lvl 11: 2nd Skill (W).
• Lvl 12: Nothing.
• Lvl 13: 1st Skill (Q) & 3rd Skill (E). [MAXED]
• Lvl 14: 2nd Skill (W).
• Lvl 15: 2nd Skill (W).
• Lvl 16: Ultimate (R).
• Lvl 17: 2nd Skill (W).
• Lvl 18: Stats.
• Lvl 19: Stats.
• Lvl 20: Stats.
• Lvl 21: Stats.
• Lvl 22: Stats.
• Lvl 23: Stats.
• Lvl 24: Ultimate (R). [MAXED]
• Lvl 25: Stats.
• Lvl 26: Stats.
• Lvl 27: Stats.
• Lvl 28: Stats.
• Lvl 29: Stats.
• Lvl 30: Stats. [MAXED & Finished]
- • Buff yourself with 2nd Skill (W), then activate 3rd Skill (E) to increase damage output, disable your enemies with 1st Skill (Q) and using Default (C) to increase even more your Attack Speed (Don't forget to use Ultimate (R) & (T) if there are nearby allied heroes).
• Use 1st Skill (Q) to initiate, while buffing with 2nd Skill (W), increasing damage with 3rd Skill (R) and using Default (C) to increase even more your Attack Speed (Don't forget to use Ultimate (R) & (T) if there are nearby allied heroes).
- Spoiler:
- [DPS]
1st: Alastor to farm faster and DPS.
2nd: Air Trecks to chase.
3rd: HP Orb for HP.
4th: Sealing Wand to slow.
5th: Gloves.
6th: Sakabato to mini-stun.
[Support]
1st: Air Trecks to support your allies.
2nd: HP Orb for HP.
3rd: Sealing Wand to slow.
4th: Gloves.
5th: HP Orb for extra HP.
6th: HP Orb for more HP or Sakabato to mini-stun.
Guide under construction, waiting for lazy nerby to add more heroes.
Credits:
- • ABC creators, thomasinow & Deckai.
• Nuuby for gathering information.
• Aria.OwNs for developing the guide, oh wait, it's me~.
Aria.OwNs- Respected: Retired Team
- Posts : 743
Join date : 2011-02-20
Country : Spain
Re: ABC Characters Information [Ver:1.2]
Lazy Aria is lazy. Especially when elsword servers are up.
Nuuby- Experienced Member
- Posts : 206
Join date : 2011-07-26
Country : SG
Re: ABC Characters Information [Ver:1.2]
Nuuby wrote:Lazy Aria is lazy. Especially when elsword servers are up.
You know me a lot, nerby.
Aria.OwNs- Respected: Retired Team
- Posts : 743
Join date : 2011-02-20
Country : Spain
Re: ABC Characters Information [Ver:1.2]
I'd still prefer maxing W-E on Aigis before maxing Q. The cooldown increment is the reason.
Re: ABC Characters Information [Ver:1.2]
If there's anyone that cares about the small little bits of information like casting ranges and AoEs that are not indicated in the tooltips, which should have been. Say aye. So there might be a slight chance that I'll get my lazy ass to finish this as well as the guides *unless 1.3 comes first but i dun tink sho*
Nuuby- Experienced Member
- Posts : 206
Join date : 2011-07-26
Country : SG
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