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[Touhou] Hina Kagiyama

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Should be Hina Kagiyama on Anime Battle Characters?

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[Touhou] Hina Kagiyama Empty [Touhou] Hina Kagiyama

Post by Aria.OwNs 9/4/2011, 4:03 pm

Hina Kagiyama, Nagashi-hina of Hidden God

Images:

Spoiler:


Background Story:
Hina is the leader of the Nagashi-bina doll army whose job is to scare off lost Humans who get too near to the Youkai Mountain as well as gathering their misfortune. When Hina sees the heroine nearing Youkai Mountain during Mountain of Faith she attempts to scare her off. This isn't because Hina is cruel, she's actually trying to help the heroine who she thinks could be harmed on such a dangerous mountain. However, regardless of her good intentions and claims of being a friend to humans, the heroine isn't too happy with Hina getting in the way and must defeat her.
Hina uses a weird fighting style, which consists to Spin non stop, does not matter if stands or attacks. Those enemies who didn’t take Hina seriously will get nothing good.

Stats
Max Health
==========
Attack Speed
==========
Base Damage
=====
=====
Defense
====
======
Move Speed
==========

Attack Range: 525


Stats growth
Max Health
=

Attack Speed
=

Base Damage
=


Extra Information:
Movement Speed: 350 MS.
Attack Animation: 0.1 / 0.2.
Casting Animation: 0,1 / 0,2
.
Missile Speed: 925 MS.

Default Skill: Exorcism [Passive][Damage Type: None]
Hina lays aside her bad luck, which was inherited when she was really young, in order to become
the mainstay of the team, to encourage her allies, purifying their souls to remove comitted sins aswell, while taking rid of their illnesses, consequently, allowing them to perform every battle at full strength without hesitation.
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Automatically activates itself every 0.5s if it's not on cooldown, removing most debuffs from herself and allied units within 500 AoE.
Once any debuff is removed, this skill will be on cooldown.

Cooldown: 15 seconds.

Detailed Information:
Removes most debuffs, such as stun, slow, silence...

Does not remove 3rd skill debuff.

Default Skill 2: Pain Counter [Passive][Damage Type: None]
Hina channels the sorrow received on her body through her pure soul, turning it into energy for herself, which will be used to greatly improve her abilities and capabilities beyond imagination and to alleviate the damage taken while leaving behind her own bad luck for a moment.
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Displays pain counter amount.
Pain counter increases by 1 for each 100 damage dealt to Hina.
Up to 50 pain counters.

Detailed Information:
Pain Counters last indefinitely.
If Hina dies, pain counters are lost.

Cannot gain pain counters recieving DMG from bosses.
DMG is recorded, E.G. if you receive 95 DMG, 95 DMG is saved, whenever you receive 5 more DMG, a pain counter will be added. This affects 3rd skill, if DMG is not saved, Hina will not be able to farm, since creeps
DMG <100.
Damage must be at least 2 or above to be registered.

1st Skill: Cursed Field ''Unlucky Disaster'' [Active] Damage Type: None]
Hina calls dark powers sending a curse around her, in order to fulfill this loneliness, she shares her own bad luck with near foes, this way, they will be able to experience the same feelings as Hina. Those affected by this darkness curse will feel the same bad luck that Hina has been carrying along the years, to not to talk about the loneliness and hatred accumulated into her own soul due to the grief suffered, aswell as asking herself why this life gave her so much bad luck.
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Takes a random amount of stats from all attributes from non-allied units within 600 AoE, then equally redistribute those stats to a random attribute of the affected units. Lasts 10 seconds.
Does not affect bosses.
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Lvl 1: Up to 30% stats
from every attribute. Hina gets [10% of the taken stats] as bonus.
Lvl 2:
Up to 35% stats from every attribute. Hina gets [12,5% of the taken stats] as bonus.
Lvl 3: Up to 40% stats from every attribute. Hina gets [15% of the taken stats] as bonus.
Lvl 4: Up to 45% stats from every attribute. Hina gets [17,5% of the taken stats] as bonus.
Lvl 5: Up to 50% stats from every attribute. Hina gets [20% of the taken stats] as bonus.

Cooldown: 30 seconds.

Detailed Information:
Cannot be dispelled.
E.G. Hina and 3 enemies.
Hina has 15MH 15AS 15 BD. Stats after this skill is activated will be 8MH 8AS 8BD.
A has 15MH 10AS 20BD.
Stats after this skill is activated will be 8MH 5AS 10BD.
B has 20MH 15AS 10BD. Stats after this skill is activated will be 10MH 8AS 5BD.
C has 25MH 8AS 20BD. Stats after this skill is activated will be 13MH 4AS 10BD.
Total stats lost are the following: Hina lost 21. A lost 22. B lost 22. C lost 26. Total stats 91.
Every heroes receives their stats back, randomly redistributed, but Hina will get extra stats.
A will get 22, B will get 22 and C will get 26. Hina will get 21 (20% of 91, which is 18), total stats taken by hina are 21 18= 39, randomly redistributed aswell.

2nd Skill: Pain Sign ''Calamity'' [Passive] Damage Type: Magic]
Pain received by Hina feeds her hidden hatred, turning the suffering into power. Once Hina's patience reaches its limit, her hidden power awakes, releasing a powerful darkish wave which harms her foes, making them to regret their actions upon the little and harmless girl. Once Hina's soul is fulfilled with hatred, nobody knows what will happen or what Hina will become in, so better stay aware and be ready to flee.
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Everytime Hina gains a pain counter deals DMG within 550 AoE.
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Lvl 1: Deals 50 DMG.
Lvl 2:
Deals 70 DMG.
Lvl 3: Deals 90 DMG.
Lvl 4: Deals 110 DMG.
Lvl 5: Deals 130 DMG.

Cooldown: 0,5 seconds.

Detailed Information:

If Hina recieves more than 1 pain counter at once, this skill will be triggered only once.
This skill will not be triggered if Hina has already 50 pain counters.

3rd Skill: Bad Luck Sign ''Bad Fortune'' [Passive] Damage Type: None]
Most people considered Hina Kagiyama as Nagashi-hina of Hidden God, but only a few knew the truth. Hina, whose bad luck was such that even a four leaf clover couldn't lower it, known by everybody and appealed with a false nickname, stated herself as Misfortune God
. Due to her essence and soul composition, being able to release around her a powerful malefice aura to curse her foes had its drawbacks, like receiving the same curse of your own presence due to your bad luck.
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Curses nearby non-allied units within 600 AoE.

Hina suffers this skill effect aswell.
Hina gains a pain counter everytime she fails an attack.
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Lvl 1: 10% to miss an attack.
Lvl 2:
15% to miss an attack.
Lvl 3: 20% to miss an attack.
Lvl 4: 25% to miss an attack.
Lvl 5: 30% to miss an attack.

Detailed Information:


Ultimate: Wound Sign ''Pain Flow'' [Active/Passive] Damage Type: Uknown]
Hina suffered unimaginable
experiences along her life, she was the only girl who knew how the true pain feels on your own skin, the fact of enduring this pain over the years made her to learn to channel felt hatred and wrath towards her foes, in order to release it upon them, while at the same time relieving herself, remaining calmed, quiet and removing her sins to finally rest for a second, to achieve the desired moment to be lost on her loneliness.
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Deals DMG within 700 AoE based on pain counter number. Direct HP Removal.
Heals Hina by 50% DMG dealt with Ultimate.
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Lvl 1: Deals 40 DMG per pain counter.

Lvl 2:
Deals 60 DMG per pain counter.
Lvl 3: Deals 80 DMG per pain counter.

Cooldown: 60/50/40 seconds.

Detailed Information:
Heal is based on the current counters, not on the total DMG dealt.
This skill might deal 4k DMG, if it hits 5 heroes, total DMG will be 20k, but it will only heal 4k/2, which is 2k.


Last edited by Aria.OwNs on 9/24/2011, 4:05 pm; edited 3 times in total
Aria.OwNs
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[Touhou] Hina Kagiyama Empty Re: [Touhou] Hina Kagiyama

Post by jimsonji 9/4/2011, 9:32 pm

Aria I love THis character XD lol
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[Touhou] Hina Kagiyama Empty Re: [Touhou] Hina Kagiyama

Post by selphiroth 9/4/2011, 10:18 pm

Say yes but a bit dizzy now @_@
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