Dragon Ball Hero Suggestion: Super Android 13
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Dragon Ball Hero Suggestion: Super Android 13
Android 13
Android 13 was designed to serve Gero's
vendetta against Goku, who overthrew the Red Ribbon Army as a child.
Power: S
Speed: B
Vitality: A
Intelligence: C
Stats: Strengh
Abilities:
Default skill I: Pump Up
Pump Up increases attack power and defense for a limited time. Effects cannot be layered on top of each other.
Effect: Increase Damage by 20, Armor by 10 for 15 seconds
Mana cost: 35
Cooldown: 40s
Default skill II: Android Barrier
Dr. Gero's Androids have their own version of the Energy Shield known as the Android Barrier.
Effect: He charges for 1 second then he gains 250 Armor for 4 seconds. If he move during this he lost the effect.
Mana Cost: 40
Cooldown: 50s
Full Power S.S. Deadly Bomber
He generates a giant spiraling, crimson-pink energy ball with a reddish-pink sphere in the middle that homes in on his opponent. Android 13 claims that this attack is able to reduce half of Earth into fine dust.
Type: AoE Damage (500 AoE)
Target: Enemy
Level 1: 125 Damage
Level 2: 250 Damage
Level 3: 400 Damage
Level 4: 500 Damage
Mana cost: 75
Cooldown: 25s
Abyss Impact
https://www.youtube.com/watch?v=dIO7Rl2856A 2:34
Abyss Impact is a counter rush attack used by Super Android 13. After being unaffected by the opponent's punches, Super Android 13 grabs the opponent by their arms and slams them to the ground. Then, he puts his hand over the stunned opponent and blasts them with a red energy sphere, inflicting a great amount of damage.
Effect: Theres a chance to don’t take damage from
a meele hit and give damage to enemy.
Type: Passive
Level 1: 10% Chance 100 Damage
Level 2: 15% Chance 125 Damage
Level 3: 17% Chance 150 Damage
Level 4: 20% Chance 175 Damage
Super Explosive Wave (The Color will be Red)
The user stands charging energy around their body, then they explode with a gigantic energy sphere around their body.
Effect: He charges 2 seconds then release it
and give damage to 600 AoE. During charge armor is reduced by 5.
Type: AoE Damage
Target: Enemy
Level 1: 100 Damage
Level 2: 200 Damage
Level 3: 300 Damage
Level 4: 400 Damage
Mana Cost: 60
Cooldown: 20s
S.S. Deadly Hammer
https://www.youtube.com/watch?v=dIO7Rl2856A 2:52
S.S. Deadly Hammer is a rush attack used by Android 13 in his super form. First, Android 13 says "There's nothing you can do," as he grabs the opponent by their neck and throws them away. Then, he runs after the opponent and attacks them a heavy barrage of punches
before punching them away and firing a Full Power S.S. Deadly Bomber,
inflicting a massive amount of damage.
Type: Single Target
Target: Enemy
Level 1: 600 Damage
Level 2: 1200 Damage
Level 3: 1600 Damage
Mana Cost: 100
Cooldown: 150/120/90 s.
Android 13 was designed to serve Gero's
vendetta against Goku, who overthrew the Red Ribbon Army as a child.
Power: S
Speed: B
Vitality: A
Intelligence: C
Stats: Strengh
Abilities:
Default skill I: Pump Up
Pump Up increases attack power and defense for a limited time. Effects cannot be layered on top of each other.
Effect: Increase Damage by 20, Armor by 10 for 15 seconds
Mana cost: 35
Cooldown: 40s
Default skill II: Android Barrier
Dr. Gero's Androids have their own version of the Energy Shield known as the Android Barrier.
Effect: He charges for 1 second then he gains 250 Armor for 4 seconds. If he move during this he lost the effect.
Mana Cost: 40
Cooldown: 50s
Full Power S.S. Deadly Bomber
He generates a giant spiraling, crimson-pink energy ball with a reddish-pink sphere in the middle that homes in on his opponent. Android 13 claims that this attack is able to reduce half of Earth into fine dust.
Type: AoE Damage (500 AoE)
Target: Enemy
Level 1: 125 Damage
Level 2: 250 Damage
Level 3: 400 Damage
Level 4: 500 Damage
Mana cost: 75
Cooldown: 25s
Abyss Impact
https://www.youtube.com/watch?v=dIO7Rl2856A 2:34
Abyss Impact is a counter rush attack used by Super Android 13. After being unaffected by the opponent's punches, Super Android 13 grabs the opponent by their arms and slams them to the ground. Then, he puts his hand over the stunned opponent and blasts them with a red energy sphere, inflicting a great amount of damage.
Effect: Theres a chance to don’t take damage from
a meele hit and give damage to enemy.
Type: Passive
Level 1: 10% Chance 100 Damage
Level 2: 15% Chance 125 Damage
Level 3: 17% Chance 150 Damage
Level 4: 20% Chance 175 Damage
Super Explosive Wave (The Color will be Red)
The user stands charging energy around their body, then they explode with a gigantic energy sphere around their body.
Effect: He charges 2 seconds then release it
and give damage to 600 AoE. During charge armor is reduced by 5.
Type: AoE Damage
Target: Enemy
Level 1: 100 Damage
Level 2: 200 Damage
Level 3: 300 Damage
Level 4: 400 Damage
Mana Cost: 60
Cooldown: 20s
S.S. Deadly Hammer
https://www.youtube.com/watch?v=dIO7Rl2856A 2:52
S.S. Deadly Hammer is a rush attack used by Android 13 in his super form. First, Android 13 says "There's nothing you can do," as he grabs the opponent by their neck and throws them away. Then, he runs after the opponent and attacks them a heavy barrage of punches
before punching them away and firing a Full Power S.S. Deadly Bomber,
inflicting a massive amount of damage.
Type: Single Target
Target: Enemy
Level 1: 600 Damage
Level 2: 1200 Damage
Level 3: 1600 Damage
Mana Cost: 100
Cooldown: 150/120/90 s.
Last edited by Soul Reaper on 8/1/2011, 8:57 pm; edited 3 times in total
Soul Reaper- Experienced Member
- Posts : 156
Join date : 2011-04-12
Country : Romania
Interests : Helping Valk.
Re: Dragon Ball Hero Suggestion: Super Android 13
I dont know about DBZ much but I like this one (For me he should be a good tank like Buu or WB, imo need more tank role characters)
Everything looks fine but Abyss Impact isnt imba?
I think u should give same % chance to all lvl, just other dmg.
Everything looks fine but Abyss Impact isnt imba?
I think u should give same % chance to all lvl, just other dmg.
Infern- Experienced Member
- Posts : 225
Join date : 2011-04-03
Country : Poland
Re: Dragon Ball Hero Suggestion: Super Android 13
good suggestion but like with all the chars in don the chance to counter is too high >_> it should be 20% max at the most
Soul Reaper- Experienced Member
- Posts : 156
Join date : 2011-04-12
Country : Romania
Interests : Helping Valk.
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