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ABC v1.2 Full Bug List

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nomanright
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OmegaSui
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Aria.OwNs
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ABC v1.2 Full Bug List - Page 2 Empty ABC v1.2 Full Bug List

Post by Aria.OwNs 7/21/2011, 12:28 am

First topic message reminder :

Heros:
Grimmjow - Bleach
-Grimmjow sometimes gets back to full hp due to Pantera(?). Seen a few times when a pubs hp went back to full, unsure why.

Shiki - Melty Blood

Akiha - Melty Blood

Yuuji Sakai - Shakugan No Shana

Louise Françoise le Blanc de la Vallière - Zero no Tsukaima
-3rd Skill (E) sfx staying in duel arena.

Haruhi Suzumiya - Suzumiya Haruhi no Yuutsu
-1st Skill (Q) pulls Haruhi aswell if used when non-allied units are near.
-3rd Skill (E) granting 30 MS @ lvl 3, instead of 75% as stated.
-Ultimate (R) blocks longer than stated/intended, whether it's Haruhi's death or skill's duration reaches its end.

Konata Izumi - Lucky Star
-1st Skill (Q) used on Deadmaster doesn't replace the copy icon but gets stuck in the 2nd (W) or 3rd (E)Skill permanently.

Hakurei Reimu - Touhou Project
-Reimu's orbs do not revert to 0 upon death.
-Her orbs provide sight at the location she died at.

Avenger - Fate/Hollow Ataraxia
-1st Skill (Q) description is wrong (the old one) on the ''Skill Selection Menu'', aka 'where you choose what skill to learn/upgrade'

Mato Kuroi - Black Rock Shooter
-3rd Skill (E) causes BRS to lose MS permanently.

Nanoha Takamachi - Mahou Shoujo Lyrical Nanoha

Miku Hatsune - Vocaloid
-3rd Skill (E) does not stun as stated in tooltips.

Blackstar - Soul Eater
-1st Skill (Q) if used on pillars late game (probably because BS's attack speed is too high, not sure), causes him to be teleported to a random location in the map.

Kanade - Angel Beats!

Ichigo - Bleach

Shana - Shakugan no Shana
-Some false interactions with Default (C). If you use skills while in flying mode, chances are you going to stuck hovering on air when you change into walk mode within 1s after you cast that skill; or when you die flying. Also i'm not sure if sakabato use the right bash effect (melee/ranged) with Shana (can't test, bash whenever not on cd anyway).
-2nd Skill (W) info on walking is no longer right. It seems like she's became a shockwave, moving forward to the destination and deal dmg to non-allied units she crossed by, instead of dealing damage upon reaching the destination itself.
-2nd Skill (W) on walking form @ lvl 1 deals no AoE DMG when used (Only deals DMG to the main target).
-2nd Skill (W) on walking form deals 1100 DMG, instead of 1300 DMG as stated.
-3rd Skill (E) information is wrong, says lasts 3/4/5/6/7 and 65s CD, but it lasts around 3s @ all levels, and CD <40s.
-Ultimate (R) deals no DPS on units affected by Fuzetsu (E).
-Ultimate (R) info is wrong. The said DPS damage is actually damage dealt over time (DOT). The amount of damage is wrong too, as at level 2 it dealt 900 DOT instead of 600.

T.K. - Angel Beats!

Aigis - Persona 3
-Default not working properly.
-3rd Skill (E) not causing debuff [Doom] when used on non-allied hero units.

Michael Roa - Melty Blood

Sakura Kinomoto - Card Captor Sakura
-3rd Skill (E) does not reduce non-allied hero units stats when hit by it.

Kojiro Sasaki - Fate Stay Night
-Copies created by Default (C) and 3rd Skill (E) take god knows how many % extra damage, allowing Hollow Mask users to fully heal when attacking the copies.
-After creating clones, some power up's are dropped on the ground as dummy units, picking them up creates a clone.

Gintoki Sakata - Gintama
-1st Skill (Q) allowing him to ''duel-jack'' if used at the right time.

Yomi Takanashi - Black Rock Shooter OVA
-[Deadmaster] suffix at the end of the name is [Deadmaster.
-1st Skill (Q) is named as (W).
-DM is also able to dash back into the arena after being defeated in a team duel by using her Q.
-Ultimate (R) used before duel begins makes DM to perma fly till she uses Ultimate (R) again.

Yuki Nagato - Suzumiya Haruhi No Yuutsu
-Default (C) does not slow non-allied units.
-1st Skill (Q) freezing indefinitely non-allied hero units who pass by.
-1st Skill (Q) causing stranger after-effect that blocks longer than stated/intended.
-3rd Skill (E) dealing 1700 DMG @ lvl 5 instead of 1350 DMG.
-3rd Skill (E) dealing 1023 DMG to main creep and 1015 to the rest (Default (C) activated).
-Ultimate (R) description is wrong, (Base Damage Max Health*20) should be (Base Damage Max Health)*20. Also, Base Damage -> Potency and Max Health -> Endurance.

Rin and Len Kagamine - Vocaloid
-3rd Skill (E) is able to be learnt 1 level before than what it should be, E.G. lvl 2 instead of 3, lvl 6 instead of 7...

Items:
-Air Trecks tooltip information is missing:
80 Movement Speed
15
Nothing after that 15. (This happens once you bought them already)
-Some items not fusing, E.G. 2x Lvl 1 items instead of 1x Lvl 2.
-Hyougoku still droppable after the user is dead, resetting its cooldown.

Situational:
-Aizen disappears after being hit.
-Buy back does not stop revive timer and you are teleported back to base when the timer ends.
-Circle of power causes fatal error when clicking ''Pick up'' or ''Drop'', also when buying any item (sometimes).
-Whenever you random, either by -random or -ar, your hero's name will not be coloured.
-After leaving, leaver's hero is able to join the duel arena, and upon killing, gives no gold nor exp.
-Heroes not gaining 2 MS per level earned as stated on map discussion.
-After winning a duel, winner format is wrong, E.G. ''Aria.OwNs just beat Aria.OwNs''
-Duel 1vs1 (1 player vs 1 AI) suddenly became 2vs1 (2 players vs 1 AI).
-Assassin was fighting Tenshi while she did her earthquake thingy and we crashed.
-Pressing pick without clicking on a character will let you use Len and Rin.

Commands:
-Command -clear cleans the whole screen, not only the player who uses it.
-Command -unstuck makes you invul, preventing enemies from killing you for its duration.
-Command -bgmoff doesn't deactivate the Tenshi boss bgm.
-Command -sh, if you pick your hero via random, the command itself has no effect, as all heroes are randomed.
-Command -ar costs the same amount of gold as picking (which should've been free like -random). Also it randomly causes strange behaviour to AIs, turning them into sitting ducks like dummies.

AI:
TK: Drops all currently obtained items at base, then equips them later after a duel or two. Or it might have farmed those items again, dunno.
Aigis: Using Salvation on enemy instead of allied units in red. Which is wrong, instead under certain circumstances, such as disabling the disabler.
Miku: Doesn't seem to heal allied units in red, even when healing herself atm is not the priority (about 90% HP ).


Last edited by Aria.OwNs on 1/12/2012, 6:02 pm; edited 46 times in total
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ABC v1.2 Full Bug List - Page 2 Empty Re: ABC v1.2 Full Bug List

Post by OmegaSui 12/29/2011, 8:30 pm

There should be AI related stuffs too. Not bugs but wev.

TK : Drops all currently obtained items at base, then equips them later after a duel or two. Or it might have farmed those items again, dunno.

Aigis : Using Salvation on enemy instead of allied units in red. Which is wrong, instead under certain circumstances, such as disabling the disabler.

Miku : Doesn't seem to heal allied units in red, even when healing herself atm is not the priority (about 90% HP +).
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Post by Genflare 12/30/2011, 7:09 pm

Then I shall add a few to the list
When Konata uses Copy on deadmaster it doesn't replace the copy icon but gets stuck in the 2nd or 3rd skill... permanently

Haruhi's ulti sometimes still has their pathing blockers even after the arcane field is gone
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Post by OmegaSui 12/30/2011, 7:31 pm

Closed Space, you meant?
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Post by Angel of Game 12/30/2011, 8:39 pm

I don't think -unstuck command is a bug. It is indeed coded to make you invulnerable so your character will be save from enemies' attacks. Or what, you prefer to be killed when waiting your character to be unstucked? XD
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Post by OmegaSui 12/30/2011, 9:47 pm

Inb4 imba haxxor shield to fight against horde of zombi- i mean insane AIs in early-mid game.

DM uses ulti before duel -> forever flyer. Until you use ulti again ofc. Same might goes to Nanoha and Reimu but need check.
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Post by OmegaSui 1/1/2012, 3:34 pm

Shana :
_Some false interactions with Default (C). If you use skills while in flying mode, chances are you going to stuck hovering on air when you change into walk mode within 1s after you cast that skill; or when you die flying. Also i'm not sure if sakabato use the right bash effect (melee/ranged) with Shana (can't test, bash whenever not on cd anyway).
_2nd skill (W) info on walking is no longer right. It seems like she's became a shockwave, moving forward to the destination and deal dmg to non-allied units she crossed by, instead of dealing damage upon reaching the destination itself.
_Ultimate (R) info is wrong. The said DPS damage is actually damage dealt over time (DOT). The amount of damage is wrong too, as at level 2 it dealt 900 DOT instead of 600.

Items :
_ Hyougoku still droppable after the user is dead, resetting its cooldown.

Commands :
_ -sh : if you pick your hero via random, the command itself has no effect, as all heroes are randomed.
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Post by Nuuby 1/1/2012, 5:50 pm

OmegaSui wrote:Shana :
_Some false interactions with Default (C). If you use skills while in flying mode, chances are you going to stuck hovering on air when you change into walk mode within 1s after you cast that skill; or when you die flying. Also i'm not sure if sakabato use the right bash effect (melee/ranged) with Shana (can't test, bash whenever not on cd anyway).
_2nd skill (W) info on walking is no longer right. It seems like she's became a shockwave, moving forward to the destination and deal dmg to non-allied units she crossed by, instead of dealing damage upon reaching the destination itself.
_Ultimate (R) info is wrong. The said DPS damage is actually damage dealt over time (DOT). The amount of damage is wrong too, as at level 2 it dealt 900 DOT instead of 600.

Items :
_ Hyougoku still droppable after the user is dead, resetting its cooldown.

Commands :
_ -sh : if you pick your hero via random, the command itself has no effect, as all heroes are randomed.

Just how do you kill Aizen, without cheating anyway D:

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Post by OmegaSui 1/1/2012, 10:45 pm

I used Shana. Didn't you see the only hero of which i reported the bugs?
'le damage. 'le fufufuzetsu. repeat.
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Post by Deckai 1/2/2012, 12:00 pm

Nice godly bug list santa, its really helpful for me

and this one is not bug, but just the AoE is to small gonna rescale the AoE per level
"2nd Skill (W) on walking form @ lvl 1 deals no AoE DMG when used (Only deals DMG to the main target)."


"Some false interactions with Default (C). If you use skills while in
flying
mode, chances are you going to stuck hovering on air when you
change into walk mode within 1s after you cast that skill; or when you
die flying. "
What skill anyway?


"2nd Skill (W) on walking form deals 1100 DMG, instead of 1300 DMG as stated."
Magic damage against Small and Medium armor improved by 50% and 25%, normal against Hero armor


If you got Fatal Error during the game, please give the list of the hero that played in game

Thx
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Post by Aria.OwNs 1/2/2012, 2:16 pm

Deckai wrote:"2nd Skill (W) on walking form deals 1100 DMG, instead of 1300 DMG as stated."
Magic damage against Small and Medium armor improved by 50% and 25%, normal against Hero armor

Tooltip says 1300 DMG.
It deals 1100 to everything (heroes & creeps), 1375 to golems.
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Post by Oro 1/2/2012, 7:09 pm

server split yey... you did not fix it at all.... damnation...
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Post by OmegaSui 1/2/2012, 8:16 pm

Anything involves canceling the transform animation (when she closes her wings in and go on foot, there's a small duration when she's hovering on air), 2nd skill on flying for example. This is more of a model's issue i guess.

100% my fatals are from Aigis...o wai-
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Post by NoirEmperorXIII 1/3/2012, 2:59 pm

probably a lot notice already. Skills that cause boundary limit (haruhi's ulti and yuki's Q skill) somehow cause invisible wall outside the range of the skill after a few seconds its effect last

I dont know if their are more boundary making skills on the game for I havent feel like trying the Gintama guy.
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Post by OmegaSui 1/3/2012, 4:42 pm

Haruhi :
_ Ultimate (R) causing strange after-effect that blocks longer than stated/intended.
Yuki :
_ 1st skill (Q) causing stranger after-effect that blocks longer than stated/intended.
Commands :
_ -ar costs the same amount of gold as picking (which should've been free like -random). Also it randomly causes strange behaviour to AIs, making them sitting ducks like dummies.
_ Whenever you random, either by -random or -ar, your hero's name will not be coloured.
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Post by Nuuby 1/3/2012, 9:07 pm

OmegaSui wrote:Haruhi :
_ Ultimate (R) causing strange after-effect that blocks longer than stated/intended.
Yuki :
_ 1st skill (Q) causing stranger after-effect that blocks longer than stated/intended.
Commands :
_ -ar costs the same amount of gold as picking (which should've been free like -random). Also it randomly causes strange behaviour to AIs, making them sitting ducks like dummies.
_ Whenever you random, either by -random or -ar, your hero's name will not be coloured.
Pathing blockers still aren't removed when Haruhi dies in closed space.

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Post by Nuuby 1/8/2012, 11:59 pm

http://dl.dropbox.com/u/24422847/LastReplay1.w3g
Replay, unsure of the causes yet.
Playing as DM, was invulnerable. Louise dispel sfx staying in duel arena. Gintoki able to "duel-jack" using his Q at the right time.


EDIT DM is also able to dash back into the arena after being defeated in a team duel by using her Q.

EDIT EDIT: Assassin was fighting Tenshi while she did her earthquake thingy and we crashed. Reimu's orbs do not revert to 0 upon death. Her orbs provide sight at the location she died at.

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Post by Aria.OwNs 1/10/2012, 2:58 pm

Nuuby wrote:http://dl.dropbox.com/u/24422847/LastReplay1.w3g
Replay, unsure of the causes yet.
Playing as DM, was invulnerable. Louise dispel sfx staying in duel arena. Gintoki able to "duel-jack" using his Q at the right time.


EDIT DM is also able to dash back into the arena after being defeated in a team duel by using her Q.

EDIT EDIT: Assassin was fighting Tenshi while she did her earthquake thingy and we crashed. Reimu's orbs do not revert to 0 upon death. Her orbs provide sight at the location she died at.

Added ._.
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Post by Nuuby 1/10/2012, 5:07 pm

BRS's E ms bug is not fixed yet. Had 180 base ms at the end of the game >_________>

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Post by OmegaSui 1/10/2012, 8:16 pm

I just realized there's no durrplace for Assassin. Not like it matters.

Aria y u no onl ym!?
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Post by Hazama 1/10/2012, 8:40 pm

Press pick without clicking on any character and be ready for a surprise... Kehehe.
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Post by Aria.OwNs 1/11/2012, 1:55 am

OmegaSui wrote:I just realized there's no durrplace for Assassin. Not like it matters.

Aria y u no onl ym!?

I have YM online all the day O.o

Hazama wrote:Press pick without clicking on any character and be ready for a surprise... Kehehe.

Just write what happens, don't waste our time.
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Post by OmegaSui 1/11/2012, 7:02 am

I have YM online all the day O.o
WAIT WHAT? HOW COME I ONLY SEE PKW ONL WHENEVER I ONL?!

O wait i searched for Assassin not the guy's name. lol/.
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Post by Hazama 1/11/2012, 6:32 pm

Gehehe... All Right. Pressing pick w/out clicking on a character will let you use Len and Rin. I've tested it several times and they always come out.
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Post by NoirEmperorXIII 1/11/2012, 9:38 pm

Hazama wrote:Gehehe... All Right. Pressing pick w/out clicking on a character will let you use Len and Rin. I've tested it several times and they always come out.

haha yeah this just recently happened to me.
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Post by Nuuby 1/12/2012, 1:33 am

My friend discovered this by accident.
"WAIT YOU MEAN PRESS THE CHARACTER FIRST THEN PRESS PICK?"
>facepalm

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