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[Character Information] Kurosaki Ichigo - "Bleach"

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[Character Information] Kurosaki Ichigo - "Bleach" Empty [Character Information] Kurosaki Ichigo - "Bleach"

Post by Bubbie 10/6/2010, 4:45 am

HERO NAME: Kurosaki Ichigo
TITLE: Former of Xcution
SOURCE: Bleach
[Character Information] Kurosaki Ichigo - "Bleach" 73870543
BACKGROUND STORY:
Kurosaki Ichigo is a highly achieving student who was motivated by the fact that he used to be a target for bully and belittled by teachers due to his hair color. He has been borned with the ability to see spirits, in with which he uses to help protect weak and gentle spirits. In order to protect his family from an enraged hollow attack, he reluctantly received the power of 'shinigami' from Rukia, a genuine shinigami, granting him the capability to battle with hollows.

ATTRIBUTE:
*Information required*

ABILITIES:
Default Skill - Shunpo
Information:
One of the fundamental Shinigami combat skills which related to how fast one can move between a given distance by effectively utilizing one's reiatsu. To the untrained eyes, it looks like teleportation.
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Ability Type: Active, Point Target
Ability Effect: Pseudo-Blink
Cast Time: Instant
Cast Range: 1200
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Effect:
Ichigo uses Shunpo to quickly move to a targeted location within 1000 AoE.
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Cooldown: 10 seconds

1st Skill - Getsuga Tensho/Kuroi Getsuga Tensho
Information:
Ichigo focuses his reiatsu onto Zangetsu and releases a destructive spiritual wave from his Zanpakuto.
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Ability Type: Active, Point Target
Ability Effect: Area Damage
Cast Time: Instant
Cast Range: 900
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Effect:
Deals 400/650/900/1150/1400 damage in a straight line; deals 200/300/400/500/600 extra damage when performed in Bankai: Tensa Zangatsu.
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Cooldown: 20 seconds

2nd Skill - Reiatsu Overflow
Information:
Instead of using Zangetsu to direct the reiatsu's fow, Ichigo channels the spiritual energy within him and when it reaches his threshold, he allows the energy to burst outwards from within his body. The outflow of energy is so great that it is able to damage and temporarily affects surrounding enemies' combat capabilities.
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Ability Type: Active, No Target
Ability Effect: Area Damage, Debuff
Cast Time: Instant
Cast Range: -
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Effect:
Ichigo let loose an explosion of reiatsu outflow from within him, dealing 150/300/450/600/750 damage in 400 AoE. Affected units are also slowed by 45% for 3 seconds.
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Cooldown: 18 seconds

3rd Skill - Bankai: Tensa Zangetsu
Information:
Ichigo unleashes his Bankai form, which greatly enhances his combat capacity, by suppressing his natural reiatsu outflow to be contained within his body. This in turn makes Ichigo's combat capabilities more efficient because his reiatsu is only expended when he makes a move.
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Ability Type: Active, No Target
Ability Effect: Transform, Upgrade
Cast Time: Instant
Cast Range: -
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Effect:
Ichigo goes into Bankai form for 10/15/20/25/30 seconds, reducing him BAT from 1.75 to 0.8. Additionally, enhances Getsuga Tensho into Kuroi Getsuga Tensho and allows Ichigo to enter Vizard Mode.
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Cooldown: 30/35/40/45/50 seconds

Ultimate - Vizard Mode
Information:
Ichigo activates Vizard Mode, as indicated by his hollow mask, that allows him to tap into his hollow powers to further enhance his combat capacity.
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Ability Type: Active, No Target
Ability Effect: Buff
Cast Time: Instant
Cast Range: -
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Effect:
Grants Ichigo 50%/100%/150% bonus AS and 20%/40%/60% bonus MS. Additionally, Ichigo gains a 60% 1.5/2/2.5 critical strike. Requires Bankai to activate and last until Bankai worns out.
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Cooldown: 120 seconds


Last edited by Uoyalz on 7/5/2013, 9:28 pm; edited 8 times in total (Reason for editing : 1.1)
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Post by nomanright 10/16/2010, 3:52 pm

well, since i figured that it isn't much of a walkthrough if there's no help on how to use the character, i'll just continue on for them.

i'll start with this one then o-o
tips
For ichigo:
-never go for anything other than health orb first(this applies to all characters, not only ichigo), ichigo's hp is so weak that afew skills might already take you down. though if you want to risk, get axe first, sword is powerful but it'll be too long before you get a hold of it.

-ichigo's first skill "Getsuga Tensho" can be fired 2 times if you know how, first use it before using "Bankai: Tensa Zangetsu", then use it again after you use "Bankai: Tensa Zangetsu". that way you'll get more damage. But warning "Reiatsu Overflow" don't have that, so you can only use it once no matter what o-o

-always use "Shunpo" when you're chasing the enemy, or running, it's casting range is far so you don't have to worry, you can get out of most situation easily if you know how.

-never use ichigo to fight in places with lots of people. Starting you'll be able to win quite easily since ichigo's first 2 skill with "Shunpo" makes it easy for hit and run. But in later games because of "Hollow Mask", you might want to give up on that idea. The blink strike makes him very VERY hard to control.

-never use "Bankai: Tensa Zangetsu" before you face an enemy, part of the reason being the 2 "Getsuga Tensho". but another part being ichigo's ulti "Hollow Mask" can only be activated when bankai is active. There is also a slight reason that ichigo's true fighting power is in it's bankai. Increased attack speed with movement speed and "Shunpo" you can own about anyone if you play it carefully.

-try NOT to use bankai for creeping as much as possible, the getsuga will be more than enough to do that. reiatsu overflow can do the job too, but at later lvl because it's weaker damage.

-bankai is actually the "so-called" ulti of ichigo, hollow mask and black getsuga are just gifts that follows with the ulti. So thinking about it that way, you have a ulti on earliest lvl 1 of the game, pretty good huh? but that ulti is usless if there isn't a getsuga, so don't try it...

- this is my item combo which i normally use for ichigo, there is no fixed set to use for ichigo (this applies to all characters). 1)Shiny gem, 2)Magical necklance, 3)Gloves of maddness, 4)Pegaus boots, 5)Star dragon sword, 6)*up to situation*. It provides me enough power to live through most situation while dealing the best possible damage, but as you might have thought, it is less defensive so i'll suffer if the match gets drawn out.

- last but not least, this might be a common thing but i still got to warn you. NEVER NEVER allow a range unit to kite you, even if it seems impossible, but some range units have powerful melee skills (Louise is an example) they'll try to move in shoot move back and shoot, they lure you in and BOOM! GG... Oh and avoid miku till you're quite sure she doesn't have her ulti, if you don't know what i mean, go face her now!

Now to end with "This tips is made by me, so it embodies whatever problems i found while playing as ichigo (including anything dumb i did). But this doesn't mean this is the only way ichigo should act, you can go and try out your own move and get your own ways of winning. Bye"
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Post by OmegaSui 3/3/2011, 1:30 pm

Updated to 1.1 version.
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Post by IloveTsundere 6/23/2011, 3:20 am

gonna write something here so it doesn't die out lol. Well, if your even remotely good at hero arenas, dont start out with a hp orb on ichigo. His shunpo has a good mobility rate, so farm with bankai and getsuuga tenshou, using shunpou early game to get in some good kills with black getsuuga. What i usually do is first get gae bolg, for the dam bonus + the corruption aura, which makes his ulti at level 1 very strong. After that you can get an hp orb to keep up with hp stackers or get boots, THEN hp aura. your fourth item should be sakabato, seeing how the stun and damage boost is always nice, grab a pair of Xgloves for ur 5th, then a open slot for garlic or interchangable with tauras fire/ frozen sword. And seeing how ichigo can kill aizen in one run both revives with his ultimate, be sure to swap out your hp orb for hogyoku, seeing how by now you should be able to slap out 2k hp every hit and instantly decimate someones health.
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Post by nomanright 6/23/2011, 7:10 pm

lol good tips and all but it's might be only for good players, since counting on shunpo early game also means if you get hit by any 2 skills in early game, you can as well say gg cause it'll be your death, not impossible but that'll make it a solo player(with no teamwork, not saving anyone when they die and just ks the hell out of your allies), and a good target for nanoha/grimmjow/shiki's fast movement/blink skills. the item combo for mid- late game is good though.

another thing, aizen have a skill that turns his skill to half hp no matter how low his hp is(dk if that's a bug or not), not to mention the long pause skill he uses(the blood spatter around him, while he chops you skill, that last 1-2 seconds) that'll waste your ulti, unless you're seriously lucky to keep stunning him every few hits, i doubt you can even kill it once with that combo unless you're lvl 30 with at least pumped 5 atkspd/hp tomes.
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Post by IloveTsundere 6/24/2011, 3:50 am

believe it or not, it works. Also, count on the really strong black getsuuga early game to help out teammates, and ur melee factor goes up alot with the bankai
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Post by nomanright 6/24/2011, 11:05 am

yep i do know those, but when you're counting feeding/ playing against other good players, you'll know this is like betting your life over theirs when you try saving your allies. and early game melee is mostly for last hit, since the damage and atk spd isn't really that great yet, even ichigo is pretty much better than the average, so i doubt you'll try to melee people even with bankai

(another note is bankai's early game duration, the long cd coped up with the short bankai makes everything a mess for him if not timed well)
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Post by Uoyalz 5/1/2013, 4:15 pm

Updated to 1.4.1 version
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