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ABC v1.3 Progress News and Feedback

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EbonyStallion
The10th-X
Drake RaiderZ
spdlqj6881
Nuuby
NoirEmperorXIII
thomasinow
Uoyalz
OmegaSui
Deckai
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ABC v1.3 Progress News and Feedback - Page 2 Empty ABC v1.3 Progress News and Feedback

Post by Deckai 7/31/2012, 11:36 am

First topic message reminder :

So, Ohayou mina san..

========================= PROGRESS =========================
As what I said previously,
I'll list all progress of ABC 1.3 here, just to make clear to all about what we have done today
Started from 30/07/2012 until the release time (around Eid al- Fitr/Idul Fitri)
(Does not include progress before 30/07/2012, We'll constantly update this)

Spoiler:
===========================================================





===================== NEWS & FEEDBACK =======================

In this case, We want to ask your opinion about our new system for ABC.
Please just give answer for UNSOLVED question.



Spoiler:

===========================================================


Last edited by Deckai on 8/12/2012, 7:04 pm; edited 7 times in total
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Post by Drake RaiderZ 8/3/2012, 10:08 pm

Seems late, but the correct statement is actually LoLi-ng
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Post by OmegaSui 8/3/2012, 11:14 pm

How many new heroes are Loli?
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Post by The10th-X 8/4/2012, 3:20 am

most likely 100% if none of them are male
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Post by Deckai 8/4/2012, 1:11 pm

Okay I have read all of the suggestion,
majority support for sui advice


OmegaSui wrote:_Gets lumbers for break a killing spree for tier 3 items upgrading.
_Gets a buff to enhance your power.
_Obviously, more gold.


uh... the lumbers idea actually is a bit similar with BvO... but doesn't really matter
however... I think it just the same with getting money (but just in shape of item)
and it even worse if you already full equip


Nuuby wrote:Killing spree because farming > ganking atm. Compared
to killing a hero which would require using more than one skill usually
or setting up a gank, you could use one skill and wipe a creep camp for
the same amount of gold with far less effort.

And when the enemy dies they don't lose anything but the respawn time.


Uh yes... this one making point...

I want to making advantage on killing hero.. BESIDES OF GOLD..
ABC v1.3 Progress News and Feedback - Page 2 1518395336


I think the conclusion is..

Gain some buff/ability/status (still unconsidered) when getting streak... the higher streak you got the stronger buff/ability/status
But when killed, the buff/ability/status bonus is lost... and have longer re-spawn time
Extra gold and experience given for killing player within streak.
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Post by OmegaSui 8/4/2012, 1:51 pm

Gets lumbers for break a killing spree
Not get a killing spree. I said break yo.
And heroes should lose some of their gold when they die, based on level.
Heck, import Dota's gold system.
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Post by EbonyStallion 8/6/2012, 2:28 am

ehh I don't like the loss of gold upon death. I'd prefer some other penalty. That would cause base-whoring and overall give a less fun and crazy experience to the map..

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Post by The10th-X 8/6/2012, 5:47 am

yeah the gold loss upon death is annoying, it wont give a chance for the weaker team to make a comeback, since they will being PK 24/7 by the stronger team
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Post by Guest 8/6/2012, 9:57 am

OmegaSui wrote:
ArhNZaii wrote:
OmegaSui wrote:You guise should stop LoL-ing ABC.

We are LoL-ing LoL and LoL-ing ABC too Smile

ABC v1.3 Progress News and Feedback - Page 2 Thumbs_nigga_you_just_went_full_retard

No seriously we'd play both xD
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Post by OmegaSui 8/6/2012, 10:00 am

What about the other way around? The whole team gank a single carry to reduce his farming?
You guys should start thinking both ways. If you can't play well or couldn't play good enough against someone, you deserve to be penalized. Ofc with the gold loss on dead we should probably get the reliable gold from killing too, make their comeback a whole lot easier. Note that people don't even gank in ABC, more or less they farm till duel or 6 items THEN combat, unless they encounter in the same creep camp.

You can't base whoring. You can tele. There're 3 different places you can tele to. You can use the normal entrance too. Learn to use wards to give you sight of the place or even the place near your tele-ing entrance. Ask pkw, nomon and tom how I avoided most of their ganks (Until nomon's little girl got a sneaky kill on me because I simply didn't spot the hero.yet.and she has 2k range invul blink) and managed to score a few kills when a hero is caught farming alone. But then again since it doesn't actually do much when you gank, I preferred to farm in that game and avoid combat as much as possible.

Gold loss on dead is there to encourage you to do better. Not to discourage you on being snowballed. Ganking here and now in ABC, as Nuuby stated, is less than farming due to the amount of gold being rewarded is as good as using those skills to kill some creep camps, later on being half as good. And you actually don't do much on ganking beside some gold and a silly 10~30s of not getting any exp for enemy (which doesn't even hurt their exp gaining that much, only at most a level difference)
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Post by Guest 8/6/2012, 10:02 am

The10th-X wrote:most likely 100% if none of them are male

There are quite few males...Currently we going to balance it
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Post by OmegaSui 8/6/2012, 10:24 am

Get your signature's size reduced or put it in spoiler please. Also do not quote the whole post consisting an image if it's not necessary.
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Post by Nuuby 8/7/2012, 5:30 pm

The10th-X wrote:yeah the gold loss upon death is annoying, it wont give a chance for the weaker team to make a comeback, since they will being PK 24/7 by the stronger team

Let's not give the killer bounty gold since that would make them stronger and will PK the other team 24/7

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Post by Guest 8/7/2012, 7:11 pm

I'll tell thom my suggestion and dicuss then since he will tell deckai too. Make this easier
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Post by OmegaSui 8/7/2012, 7:48 pm

Then why announce that to us as it gives not a single clue to anyone at all?

As they've made it public, the question I meant, it hinted that they could not just discuss that themselves to a certain meter of satisfaction; so I doubt it would be any easier in private.
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Post by Drake RaiderZ 8/7/2012, 9:20 pm

People have lots of ideas. Just do a majority vote. Solves everything (unless everyone went troll and chose a freakin imba system like the moar streak ya get, the moar powerful Tenshi becomes)

Wait... That just hinted somethin...
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Post by OmegaSui 8/7/2012, 9:23 pm

The more steak you get, the bigger your hero's model be.
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Post by Maho389 8/8/2012, 7:46 am

k back... Good to see ABC v1.3 is progressing ^^
go go go :D
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Post by Drake RaiderZ 8/8/2012, 7:12 pm

OmegaSui wrote:The more steak you get, the bigger your hero's model be.

That, sir, is the most useful thing ya ever said. Second that Idea!
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Post by OmegaSui 8/8/2012, 7:32 pm

Ikr, talk about fed heroes and their streak.
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Post by Uoyalz 8/11/2012, 2:47 pm

You know, you guys can probably make recipes that uses the same items as well.

For example, a Lv5 Talisman can be used to upgrade into either Alavastor or another 2nd tier item. Something like that.
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Post by OmegaSui 8/11/2012, 3:24 pm

Which would make the item tree not straight forward as tom wanted in the first place.
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Post by Rakuro_Kamigama 8/12/2012, 4:38 am

How bout if you just combine three of the same 2nd tier items and then you form the 3rd tier item?
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Post by OmegaSui 8/12/2012, 9:33 am

Then it'd be a simple slot merging crap and all that.
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Post by Uoyalz 8/12/2012, 10:42 am

OmegaSui wrote:Which would make the item tree not straight forward as tom wanted in the first place.
Well, it's not like it's all that confusing.
You only need to buy a different recipe to upgrade into the different item.
Confusing? Not really by my book.
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Post by OmegaSui 8/12/2012, 11:22 am

No one said anything about the confusion.
I simply stated it would not be straight forward. As in, straight.for.ward.
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