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ABC Bug/Glitch Report

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ABC Bug/Glitch Report - Page 2 Empty ABC Bug/Glitch Report

Post by thomasinow 9/21/2010, 7:15 pm

First topic message reminder :

Report your experience during gameplay about bug, glitch, or anything that you can see it's not working..
More appreciated if use screenshot or replay of the game.. so we can see clearly how's the bug..


Last edited by thomasinow on 9/22/2010, 7:08 am; edited 1 time in total
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ABC Bug/Glitch Report - Page 2 Empty it's not important bug...

Post by kreuz666 10/11/2010, 4:28 pm

it's not a important bug...
I played ABC on battle.net(server split :( so we played on 2:1)
just before the duel other team left the game, then our teammate was
teleported to duel zone...
we cannot teamkill -> the game is not over -> we left the game.
I think it's better display message like 'YOU WIN' when all other team has left the game...

thanks to read this... I'm not so well in English....

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Post by thomasinow 10/11/2010, 4:38 pm

@omegasui
hmm.. we will make reimu more weak..

@kreuz666
damn server split again.. we really apologize for that major bug.. since we never test it on bnet.. rather than using Garena (which is categorized as LAN)

about that duel.. okay..
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Post by Leaderofrouge 10/11/2010, 6:30 pm

Rather than ending the game, like the WOW Arena, we could have a rematch & player redistribution (switch) system so players that want to play aren't put off by leavers

Also, I think there's a bug with AI that they sometimes just idle at fountain until next duel. And there seems to be a timing issue when you first choose modes - if you pick tower rush the you immediately gets disabled to input commands i.e. you can't do -nd/-nm or anything else <.<
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Post by thomasinow 10/11/2010, 9:12 pm

yea maybe need some switch command for it..

btw.. about the bug.. we will try to check it again.. since i never experience that before..
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Post by OmegaSui 10/11/2010, 9:28 pm

Also, I think there's a bug with AI that they sometimes just idle at fountain until next duel. And there seems to be a timing issue when you first choose modes - if you pick tower rush the you immediately gets disabled to input commands i.e. you can't do -nd/-nm or anything else <.<
I think the trigger was only to make them attack all enemies until they reach the target point, which is the fountain. Unless other creeps or heroes are in their sight range, they'll be idle.

Actually i think you have to pick tower rush then you could -nm, i've never tried -nd so ....nvm

@Thomasinow : It's "Weaker" not "more weak"
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Post by thomasinow 10/11/2010, 11:59 pm

@both of you
don't worry about the AI.. on next version.. the AI will be more smart, and more strong that is..

@omegasui
sorry. i'm still not good enough on my english XD
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Post by Leaderofrouge 10/12/2010, 5:36 am

@ Omegasui
I don't mean the fountain in the middle of map, I mean the one in your base. They sometimes just stand there not moving even in tower rush mode when their tower is under attack, they will just stand there.

@ToM
Unfortunately yes your English is not very good :P

But that's ok, it gives us the opportunity to shine XD while you have all the credits with the map (so we get to go on the credits as well XD).

BTW, not sure if you have started changing the suggestions Omega & I in the "Description Improvement" thread yet, if not I am planning to compile all those information into a txt file for you, 'course now that I am reading the section I still find it rather messy. In the doc I will categorise them by heroes and items so hopefully it will make your job easier :P
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Post by thomasinow 10/12/2010, 7:31 am

@leaderofrouge
both of you got credits of course.. haha

nah no need.. i don't want to make you more busy with just description.. XD
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Post by Leaderofrouge 10/12/2010, 8:09 am

thomasinow wrote:
@ToM
Just wondering from the description, is Nanoha supposed to have Flash Impact as a skill after casting Flash Move?
well i think no need..
Then we should remove that part of the description; I don't it'd be a hard to skill to add and would be fun to have :P - just make it so that the next physical attack Nanoha makes, during Flash Move, becomes Flash Impact (instead of a normal attack). Obviously you make the final decision ^^
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Post by thomasinow 10/12/2010, 7:37 pm

k.. we will think about it..
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Post by Renhinanai 10/12/2010, 7:59 pm

Bug/glitch: everytime my friend host abc i will get dc before i could see the characters selection and my friend will remain inside the game...

btw what warcraft version is needed to play abc?

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Post by OmegaSui 10/12/2010, 8:18 pm

I do belive it's 1.23 or newer versions, since the map is light enough to be used in 1.23.

Surely that's not a bug nor a glitch, since i've been r@ping my friends via both LAN and GG(oh yeah, Reimu's ultimate farming skills pawns 'em all).

Are you sure you guys are playing with the same WC3 version? Cuz if it's 1.23 and 1.24 or 1.24b and 1.24e the dc will occur.
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Post by Renhinanai 10/12/2010, 8:21 pm

we are playing on 1.24e.. so we should switch back to 1.23?

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Post by Renhinanai 10/12/2010, 8:25 pm

oh i mean we are all using the same warcraft version. which is 1.24e on ggc, but i don't know why it keep dc when the game start..

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Post by thomasinow 10/12/2010, 8:35 pm

@Renhinanai
this is 4 or 5 times i got report of server split..

yes it's a bug.. and only happened on Battle Net.. if you play on LAN or Single Player it will not occur.. (Garena is categorized as LAN too)

we will fix it asap.
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Post by OmegaSui 10/12/2010, 8:51 pm

Are you sure you guys played in a Custom Map Room or something, cuz most of the rooms prevent you from play other maps than the one displayed in its name, like DotA room or ????? ORPG room and such...
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Post by Renhinanai 10/12/2010, 9:12 pm

yup im playing in a custom map room.. ughh i guess i will wait for v1.1

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Post by thomasinow 10/12/2010, 9:37 pm

sorry about this..
because while we testing the map (time to time for checking).. we never experience that server split..
(we test on garena so many times)
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Post by pkw.Felix 10/14/2010, 2:02 pm

1.24b would be the most stable to run ABC really.

though it won't really happen in 1.24e for 1.1 [upcoming] already. o.o"

~pkw
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Post by Leaderofrouge 10/14/2010, 3:20 pm

What's reason behind why newer versions could case server split <.<
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Post by pkw.Felix 10/14/2010, 3:51 pm

well, im only saying that it could be having less problems though.

And btw, AI in new version is very smart.
Knows how to use pot, tele, will retreat if tower got hit.
And they will attack very vigorously in tower rush ._.
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Post by OmegaSui 10/14/2010, 10:51 pm

They won't just rush towards tower like idiots any more huh?

...do they know how to gank ?

Actually there is no difference between b and e version when it comes to LAN or GG. Might be something wrong with their IC.
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Post by Leaderofrouge 10/15/2010, 5:08 am

So AI don't randomly use skills any more XD

Sometimes I see them use ulti on like 2 creeps XD
Other times, like Shana, I have never seen them use ulti at all <.<
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Post by OmegaSui 10/15/2010, 6:15 am

I think Shana will only use ultimate when her HP goes below a certain % of max HP.
Maybe you finished her too fast :D
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Post by thomasinow 10/15/2010, 7:47 am

well like pkw said..
since pkw already tried map 1.1 (of course map that still not even finish, it's just testing of avenger)

yes they will gank up to attack your tower.. and some AI that already attack.. they will still attack your tower rather than backup their own tower, and for AI that near base.. it will backup the base..

and now the AI will hunt players rather than creeping..

for some yea.. still like that i think..
for shana we will try to change the system..
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