[Gameplay] Magic resistance
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Deckai
OmegaSui
thomasinow
archimage
8 posters
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[Gameplay] Magic resistance
I think that basic spell damage reduction should be removed
now in the mid-end of games almost
physical attack hero are favorable
and almost items are used to attack or defence.
since this game's Visual effects are powerful
the major damage output should be spell in this game
so I think remove basic spell damage reduction or
adding some items for increaseing spell damage.
in fact,I have more detail to say but my English is poor.
it's a pity......
now in the mid-end of games almost
physical attack hero are favorable
and almost items are used to attack or defence.
since this game's Visual effects are powerful
the major damage output should be spell in this game
so I think remove basic spell damage reduction or
adding some items for increaseing spell damage.
in fact,I have more detail to say but my English is poor.
it's a pity......
archimage- Noob Member
- Posts : 11
Join date : 2010-11-08
Country : TAIWAN
Re: [Gameplay] Magic resistance
about your post on wrong section. i already delete it..
alright we will try to do something about this.. thanks for the report..
alright we will try to do something about this.. thanks for the report..
Re: [Gameplay] Magic resistance
sorry
in 1.1 there is no fixed item about this I see
is there any fixed item about this?
in 1.1 there is no fixed item about this I see
is there any fixed item about this?
archimage- Noob Member
- Posts : 11
Join date : 2010-11-08
Country : TAIWAN
Re: [Gameplay] Magic resistance
======================================================================================================================
======================================================================================================================
for the detail of all the skill ^^
------------------(CURRENT SPELL DAMAGE DETAILS)-----------------------------
(as far as I know Chaos Uknown which is deals pure damage)
(Maximal reduction for Uknown type damage is half)
(Normal type damage reduced greatly)
======================================================================================================================
======================================================================================================================
Akiha
=> Tori wa otosu (Chaos,Uknown)
=> Tsuki wo Ugatsu (Chaos,Uknown)
=> Shishi wo Kogasu Ignition damage (Chaos,Uknown) Burn damage (Spells,Normal)
=> Kakuyaku Momiji (Chaos,Uknown)
=> Sekishuu Origami Initial target damage (Chaos,Uknown) Burn damage (Spells,Normal)
Black Star
=> Madness (none)
=> Star Chain (Spells,Uknown)
=> Darklimb (none)
=> Black Star Big Wave (Chaos,Uknown)
=> Gumero (Chaos,Uknown)
=> Infinity (Chaos,Uknown)
Grimmjow
=> Hiero (none)
=> Rush (Hero,Uknown)
=> Sonido (none)
=> Granray Cero (Spells,Normal)
=> Pantera (none)
=> Desgaron (Chaos,Uknown)
Haruhi
=> Boredom (none)
=> Vanishing Pressence (Spells,Uknown)
=> Time Loop (none)
=> Sailor Form (none)
=> Arcane Field (none)
Ichigo
=> Shunpo (none)
=> Getsuga Tenshou (normal & kuroi)(Chaos,Uknown)
=> Reiatsu Overflow (Spells,Normal)
=> Bankai (none)
=> Hollow Mask (none)
Avenger
=> Ferocity (Chaos,Uknown)
=> Verg Avesta (Chaos,Uknown)
=> Spirit of Pure Evil (none)
=> Tawrich & Zarich (none)
=> False Reality of the Temp Loop(none)
Kanade
=> Hand Sonic (none)
=> Howling (Chaos,Uknown)
=> Delay (none)
=> Distortion (none)
=> Harmonic (none)
Konata
=> Otaku Knowledge (none)
=> Copycat (none)
=> RAM Transmute (Spells,Normal) Danmaku(Spells,Uknown) Gugnir(Spells,Uknown) Frozen Link(Spells,Normal)
=> Otaku Beam (Spells,Uknown)
=> UOW Impact & DPS (Spells,Normal)
Louise
=> Zero (Spells,Normal)
=> Fireball (Spells,Uknown)
=> Explosion (Spells,Uknown)
=> Dispell Damage Bonus & Hit (Chaos,Uknown)
=> Void (Chaos,Uknown)
Black Rock Shooter
=> Blue Framed Eye (none)
=> Rapid Fire (Spells,Normal)
=> Block (none)
=> Chain Action (Spells,Uknown)
=> Black Rock Cannon (Spells,Uknown)
Miku
=> Leek (Chaos,Normal)
=> Mahou Negi (Spells,Normal)
=> Resonance (none)
=> Disonance (Spells,Normal)
=> Beats of Music (Spells,Normal)
Nanoha
=> Flash Move (none)
=> Axel Shooter (Chaos,Uknown)
=> Protection (none)
=> Divine Buster (Spells,Uknown)
=> Starlight Breaker (Spells,Uknown)
Reimu
=> Limit Call (none)
=> Concealed Orbs of Light (Chaos,Uknown)
=> Divine Spirit (Chaos,Uknown)
=> Piercing Amulets (Chaos,Uknown)
=> Fantasy Heaven (Spells,Normal)
Shana
=> Release/Unrelease Wing (none)
=> Fire Release (Chaos,Uknown)
=> Blazing Strike (Spells,Uknown) Burn damage (Spells,Normal)
=> Fuzetsu (none)
=> Tenpa Jyousai (Chaos,Uknown) Burn damage (Spells,Normal)
Shiki
=> Assasinate (Chaos,Uknown)
=> Seisou Rookusagi (Chaos,Uknown)
=> Seisaya Hachitensou (Chaos,Uknown)
=> Sensou Suigetsu (Hero,Uknown)
=> Sensa Meigokushamon (Chaos,Uknown)
=> Kyokushi Nanaya (Chaos,Uknown)
T.K
=> Head Spin (Chaos,Uknown)
=> I.. Kiss.. You.. (Chaos,Uknown)
=> Dancing in the Shadow (none)
=> Precision (Chaos,Normal)
=> Knockin 'on Heavens Door (Chaos,Uknown)
Yuuji
=> Reiji Maigo (none)
=> Energy Slash (Chaos,Uknown)
=> Blutsauger (Hero,Uknown)
=> Sonzai no Chikara (none)
=> Silver Fireball (Chaos,Uknown)
Alastor (Spells,Normal)
======================================================================================================================
for the detail of all the skill ^^
------------------(CURRENT SPELL DAMAGE DETAILS)-----------------------------
(as far as I know Chaos Uknown which is deals pure damage)
(Maximal reduction for Uknown type damage is half)
(Normal type damage reduced greatly)
======================================================================================================================
======================================================================================================================
Akiha
=> Tori wa otosu (Chaos,Uknown)
=> Tsuki wo Ugatsu (Chaos,Uknown)
=> Shishi wo Kogasu Ignition damage (Chaos,Uknown) Burn damage (Spells,Normal)
=> Kakuyaku Momiji (Chaos,Uknown)
=> Sekishuu Origami Initial target damage (Chaos,Uknown) Burn damage (Spells,Normal)
Black Star
=> Madness (none)
=> Star Chain (Spells,Uknown)
=> Darklimb (none)
=> Black Star Big Wave (Chaos,Uknown)
=> Gumero (Chaos,Uknown)
=> Infinity (Chaos,Uknown)
Grimmjow
=> Hiero (none)
=> Rush (Hero,Uknown)
=> Sonido (none)
=> Granray Cero (Spells,Normal)
=> Pantera (none)
=> Desgaron (Chaos,Uknown)
Haruhi
=> Boredom (none)
=> Vanishing Pressence (Spells,Uknown)
=> Time Loop (none)
=> Sailor Form (none)
=> Arcane Field (none)
Ichigo
=> Shunpo (none)
=> Getsuga Tenshou (normal & kuroi)(Chaos,Uknown)
=> Reiatsu Overflow (Spells,Normal)
=> Bankai (none)
=> Hollow Mask (none)
Avenger
=> Ferocity (Chaos,Uknown)
=> Verg Avesta (Chaos,Uknown)
=> Spirit of Pure Evil (none)
=> Tawrich & Zarich (none)
=> False Reality of the Temp Loop(none)
Kanade
=> Hand Sonic (none)
=> Howling (Chaos,Uknown)
=> Delay (none)
=> Distortion (none)
=> Harmonic (none)
Konata
=> Otaku Knowledge (none)
=> Copycat (none)
=> RAM Transmute (Spells,Normal) Danmaku(Spells,Uknown) Gugnir(Spells,Uknown) Frozen Link(Spells,Normal)
=> Otaku Beam (Spells,Uknown)
=> UOW Impact & DPS (Spells,Normal)
Louise
=> Zero (Spells,Normal)
=> Fireball (Spells,Uknown)
=> Explosion (Spells,Uknown)
=> Dispell Damage Bonus & Hit (Chaos,Uknown)
=> Void (Chaos,Uknown)
Black Rock Shooter
=> Blue Framed Eye (none)
=> Rapid Fire (Spells,Normal)
=> Block (none)
=> Chain Action (Spells,Uknown)
=> Black Rock Cannon (Spells,Uknown)
Miku
=> Leek (Chaos,Normal)
=> Mahou Negi (Spells,Normal)
=> Resonance (none)
=> Disonance (Spells,Normal)
=> Beats of Music (Spells,Normal)
Nanoha
=> Flash Move (none)
=> Axel Shooter (Chaos,Uknown)
=> Protection (none)
=> Divine Buster (Spells,Uknown)
=> Starlight Breaker (Spells,Uknown)
Reimu
=> Limit Call (none)
=> Concealed Orbs of Light (Chaos,Uknown)
=> Divine Spirit (Chaos,Uknown)
=> Piercing Amulets (Chaos,Uknown)
=> Fantasy Heaven (Spells,Normal)
Shana
=> Release/Unrelease Wing (none)
=> Fire Release (Chaos,Uknown)
=> Blazing Strike (Spells,Uknown) Burn damage (Spells,Normal)
=> Fuzetsu (none)
=> Tenpa Jyousai (Chaos,Uknown) Burn damage (Spells,Normal)
Shiki
=> Assasinate (Chaos,Uknown)
=> Seisou Rookusagi (Chaos,Uknown)
=> Seisaya Hachitensou (Chaos,Uknown)
=> Sensou Suigetsu (Hero,Uknown)
=> Sensa Meigokushamon (Chaos,Uknown)
=> Kyokushi Nanaya (Chaos,Uknown)
T.K
=> Head Spin (Chaos,Uknown)
=> I.. Kiss.. You.. (Chaos,Uknown)
=> Dancing in the Shadow (none)
=> Precision (Chaos,Normal)
=> Knockin 'on Heavens Door (Chaos,Uknown)
Yuuji
=> Reiji Maigo (none)
=> Energy Slash (Chaos,Uknown)
=> Blutsauger (Hero,Uknown)
=> Sonzai no Chikara (none)
=> Silver Fireball (Chaos,Uknown)
Alastor (Spells,Normal)
Deckai- Respected: CG Artist
- Posts : 69
Join date : 2010-09-02
Country : Indonesia
Re: [Gameplay] Magic resistance
thank you for giving all skill damage detail
I am surprised that many skill are chaos or normal type
I am surprised that many skill are chaos or normal type
archimage- Noob Member
- Posts : 11
Join date : 2010-11-08
Country : TAIWAN
Re: [Gameplay] Magic resistance
yes
the skill real damage to hero should be same with the words
the spell and normal type skills real damage to hero
are less than written damage
the skill real damage to hero should be same with the words
the spell and normal type skills real damage to hero
are less than written damage
archimage- Noob Member
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Join date : 2010-11-08
Country : TAIWAN
Re: [Gameplay] Magic resistance
But even with the reduction I still find myself getting pretty beat up (Miku) by that insane att speed and bashing from sakabato (not to mention her disabling combo)
Genflare- Moderator: Animator
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Re: [Gameplay] Magic resistance
Sry I'm not sure what it means but I took at that the chars have basic magic resistance, in which case I think you should heighten the hp because of the above reasons. Hope you can explain what is going on if I still don't get it sry
Genflare- Moderator: Animator
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Re: [Gameplay] Magic resistance
What do you mean? What are you talking about ?
Magic resistance has nothing to do with disable effect, just the damage.
Magic resistance has nothing to do with disable effect, just the damage.
Re: [Gameplay] Magic resistance
I know but Miku's disable efects comes with damage, and currently other chars (Nanoha) have quite some heavy dmg as it is
Genflare- Moderator: Animator
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Re: [Gameplay] Magic resistance
Firstly
Secondly
Irrelevant. You get beat up by atk speed -> Physical, while we're talking about magic damage.But even with the reduction I still find myself getting pretty beat up (Miku) by that insane att speed and bashing from sakabato (not to mention her disabling combo)
Secondly
Why do heroes with basic magic resistance (25 or 50% whatever , Blizzard ; 10% - Izumi) need to have their HP heightened ? HP Balls? Actually, you made no sense in your post.I took at that the chars have basic magic resistance, in which case I think you should heighten the hp because of the above reasons
Confusion is really confusing. Yes the skill has damage, your point ? Other heroes have heavy damage, cuz they're nuker , your point? I still don't get what you're trying to say, or how this is related to the main topic.I know but Miku's disable efects comes with damage, and currently other chars (Nanoha) have quite some heavy dmg as it is
Re: [Gameplay] Magic resistance
im going to throw this out here. many characters that are spell based usually can successfully battle late game, and not to mention the fact that their early game skills are incredibly powerful. IMO nerfing spell reduction would be a hilarious waste of time. HOWEVER, im totally up for the idea that buffs spells... you know.. something like a stronger alastor? or maybe secret shop has special individual spell upgrades? Cuz than that would benefit all the characters not just a few. Srry if its off topic a lil... stream of consciousness
IloveTsundere- Supporter
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Re: [Gameplay] Magic resistance
Louise won't be happy with those buffs. NOT HAPPY!
Spell upgrade? Ultimate or specific identical skills, ok.
Spell upgrade? Ultimate or specific identical skills, ok.
Re: [Gameplay] Magic resistance
meh i would say it would depends on the character... or maybe you can buy multiple different spell upgrades for your hero. For Example: shiki can get "Mystic Eyes of Death Perception" increasing his sensou suigetsu (if thats wat its called) by giving it a chance to do additional damage or watever. Or shana can get "Empatsu No Shakugan" which can iunno release flames wen she swaps forms or maybe lower alastor cast time?
IloveTsundere- Supporter
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Re: [Gameplay] Magic resistance
Lol I'm getting confused big time, ok ok, archimage asked to get rid of the basic magic resistance from the characters, in which case we would need something to balance that out, that's what I meant @.@
Genflare- Moderator: Animator
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Re: [Gameplay] Magic resistance
Your first post is about physical fking you up.
Your second post is about how heroes have paper HP and you want to boost it.
Your 3rd post is actually meaningless. At late game physical damage dealing b*tches have insane atk speed or damage that auto attack can kill.
Removing basic magic resistance from heroes (NOT CHARACTERS) and related discussions are pointless, as most of the powerful skills in the map are Chaos attack type with Uknown damage , which totally neglect resistance.
Your second post is about how heroes have paper HP and you want to boost it.
Your 3rd post is actually meaningless. At late game physical damage dealing b*tches have insane atk speed or damage that auto attack can kill.
Removing basic magic resistance from heroes (NOT CHARACTERS) and related discussions are pointless, as most of the powerful skills in the map are Chaos attack type with Uknown damage , which totally neglect resistance.
Re: [Gameplay] Magic resistance
Ah ok ok I'm srsly mind fucked. I'm gonna stop commenting here seeing I don't get it lol
Genflare- Moderator: Animator
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Re: [Gameplay] Magic resistance
there's no way shana is getting "Empatsu No Shakugan" since that's her title not a skill nor a items (and the correct name is "Enpatsu Shakugan no Uchite"). though maybe getting a "Nietono no Shana" that still reasonable.IloveTsundere wrote:meh i would say it would depends on the character... or maybe you can buy multiple different spell upgrades for your hero. For Example: shiki can get "Mystic Eyes of Death Perception" increasing his sensou suigetsu (if thats wat its called) by giving it a chance to do additional damage or watever. Or shana can get "Empatsu No Shakugan" which can iunno release flames wen she swaps forms or maybe lower alastor cast time?
Deckai wrote:Shana
=> Release/Unrelease Wing (none)
=> Fire Release (Chaos,Uknown)
=> Blazing Strike (Spells,Uknown) Burn damage (Spells,Normal)
=> Fuzetsu (none)
=> Tenpa Jyousai (Chaos,Uknown) Burn damage (Spells,Normal)
is both type of blazing strike (flying and walking) the same damage type? (spells,unknown)?
nomanright- Respected: Better than Nothing
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Re: [Gameplay] Magic resistance
Uknown, not Unknown.
"Nietono no Shana" , is that the name of her sword? I think i've heard this name from a PSP game.
"Nietono no Shana" , is that the name of her sword? I think i've heard this name from a PSP game.
Re: [Gameplay] Magic resistance
it is Unknown lol xD. And yea nietono no shana is the swords name.
IloveTsundere- Supporter
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Re: [Gameplay] Magic resistance
Uknown is the variable's name. Or so i thought, my friend said so, i saw so, Deckai said so...oh shjt.
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