[Touhou] Alice Margatroid
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Should be Alice Margatroid on Anime Battle Characters?
[Touhou] Alice Margatroid
Alice the Seven-Colored Puppeteer
Alice
Shangai Doll
Hourai Doll
Background Story:
Alice is one of only a few people known to live within the Forest of Magic. She's a magician known primarily for her skillful use of dolls as well as being a loner. Her loneliness drove her to fulfill it, by creating dolls to talk with, leaving that loneliness was a must for her. After a lot of work, Alice created two dolls, called Shangai and Hourai, the fact that both dolls were able to talk turned them into best Alice's partners. She is a doll specialist, but dolls are more like a hobby in comparison to her full power, due to this hobby, Alice spends most of her time creating more dolls, not as unique as Shangai and Hourai, but the more friends the better. Alice is always seen with a locked grimoire in her hands, which holds an unimaginable power that goes beyond imagination.
Stats
Max Health
==========
Attack Speed
==========
Base Damage
==========
Defense
==========
Move Speed
==========
Attack Range: 450
Stats growth
Max Health
======
Attack Speed
=
Base Damage
==
Extra Information:
Movement Speed: 350 MS.
Attack Animation: 0.2 / 0.5.
Casting animation: 0,2 / 0,5.
Base Attack Time: 1,5.
Missile speed: 750 MS.
Default Skill: Puppeteer Sign ''Maiden's Bunraku'' [Active] [Damage Type: Physical/Magic]
Alice's loneliness was increasing every day, so she decided to create a spell to introduce her only hobby, which was dolls creation and animation, into a single card to use it at her liking. This spell card is able to summon favourites Alice's dolls, Shangai and Hourai, which will fight for their master does not matter the situation, always obeying her with courage and determination.
---------------------------------------
Summons Shangai & Hourai.
Shangai Stats: 1.5 BAT / 150 Attack Range (Melee) / Physical Damage 50 + (5*Alice lvl).
Hourai Stats: 1.75 BAT / 500 Attack Range (Ranged) / Missile Speed 450 MS / Magic Damage 75 + (5*Alice lvl).
Lasts indefinitely.
Cooldown: 50 seconds.
Detailed Information:
Shangai & Hourai are not pickable, cannot be killed and if Alice dies both dolls will disappear.
Obviously cannot be dispelled, since you cannot click on them.
Once summoned, both dolls will fly along with Alice, attacking the target she attacks.
If Alice does not attack, dolls will NOT attack.
Dolls will face ALWAYS the direction Alice is facing.
Dolls have same Attack/Casting Animation than Alice.
Dolls have same MS than Alice.
Dolls AS bonus is 0%.
Dolls are affected by Auras, E.G. Gita.
If Alice uses a teleport scroll, Dolls will be instantly teleported near her.
If Alice is pushed back or hooked by fagstar, Dolls will move according to Alice position, going near her.
If Alice cancels attack animation pressing Hold Position, dolls will not attack.
1st Skill: Curse Sign ''Shared Fate'' [Active] Damage Type: Physical/Magic]
Shangai and Hourai share the same fate, while created at once with a lot of magical power, their life is shared. The fact that Alice's dolls are twins shows that their capabilities are not limited to single attacks, but combined, reading mind each other. The proof is that offensively, both dolls may perform a combined combo attack which gives them the pleasure of being useful to their master. Also, defensively, Alice is able to send both dolls to protect an allied unit, blocking incoming attacks and healing the target.
---------------------------------------
When cast on ground: Sends Shangai to perform a quickly long ranged slash.
Dashes 1000 Range. 200 Collision Size.
Hourai shoots a magic missile upon the target AoE. 600 AoE.
When cast on allied unit: Sends Shangai & Hourai to the allied unit to protect him.
Lasts 3 seconds.
Can be cast on self.
800 Casting Range.
---------------------------------------
Lvl 1: Offensively, Shangai deals 300 DMG. Hourai deals 200 DMG. Defensively, Shangai has 40% to counter. Hourai heals 3% MAX HP/second.
Lvl 2: Offensively, Shangai deals 450 DMG. Hourai deals 350 DMG. Defensively, Shangai has 55% to counter. Hourai heals 3,5% MAX HP/second.
Lvl 3: Offensively, Shangai deals 600 DMG. Hourai deals 500 DMG. Defensively, Shangai has 70% to counter. Hourai heals 4% MAX HP/second.
Lvl 4: Offensively, Shangai deals 750 DMG. Hourai deals 650 DMG. Defensively, Shangai has 85% to counter. Hourai heals 4,5% MAX HP/second.
Lvl 5: Offensively, Shangai deals 900 DMG. Hourai deals 800 DMG. Defensively, Shangai has 100% to counter. Hourai heals 5% MAX HP/second.
Cooldown: 12 seconds.
Detailed Information:
Ground targeting skill.
Shangai will dash forward dealing DMG, traveling up to 1000 range with 0 collision. Takes 1 Seconds to travel 1000 range. When max range is reached Shangai will come back to Alice.
Takes 1 second to return. Shangai deals physical DMG.
Hourai will shoot a powerful missile which will explode, dealing DMG on the selected AoE.
Missile Speed 700 MS. Hourai deals magic DMG.
Both movements will be performed at once, when Shangai begins to dash, Hourai will release the missile. Hourai will be able to attack once the missile exploded, while Shangai needs to return back to Alice first.
Single targeting skill
Counter turns physical DMG into 0, then Shangai performs an attack at the attacking unit.
No Cooldown. Does not block spells. Shangai is able to counter up to 5 heroes at once dealing her base DMG. To counter ranged heroes, Shangai will be teleported in front of the attacking hero, hit him/her, then teleport back to the previous position, within 0,01s.
Animation, Shangai will stay in front of the allied unit, Hourai will stay in his/her back.
After this spell finishes, dolls will return to Alice, with max MS.
Cannot be dispelled.
Shangai and Hourai will not be able to attack while this skill is active.
2nd Skill: Forbidden Call ''Grimoire Awakening'' [Active] Damage Type: Magic]
The Grimoire which is always held by Alice constains an indefinite number of forbidden spells, basically used by high warlocks and wizards to submit foes to their will. The book has a powerful almost unbreakable seal on it, but Alice is able to remove it, in order to combine her magical powers with the darkness itself. She is only able to use the weakest spell from the book, since the price of trying to handle power higher than yours, is your soul.
---------------------------------------
Releases the power of the forbidden book creating a darkness barrier around the user.
Self Buff. Deals DMG within 750 AoE
Lasts 6 seconds.
---------------------------------------
Lvl 1: Barrier absorbs 8% incoming DMG. Deals 50 DMG to physical attackers. Deals 200 DMG to spell casters. Deals 400 DMG if its an ultimate.
Lvl 2: Barrier absorbs 11% incoming DMG. Deals 75 DMG to physical attackers. Deals 275 DMG to spell casters. Deals 550 DMG if its an ultimate.
Lvl 3: Barrier absorbs 14% incoming DMG. Deals 100 DMG to physical attackers. Deals 350 DMG to spell casters. Deals 700 DMG if its an ultimate.
Lvl 4: Barrier absorbs 17% incoming DMG. Deals 125 DMG to physical attackers. Deals 425 DMG to spell casters. Deals 850 DMG if its an ultimate.
Lvl 5: Barrier absorbs 20% incoming DMG. Deals 150 DMG to physical attackers. Deals 500 DMG to spell casters. Deals 1000 DMG if its an ultimate.
Cooldown: 28 seconds.
Detailed Information:
HP is healed once the DMG is already dealt. Every DMG Type.
DMG is dealt to physical attackers whenever they attack Alice.
Heroes will recieve higher DMG when casting spells, instead of physical attacking. Extra DMG if ultimate.
Default's are included.
Animation, when activated, the Grimoire will begin to rotate around Alice, 1 rotation/second.
Cannot be dispelled.
DMG cooldown is 0. E.G. if an hero casts 2 skills within 0,2 seconds, he/she will get hurt twice, not once. The best example might be Kanade with QWE or Haruhi QWE casting all skills at once.
If this spell is used again before its effect expires, the user dies. No refresh pot abuse, kk thx.
3rd Skill: Puppeteer Sign ''Doll Heart'' [Passive] Damage Type: None]
Creating two dolls was enough to solve Alice's loneliness, but both needed something else to improve their abilities, not being just a simple doll. Alice fused part of her power into two separated cards, to introduce them inside the appropriate doll, as a heart. In one hand, turning them into two loyal and strong dolls with increased capabilities that will serve their master, while in the other hand, Shangai and Hourai gained humanity and the ability to talk, to think and to feel.
---------------------------------------
Improves dolls capabilities.
---------------------------------------
Lvl 1: Decreases Shangai's BAT by 0,06 and increases her DMG by 20. Grants Shangai 13% to deal 130% DMG critical hit. Decreases Hourai's BAT by 0,05 and increases her DMG by 50. Grants Hourai 12% to silence for 1 second when attacking.
Lvl 2: Decreases Shangai's BAT by 0,12 and increases her DMG by 40. Grants Shangai 16% to deal 135% DMG critical hit. Decreases Hourai's BAT by 0,10 and increases her DMG by 75. Grants Hourai 14% to silence for 1,25 seconds when attacking.
Lvl 3: Decreases Shangai's BAT by 0,18 and increases her DMG by 60. Grants Shangai 19% to deal 140% DMG critical hit. Decreases Hourai's BAT by 0,15 and increases her DMG by 100. Grants Hourai 16% to silence for 1,5 seconds when attacking.
Lvl 4: Decreases Shangai's BAT by 0,24 and increases her DMG by 80. Grants Shangai 22% to deal 145% DMG critical hit. Decreases Hourai's BAT by 0,20 and increases her DMG by 125. Grants Hourai 18% to silence for 1,75 seconds when attacking.
Lvl 5: Decreases Shangai's BAT by 0,3 and increases her DMG by 100. Grants Shangai 25% to deal 150% DMG critical hit. Decreases Hourai's BAT by 0,25 and increases her DMG by 150. Grants Hourai 20% to silence for 2 seconds when attacking.
Detailed Information:
BAT and DMG on dolls will be instantly modified when this skill is learnt/upgraded. Summoning again is not needed.
Critical and Silence are triggered by Physical and Magic attack, respectively.
Ultimate: Last Word ''Magical Seal'' [Active] Damage Type: Chaos, Uknown]
Alice's Last Word, her most powerful spell card, which releases 10 magical seals forming a magical circle upon the target area. Alice channels power through her hands in order to keep active the spell card, meanwhile, her trusty dolls attack foes near her. Such magical power is released to form the seal, aswell as keeping it active that non-allied units caught inside it will be weakened and submitted to Alice's will. Nobody thought two little cute dolls will decide your fate.
---------------------------------------
Pauses non-allied units caught within 700 AoE.
600 Casting Range.
Shangai & Hourai will attack paused units.
Turns Dolls damage type into [Chaos, Uknown]. Lasts 5 seconds or till Alice cancels the spell.
Channeling. Lasts 5 seconds.
---------------------------------------
Lvl 1: Deals 200 DPS.
Lvl 2: Deals 400 DPS.
Lvl 3: Deals 600 DPS.
Cooldown: 100/90/80 seconds.
Detailed Information:
Ground targeting type.
Dolls will target heroes. If there are no heroes paused, dolls will attack creeps.
Dolls will move up to 1000 distance away from Alice to attack non-allied units, and will return to her with max MS if the spell is cancelled or finished.
Alice
- Spoiler:
- Spoiler:
- Spoiler:
Shangai Doll
- Spoiler:
Hourai Doll
- Spoiler:
Background Story:
Alice is one of only a few people known to live within the Forest of Magic. She's a magician known primarily for her skillful use of dolls as well as being a loner. Her loneliness drove her to fulfill it, by creating dolls to talk with, leaving that loneliness was a must for her. After a lot of work, Alice created two dolls, called Shangai and Hourai, the fact that both dolls were able to talk turned them into best Alice's partners. She is a doll specialist, but dolls are more like a hobby in comparison to her full power, due to this hobby, Alice spends most of her time creating more dolls, not as unique as Shangai and Hourai, but the more friends the better. Alice is always seen with a locked grimoire in her hands, which holds an unimaginable power that goes beyond imagination.
Stats
Max Health
==========
Attack Speed
==========
Base Damage
==========
Defense
==========
Move Speed
==========
Attack Range: 450
Stats growth
Max Health
======
Attack Speed
=
Base Damage
==
Extra Information:
Movement Speed: 350 MS.
Attack Animation: 0.2 / 0.5.
Casting animation: 0,2 / 0,5.
Base Attack Time: 1,5.
Missile speed: 750 MS.
Default Skill: Puppeteer Sign ''Maiden's Bunraku'' [Active] [Damage Type: Physical/Magic]
Alice's loneliness was increasing every day, so she decided to create a spell to introduce her only hobby, which was dolls creation and animation, into a single card to use it at her liking. This spell card is able to summon favourites Alice's dolls, Shangai and Hourai, which will fight for their master does not matter the situation, always obeying her with courage and determination.
---------------------------------------
Summons Shangai & Hourai.
Shangai Stats: 1.5 BAT / 150 Attack Range (Melee) / Physical Damage 50 + (5*Alice lvl).
Hourai Stats: 1.75 BAT / 500 Attack Range (Ranged) / Missile Speed 450 MS / Magic Damage 75 + (5*Alice lvl).
Lasts indefinitely.
Cooldown: 50 seconds.
Detailed Information:
Shangai & Hourai are not pickable, cannot be killed and if Alice dies both dolls will disappear.
Obviously cannot be dispelled, since you cannot click on them.
Once summoned, both dolls will fly along with Alice, attacking the target she attacks.
If Alice does not attack, dolls will NOT attack.
Dolls will face ALWAYS the direction Alice is facing.
Dolls have same Attack/Casting Animation than Alice.
Dolls have same MS than Alice.
Dolls AS bonus is 0%.
Dolls are affected by Auras, E.G. Gita.
If Alice uses a teleport scroll, Dolls will be instantly teleported near her.
If Alice is pushed back or hooked by fagstar, Dolls will move according to Alice position, going near her.
If Alice cancels attack animation pressing Hold Position, dolls will not attack.
1st Skill: Curse Sign ''Shared Fate'' [Active] Damage Type: Physical/Magic]
Shangai and Hourai share the same fate, while created at once with a lot of magical power, their life is shared. The fact that Alice's dolls are twins shows that their capabilities are not limited to single attacks, but combined, reading mind each other. The proof is that offensively, both dolls may perform a combined combo attack which gives them the pleasure of being useful to their master. Also, defensively, Alice is able to send both dolls to protect an allied unit, blocking incoming attacks and healing the target.
---------------------------------------
When cast on ground: Sends Shangai to perform a quickly long ranged slash.
Dashes 1000 Range. 200 Collision Size.
Hourai shoots a magic missile upon the target AoE. 600 AoE.
When cast on allied unit: Sends Shangai & Hourai to the allied unit to protect him.
Lasts 3 seconds.
Can be cast on self.
800 Casting Range.
---------------------------------------
Lvl 1: Offensively, Shangai deals 300 DMG. Hourai deals 200 DMG. Defensively, Shangai has 40% to counter. Hourai heals 3% MAX HP/second.
Lvl 2: Offensively, Shangai deals 450 DMG. Hourai deals 350 DMG. Defensively, Shangai has 55% to counter. Hourai heals 3,5% MAX HP/second.
Lvl 3: Offensively, Shangai deals 600 DMG. Hourai deals 500 DMG. Defensively, Shangai has 70% to counter. Hourai heals 4% MAX HP/second.
Lvl 4: Offensively, Shangai deals 750 DMG. Hourai deals 650 DMG. Defensively, Shangai has 85% to counter. Hourai heals 4,5% MAX HP/second.
Lvl 5: Offensively, Shangai deals 900 DMG. Hourai deals 800 DMG. Defensively, Shangai has 100% to counter. Hourai heals 5% MAX HP/second.
Cooldown: 12 seconds.
Detailed Information:
Ground targeting skill.
Shangai will dash forward dealing DMG, traveling up to 1000 range with 0 collision. Takes 1 Seconds to travel 1000 range. When max range is reached Shangai will come back to Alice.
Takes 1 second to return. Shangai deals physical DMG.
Hourai will shoot a powerful missile which will explode, dealing DMG on the selected AoE.
Missile Speed 700 MS. Hourai deals magic DMG.
Both movements will be performed at once, when Shangai begins to dash, Hourai will release the missile. Hourai will be able to attack once the missile exploded, while Shangai needs to return back to Alice first.
Single targeting skill
Counter turns physical DMG into 0, then Shangai performs an attack at the attacking unit.
No Cooldown. Does not block spells. Shangai is able to counter up to 5 heroes at once dealing her base DMG. To counter ranged heroes, Shangai will be teleported in front of the attacking hero, hit him/her, then teleport back to the previous position, within 0,01s.
Animation, Shangai will stay in front of the allied unit, Hourai will stay in his/her back.
After this spell finishes, dolls will return to Alice, with max MS.
Cannot be dispelled.
Shangai and Hourai will not be able to attack while this skill is active.
2nd Skill: Forbidden Call ''Grimoire Awakening'' [Active] Damage Type: Magic]
The Grimoire which is always held by Alice constains an indefinite number of forbidden spells, basically used by high warlocks and wizards to submit foes to their will. The book has a powerful almost unbreakable seal on it, but Alice is able to remove it, in order to combine her magical powers with the darkness itself. She is only able to use the weakest spell from the book, since the price of trying to handle power higher than yours, is your soul.
---------------------------------------
Releases the power of the forbidden book creating a darkness barrier around the user.
Self Buff. Deals DMG within 750 AoE
Lasts 6 seconds.
---------------------------------------
Lvl 1: Barrier absorbs 8% incoming DMG. Deals 50 DMG to physical attackers. Deals 200 DMG to spell casters. Deals 400 DMG if its an ultimate.
Lvl 2: Barrier absorbs 11% incoming DMG. Deals 75 DMG to physical attackers. Deals 275 DMG to spell casters. Deals 550 DMG if its an ultimate.
Lvl 3: Barrier absorbs 14% incoming DMG. Deals 100 DMG to physical attackers. Deals 350 DMG to spell casters. Deals 700 DMG if its an ultimate.
Lvl 4: Barrier absorbs 17% incoming DMG. Deals 125 DMG to physical attackers. Deals 425 DMG to spell casters. Deals 850 DMG if its an ultimate.
Lvl 5: Barrier absorbs 20% incoming DMG. Deals 150 DMG to physical attackers. Deals 500 DMG to spell casters. Deals 1000 DMG if its an ultimate.
Cooldown: 28 seconds.
Detailed Information:
HP is healed once the DMG is already dealt. Every DMG Type.
DMG is dealt to physical attackers whenever they attack Alice.
Heroes will recieve higher DMG when casting spells, instead of physical attacking. Extra DMG if ultimate.
Default's are included.
Animation, when activated, the Grimoire will begin to rotate around Alice, 1 rotation/second.
Cannot be dispelled.
DMG cooldown is 0. E.G. if an hero casts 2 skills within 0,2 seconds, he/she will get hurt twice, not once. The best example might be Kanade with QWE or Haruhi QWE casting all skills at once.
If this spell is used again before its effect expires, the user dies. No refresh pot abuse, kk thx.
3rd Skill: Puppeteer Sign ''Doll Heart'' [Passive] Damage Type: None]
Creating two dolls was enough to solve Alice's loneliness, but both needed something else to improve their abilities, not being just a simple doll. Alice fused part of her power into two separated cards, to introduce them inside the appropriate doll, as a heart. In one hand, turning them into two loyal and strong dolls with increased capabilities that will serve their master, while in the other hand, Shangai and Hourai gained humanity and the ability to talk, to think and to feel.
---------------------------------------
Improves dolls capabilities.
---------------------------------------
Lvl 1: Decreases Shangai's BAT by 0,06 and increases her DMG by 20. Grants Shangai 13% to deal 130% DMG critical hit. Decreases Hourai's BAT by 0,05 and increases her DMG by 50. Grants Hourai 12% to silence for 1 second when attacking.
Lvl 2: Decreases Shangai's BAT by 0,12 and increases her DMG by 40. Grants Shangai 16% to deal 135% DMG critical hit. Decreases Hourai's BAT by 0,10 and increases her DMG by 75. Grants Hourai 14% to silence for 1,25 seconds when attacking.
Lvl 3: Decreases Shangai's BAT by 0,18 and increases her DMG by 60. Grants Shangai 19% to deal 140% DMG critical hit. Decreases Hourai's BAT by 0,15 and increases her DMG by 100. Grants Hourai 16% to silence for 1,5 seconds when attacking.
Lvl 4: Decreases Shangai's BAT by 0,24 and increases her DMG by 80. Grants Shangai 22% to deal 145% DMG critical hit. Decreases Hourai's BAT by 0,20 and increases her DMG by 125. Grants Hourai 18% to silence for 1,75 seconds when attacking.
Lvl 5: Decreases Shangai's BAT by 0,3 and increases her DMG by 100. Grants Shangai 25% to deal 150% DMG critical hit. Decreases Hourai's BAT by 0,25 and increases her DMG by 150. Grants Hourai 20% to silence for 2 seconds when attacking.
Detailed Information:
BAT and DMG on dolls will be instantly modified when this skill is learnt/upgraded. Summoning again is not needed.
Critical and Silence are triggered by Physical and Magic attack, respectively.
Ultimate: Last Word ''Magical Seal'' [Active] Damage Type: Chaos, Uknown]
Alice's Last Word, her most powerful spell card, which releases 10 magical seals forming a magical circle upon the target area. Alice channels power through her hands in order to keep active the spell card, meanwhile, her trusty dolls attack foes near her. Such magical power is released to form the seal, aswell as keeping it active that non-allied units caught inside it will be weakened and submitted to Alice's will. Nobody thought two little cute dolls will decide your fate.
---------------------------------------
Pauses non-allied units caught within 700 AoE.
600 Casting Range.
Shangai & Hourai will attack paused units.
Turns Dolls damage type into [Chaos, Uknown]. Lasts 5 seconds or till Alice cancels the spell.
Channeling. Lasts 5 seconds.
---------------------------------------
Lvl 1: Deals 200 DPS.
Lvl 2: Deals 400 DPS.
Lvl 3: Deals 600 DPS.
Cooldown: 100/90/80 seconds.
Detailed Information:
Ground targeting type.
Dolls will target heroes. If there are no heroes paused, dolls will attack creeps.
Dolls will move up to 1000 distance away from Alice to attack non-allied units, and will return to her with max MS if the spell is cancelled or finished.
Last edited by Aria.OwNs on 9/4/2011, 10:50 pm; edited 34 times in total
Aria.OwNs- Respected: Retired Team
- Posts : 743
Join date : 2011-02-20
Country : Spain
Re: [Touhou] Alice Margatroid
This applies to approved suggestions as well, as it's a mere section created to filter all those **** suggestions.ABC Supporters MUST NOT suggest more than 4 suggestions at a time.
Violating this rule will bring a penalty of not able to suggest anything for the next version. (The suggestion will be trashed too.)
You are given 24 hours to do anything you want with this topic. After that given time this shall be sent to Rule Violated section, unless this topic is deleted beforehand.
Re: [Touhou] Alice Margatroid
OmegaSui wrote:This applies to approved suggestions as well, as it's a mere section created to filter all those **** suggestions.ABC Supporters MUST NOT suggest more than 4 suggestions at a time.
Violating this rule will bring a penalty of not able to suggest anything for the next version. (The suggestion will be trashed too.)
You are given 24 hours to do anything you want with this topic. After that given time this shall be sent to Rule Violated section, unless this topic is deleted beforehand.
Send Reki to declined then.
Aria.OwNs- Respected: Retired Team
- Posts : 743
Join date : 2011-02-20
Country : Spain
Re: [Touhou] Alice Margatroid
Finished, feel free to comment.
Aria.OwNs- Respected: Retired Team
- Posts : 743
Join date : 2011-02-20
Country : Spain
Re: [Touhou] Alice Margatroid
I shall ignore the fact that you used models, and lolcosplaydress as stock, but meh idc. And Hourai is not Hourai but Sunny in your picture? Haven't played dots in awhile so my touhou knowledge might be rather rusty..
Innate:
And... Using the skill while the dolls are summoned would result in them teleporting back to Alice? Somewhat like some bear hero in do*a. Or the skill is just disabled while they are summoned, which is rather sad >=
1st skill
2nd skill
3rd skill
Ultimate:
I said I wouldn't derp on your descriptions anymore but >_______ >" A seal. Afaik only mikos use them dood. I know SDM uses normal/med/ulti/last to classify skills but they aren't named like that in Touhou. Otherwise, this skill is a nice upgrade to Miku's ulti.
Innate:
Can see that you like locust stuff. And it's not a buff so they can't get dispelled anyway, purged yeah... They would have no AS bonus or increase if they don't have stats anyway. I don't really get the last one since you would still attack anyway if you're under hold, and I don't see why the dolls don't have to attack since they do have their own BAT and you can't abuse by spaming attacks and stops.Detailed Information:
Shangai & Hourai are not pickable, cannot be killed and if Alice dies both dolls will disappear.
Obviously cannot be dispelled, since you cannot click on them.
Once summoned, both dolls will fly along with Alice, attacking the target she attacks.
If Alice does not attack, dolls will NOT attack.
Dolls will face ALWAYS the direction Alice is facing.
Dolls have same Attack/Casting Animation than Alice.
Dolls have same MS than Alice.
Dolls AS bonus is 0%.
Dolls are affected by Auras, E.G. Gita.
If Alice uses a teleport scroll, Dolls will be instantly teleported near her.
If Alice is pushed back or hooked by fagstar, Dolls will move according to Alice position, going near her.
If Alice cancels attack animation pressing Hold Position, dolls will not attack.
And... Using the skill while the dolls are summoned would result in them teleporting back to Alice? Somewhat like some bear hero in do*a. Or the skill is just disabled while they are summoned, which is rather sad >=
1st skill
If the damage taken is from a ranged unit, Shanghai would fly to the range unit and attack and fly back? Inb4 getting raped by ranged heroes. And counter up to 5 heroes? She splits into 5 to attack them at once? What if the unit attacks faster then Shanghai's BAT? She uses hax to attack back as fast? Counters only damage from heroes? What.Single targeting skill
Counter turns physical DMG into 0, then Shangai performs an attack at the attacking unit.
No Cooldown. Does not block spells. Shangai is able to counter up to 5 heroes at once dealing her base DMG.
After this spell finishes, dolls will return to Alice, with max MS.
Cannot be dispelled.
Shangai and Hourai will not be able to attack while this skill is active.
2nd skill
I would like to derp on WARLOCKS WIZARDS IN GENSOKYO WHAR. But it's not related to mechanics. And as with the 1st skill, I don't have a clue on this spell card. The book is locked bro, sealed idk. I shall stop derping now... I was kinda loling at the last part though, can't you just make it the same as fuzetsu = w=. Grimoire rotating around alice... Sorry. Every damage type and direct hp reduction? And lol dem triggering to detect ultis, especially for aoe ultis. What about damage over time skills, ie Kanade's howling, Avenger's damage reflect, damage them every time they proc damage on you? If it only targets yourself just state it as a buff.2nd Skill: Forbidden Call ''Grimoire Awakening'' [Active] Damage Type: Spell]
The Grimoire which is always held by Alice constains an indefinite number of forbidden spells, basically used by high warlocks and wizards to submit foes to their will. The book has a powerful almost unbreakable seal on it, but Alice is able to remove it, in order to combine her magical powers with the darkness itself. She is only able to use the weakest spell from the book, since the price of trying to handle power higher than yours, is your soul.
---------------------------------------
Releases the power of the forbidden book creating a darkness barrier around the user.
Can only be cast on self. Deals DMG within 750 AoE
Lasts 6 seconds.
---------------------------------------
Lvl 1: Barrier absorbs 8% incoming DMG. Deals 50 DMG to physical attackers. Deals 200 DMG to spell casters. Deals 400 DMG if its an ultimate.
Lvl 2: Barrier absorbs 11% incoming DMG. Deals 75 DMG to physical attackers. Deals 275 DMG to spell casters. Deals 550 DMG if its an ultimate.
Lvl 3: Barrier absorbs 14% incoming DMG. Deals 100 DMG to physical attackers. Deals 350 DMG to spell casters. Deals 700 DMG if its an ultimate.
Lvl 4: Barrier absorbs 17% incoming DMG. Deals 125 DMG to physical attackers. Deals 425 DMG to spell casters. Deals 850 DMG if its an ultimate.
Lvl 5: Barrier absorbs 20% incoming DMG. Deals 150 DMG to physical attackers. Deals 500 DMG to spell casters. Deals 1000 DMG if its an ultimate.
Cooldown: 28 seconds.
Detailed Information:
HP is healed once the DMG is already dealt. Every DMG Type.
DMG is dealt to physical attackers whenever they attack Alice.
Heroes will recieve higher DMG when casting spells, instead of physical attacking. Extra DMG if ultimate.
Default's are included.
Animation, when activated, the Grimoire will begin to rotate around Alice, 1 rotation/second.
Cannot be dispelled.
DMG cooldown is 0. E.G. if an hero casts 2 skills within 0,2 seconds, he/she will get hurt twice, not once. The best example might be Kanade with QWE or Haruhi QWE casting all skills at once.
If this spell is used again before its effect expires, the user dies. No refresh pot abuse, kk thx.
3rd skill
I can't help it but... Doll heart? 1.5 dmg > 1.5 time damage?3rd Skill: Puppeteer Sign ''Doll Heart'' [Passive] Damage Type: None]
Lvl 1: Decreases Shangai's BAT by 0,06 and increases her DMG by 20. Grants Shangai 13% to deal 1.3 DMG critical hit. Decreases Hourai's BAT by 0,05 and increases her DMG by 50. Grants Hourai 12% to silence for 1 second when attacking.
Lvl 2: Decreases Shangai's BAT by 0,12 and increases her DMG by 40. Grants Shangai 16% to deal 1.35 DMG critical hit. Decreases Hourai's BAT by 0,10 and increases her DMG by 75. Grants Hourai 14% to silence for 1,25 seconds when attacking.
Lvl 3: Decreases Shangai's BAT by 0,18 and increases her DMG by 60. Grants Shangai 19% to deal 1.4 DMG critical hit. Decreases Hourai's BAT by 0,15 and increases her DMG by 100. Grants Hourai 16% to silence for 1,5 seconds when attacking.
Lvl 4: Decreases Shangai's BAT by 0,24 and increases her DMG by 80. Grants Shangai 22% to deal 1.45 DMG critical hit. Decreases Hourai's BAT by 0,20 and increases her DMG by 125. Grants Hourai 18% to silence for 1,75 seconds when attacking.
Lvl 5: Decreases Shangai's BAT by 0,3 and increases her DMG by 100. Grants Shangai 25% to deal 1.5 DMG critical hit. Decreases Hourai's BAT by 0,25 and increases her DMG by 150. Grants Hourai 20% to silence for 2 seconds when attacking.
Detailed Information:
BAT and DMG on dolls will be instantly modified when this skill is learnt/upgraded. Summoning again is not needed.
Critical and Silence are triggered by Physical and Magic attack, respectively.
Ultimate:
Ultimate: Last Word ''Magical Seal'' [Active] Damage Type: Chaos, Uknown]
Alice's Last Word, her most powerful spell card, which releases 10 magical seals forming a magical circle upon the target area. Alice channels power through her hands in order to keep active the spell card, meanwhile, her trusty dolls attack foes near her. Such magical power is released to form the seal, aswell as keeping it active that non-allied units caught inside it will be weakened and submitted to Alice's will. Nobody thought two little cute dolls will decide your fate.
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Pauses non-allied units caught within 700 AoE.
600 Casting Range.
Shangai & Hourai will attack paused units.
Turns Dolls damage type into [Chaos, Uknown]. Lasts 5 seconds or till Alice cancels the spell.
Channeling. Lasts 5 seconds.
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Lvl 1: Deals 200 DPS.
Lvl 2: Deals 400 DPS.
Lvl 3: Deals 600 DPS.
Cooldown: 100/90/80 seconds.
I said I wouldn't derp on your descriptions anymore but >_______ >" A seal. Afaik only mikos use them dood. I know SDM uses normal/med/ulti/last to classify skills but they aren't named like that in Touhou. Otherwise, this skill is a nice upgrade to Miku's ulti.
Nuuby- Experienced Member
- Posts : 206
Join date : 2011-07-26
Country : SG
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