URGENT PROBLEM
3 posters
Anime Battle Characters :: Announcement and Site Related :: ABC Special Trash Bin :: Map Feedback & Suggest Center
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URGENT PROBLEM
This deserves its own topic.
I don't know if this was intentional, but the movement speed in 1.2 was NERFED for every single character.
For example,Yuuji, in 1.1, moved at 275, and now is at 200.
Basically, in 1.2, u can buy air treks, and still be slower than an itemless counterpart of your hero in 1.1
If this is a bug, please fix.
If not, please revert back to old movement speed. The game feels too slow paced and makes mobility character outclass every other characters.
We can deal with the restart wc for d/c and what not and try to avoid fatal errors, but if the gameplay itself is ridiculously slow, theres nothing we can do about it.
I don't know if this was intentional, but the movement speed in 1.2 was NERFED for every single character.
For example,Yuuji, in 1.1, moved at 275, and now is at 200.
Basically, in 1.2, u can buy air treks, and still be slower than an itemless counterpart of your hero in 1.1
If this is a bug, please fix.
If not, please revert back to old movement speed. The game feels too slow paced and makes mobility character outclass every other characters.
We can deal with the restart wc for d/c and what not and try to avoid fatal errors, but if the gameplay itself is ridiculously slow, theres nothing we can do about it.
IloveTsundere- Supporter
- Posts : 409
Join date : 2011-02-22
Country : United States
Re: URGENT PROBLEM
thomasinow wrote:
for movement speed,
yes i make them slow, but eventually they will fastened each level increase.
Each level increase movement speed by 2, so final level will be +60 movement
for imbalanced stuff, i will try rebalance it later at 1.2b
version 1.2b will be coming about 2 weeks from now, since we also need to wait for more bug reports.
pkw.Felix- Admin: Technical Support
- Posts : 284
Join date : 2010-08-29
Country : Malaysia
Interests : Animating
Re: URGENT PROBLEM
Are you sure Tom didn't just forgot to alter that part or giving Agility the bonus MS in game constant?
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