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ABC v1.4.1 Progress and Upcoming Update News

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ABC v1.4.1 Progress and Upcoming Update News - Page 5 Empty ABC v1.4.1 Progress and Upcoming Update News

Post by thomasinow 8/27/2012, 4:43 pm

First topic message reminder :

yo guys,

I will start give informations the next upcoming ABC version on this topic thread, feel free to ask or giving suggestion to our working list.
And before we start, we going inform that ABC will start releasing the 1.4 with more number now [1.4.1].
Because we going start putting a small changes for every version from now, so we can track down easily the bugs and things inside without getting a new bug. And ofc for fast interval fixing the bugs too.


To do Stuff: (list in here might be canceled or changed due of some reason, this is basically stuff list that might coming up on future update)

- Adding 2 new character, Renji Abarai and Ulquiorra Schiffer from Bleach into map, screenshot about them and their skills will come in near future.
Ulquiorra Schiffer the Third Espada (click to see his more detailed informations)
PS: this is still work in progress, so skillset that mentioned here might changed or updated on future.
Spoiler:
- Fixing all engrish on tooltips into better English. Also fix the layout for some skills.
- Adding some skill icons to Alice, Reisen, and Shaoran.
- Rebalancing all characters spell.
- Haruhi skillset remake.
- Kanade skillset remake.
- Yuuji skillset remake.
- Shiki character model remake with new animations set.
(Credits goes to EbonyStallion and me for model; dm251, EbonyStallion, and pkw for animations; pkw for ribbon)
- Avenger character model animations remake with new animations set.
(Credit goes to Genflare for animating)
- Kanade character model remake and replacing new animations for Hand Sonic version 5.
(Credit goes to pkw for animating Hand Sonic version 5 animations set)
- Nanoha Axel Shooter adding sound when skill used, depend on Nanoha current HP, she will release a different voice.
- Nanoha Divine Buster sound replacing to loli version.
- Replacing sound of pudge's "KILL!!" sound to Crusis Fatal Fake "DOWN!!" sound when kill.
(Credit goes to onimura for the sound author)
- Fixing all current bugs that listed on forum.
- Terrain remake, make more smaller (again).
- Fixing all lags that happens ingame that causes from Dummies and Leaks.


will be updated if something coming up.


Last edited by thomasinow on 11/18/2012, 12:48 pm; edited 23 times in total
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ABC v1.4.1 Progress and Upcoming Update News - Page 5 Empty Re: ABC v1.4.1 Progress and Upcoming Update News

Post by The10th-X 10/23/2012, 6:31 am

ALO asuna doesen't have blue hair? O_o
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Post by ShuYuuki16 10/23/2012, 12:13 pm

The10th-X wrote:if you went by this logic, stuff like Deathnote, Shakugan no shana, Zero no tsukaima, Black rock shooter and Steins; Gate would be mainstream, but they aren't they're just one of the more popular small length Anime

Yes. Those series are popular but they're not as popular as Death Note and Shakugan no Shana. I can't really say that Zero no Tsukaima, Black Rock Shooter and Steins;Gate are mainstream because I don't really see them or hear people talking about. Wait, yes I hear people talking about them but most of those people are "otaku" or people that really knows a lot about Anime unlike Death Note and Shakugan no Shana that even non otaku knows. The same applies to SAO because there are many people know or watching it. Some of them are not really otaku. Just know the big three or something.
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Post by Tenno Shirayuki 10/24/2012, 8:58 pm

The10th-X wrote:ALO asuna doesen't have blue hair? O_o

Nah, that's SAO Asuna in ALO.
Dunno about anime since it seems that it will end with ALO but later, Asuna will make a character for ALO.
http://25.media.tumblr.com/tumblr_mbjs43u4Hr1qe96cyo1_1280.png
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Post by The10th-X 10/24/2012, 10:08 pm

Ah well i've read the novel and she doesn't it's still orange (well im in the GGO arc now)
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Post by Tenno Shirayuki 10/24/2012, 11:17 pm

In volume 6, there is an illustration that shows Asuna ALO character.
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Post by Jun 11/2/2012, 7:22 pm

I'm waiting :O
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Post by thomasinow 11/5/2012, 9:40 am

ok guys, after engrish fixed. here goes the changelog so far we made to 1.4.1

Full Changelog 1.4.1:

Main Updates:
- Added new character, Fate Testarossa from Mahou Shoujo Lyrical Nanoha.
- Added new selection unit for character and building.
- Added new point target effect.
- Added new health bar interface.
- Implemented an easy global access shopping system, you can now either click directly on the shop's model or press Escape button at any location on the map to open the shop. Bought items are automatically stored inside Circle of Power if the buyer is not within shopping range.
- Items in the shop are now shown on a picking table like how Character Picking System works. Due to which, items' restock time is now instant.
- Replaced sound of pudge's "KILL!!" sound to Crusis Fatal Fake "DOWN!!" sound when kill.
- Added new command [-hero (hero's nickname)] to summon that character (Single Player only).
- Added new command [-herolist] to see every hero's nickname (Single Player only).
- If –ar is used, the random button will be shown as selected character.
- If -pa is used, player 1 cannot use -random command until AI picking phase is finished.
- Fixed -random related bugs.
- Added a much better dead visual effect.
- Added a much better level up visual effect.
- Terrain is now smaller and some unequal grounds removed.
- Removed 4 creep camps as the playable area is now smaller.
- Gold loss on dead now only applies to units on a killing streak.
- Suicide reduces respawning time by half and does not reduce gold.
- Trees at main playing ground are now moved to corners.
- Removed the fountain at the center of the duel arena.
- Removed weather at the main playing ground. Greatly reducing lag problem.
- The game is no longer totally paused when winning condition reached.
- Floating skill's name when a skill is cast now can only be seen by its caster.
- Damage counter can only be seen by the damage source and the damaged unit.
- 1000+ damage counter (red) can only be seen by the damaging unit and the damaged unit.
- Combo damage counter (yellow) now counts damage from summoned units under combo-ing hero's command too.
- Fog of war's density is reduced.
- Vector Plate's AoE and triggering AoE is now matched.
- Camera is now smoother.
- Units revived during the duel will be paused.
- Unknown Crate's name is corrected and fixed their respawn position.
- All Critical Strike deals damage before reduction.
- Damage blocking abilities are now able to reduce damage that is higher than user's max HP.
- AI’s bonus experience and gold gain is reduced.
- AI’s starting gold is reduced.


Character Updates:
Akiha
- Kakuya ku Momiji's learning level requirement is now corrected (Skips 3 levels) and has a new visual effect.
- Kakuya ku Momiji's AS and MS increment is now 100% instead of maximum.

Alice
- Doll Creation's created dolls will be now automatically teleported along with Alice when she is 1400 range or more away and their movement type is now changed to Foot.
- Doll's Creation's created dolls now receive 10 HP increment each time Alice levels up and the bonding strings can now only be seen by Alice.
- Seeker Wire reworked, Instead of sacrificing dolls to deal damage on a straight line, now it uses all the available created dolls as sources to shoot lasers at the targeted location. (Does not sacrifice used dolls)
- Each laser deals 35/70/105/140/175 damage, has 1300 range and 200 AoE.
- Konata's Copy Cat when used to steal Seeker Wire will use 7 dolls at all time.
- Artful Sacrifice no longer has knockback effect.
- Added some skill icons to Alice.

Blackstar
- Madness has a new visual effect.

Mato Kuroi - Black Rock Shooter
- Defenser Mode's floating text when successfully triggered can now only be seen by BRS and the unit that triggered the effect.
- Black Rock "Laser" Cannon has a new visual effect.

Haruhi
- Vanishing Pressence has a new icon.
- Vanishing Pressence's drag speed is reduced and affected units are now turned into Ethereal Form

Kanade
- Howling has a new visual effect.
- Harmonic's clone creating is now faster.

Sasaki Kojiro - Assassin
- Dash Slash has a new visual effect.
- Tsubame Gaeshi has a new visual effect.

Konata
- Konata now has 100 MP with maximum regeneration in order to use mana consuming skills that she copied.
- Copycat's copied version of Fire Ball (Louise's) no longer trigger Zero's effect. Also copied version of Vespa (Gintoki's) is now provided with its sub ability Stop Vespa.
- Otaku Beam revamped, now deals 400/700/1000/1300/1600 damage and slows affected units' AS and MS by 25% for 6s.

Sakura
- The Hope's casting time is removed.
- The Hope has a new visual effect.
- The Hope now grants allied units 99% magic resistance.

Nanoha
- Flash Move's visual effect during death animation is now fixed.
- Nanoha Axel Shooter added sound when skill used, depend on Nanoha current HP, she will release a different voice.
- Nanoha Divine Buster sound replaced to loli version.

Grimmjow
- Rush reworked to AoE skill type.

Louise
- Explosion has a new visual effect.

Shiki Nanaya
- Sensa Hattensou's damage interval is reduced (Deals damage faster).
- Shiki character model remake with new animations set.

Miku
- Beats of Music's lag while being used is reduced.
- Beats of Music's effect now stops when caster is dead while the duration hasn't ended yet.

TK
- Headspin's spinning animation is fixed, now working on all conditions.
- Knock'in on Heaven's Door now only cause knockback on the last damaging wave.
- I Kiss You's bug fixed.

Reisen
- Grand Patriot Life Elixir fixed, no longer grant permanent bonus damage.
- Added some skill icons to Reisen.

Avenger
- Verg Avesta has a new visual effect.
- Avenger character model animations remake with new animations set.
- Added and replaced some skill icons to Avenger.

Gintoki
- Vespa's knockback now completely disables its target.
- Fixed some bugs related to Vespa.
- Vespa used in combination with Road Rage no longer allows him to pass impassable terrains.

Yuuji
- Energy Slash reworked to Energy Explosion.
- Sonzai no Chikara reworked and has a new visual effect.
- Silver Fire Ball's learning level requirement is now corrected and has a new visual effect.
- Silver Fire Ball's casting time is reduced to 0.5s.

Yuki
- Data Power Infestation has a new visual effect.
- Data Power Overloads has a new visual effect.

Shaoran
- Shaoran's attack missile changed.
- Fixed a bug wheras his attacks don't trigger on-attack effects.
- Rashinban can only be triggered by hero units and no longer shows buff indicator.
- Kashin Shourai's lag while being used is reduced.
- Added skill icons to Shaoran.

Shana-tan
- Fuchisu no longer interrupts targetted unit's previously assigned movement.

Saito
- Waltz of Deflinger has a new visual effect. Also it no longer trigger on-attack effects (Orb Effects, Life Steal, Critical Strike)
- Fixed some bugs related to Waltz of Deflinger.

Reimu
- Jewel Sign's orbs now disappear along with Reimu when she dies.

Roa
- Shinki Kaminari now has faster casting time if upgraded by Square.
- Overload has a new visual effect.

Tenshi (BOSS)
- Countering ability can only be triggered by a hero.
- Sword of Worry and Joy's AoE is reduced to 700.
- Sword of Worry and Joy's lag while being used is reduced.
- Changed her armor's visual effect.


Item Updates:
Potion of Omniscience
- Duration changed into 30s.

Sentry Ward
- Removed invulnerability. It now has 1000 HP and Magic Immunity instead.
- Sight range is now 800.

Healing Potion
- No longer has instant healing effect. It now regenerates 500 HP over 5s instead.
- Now it has a cooldown of 8s.

Potion of Greater Healing
- Regenerates 750 HP over 5s.
- Has 8s cooldown.

Healing Salve
- Regenerates 1000 HP over 8s.
- Now it has a cooldown of 8s.
- Fixed a bug whereas a small AoE around the user is also healed.
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Post by jib123 11/6/2012, 7:17 am

^With that long of a changelog, I guess the changes and fixes are almost complete?

And I agree with Sui when he says this way back. For me, Tier 3 items can be a good implementation to ABC
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Post by ArhNZaii 11/6/2012, 11:15 am

Okay came back to see changelog.
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Post by OmegaSui 11/6/2012, 1:59 pm

I said what?
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Post by jib123 11/6/2012, 8:57 pm

I forgot when, and iirc, I think it's you that said. that there should be Tier 3 items. IDK if it was in the spur of the moment or for the lolz. And I still swore someone just said something about Tier 3 items wayback, I was inactive for a while that's why I said it was way back
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Post by Drake RaiderZ 11/7/2012, 11:16 am

I think that's a pretty long changelog... But hey, seems okay
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Post by zulfikar 11/12/2012, 5:03 pm

can you add madoka kaname in next version

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Post by Rakuro_Kamigama 11/13/2012, 3:54 am

zulfikar wrote:can you add madoka kaname in next version

If you want to request a character do it in the character suggestions. I'm pretty sure asking a character to be placed in the next version with no good reasons would probably end up with nothing for you
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Post by thomasinow 11/14/2012, 10:40 pm

sorry for quite long absent,
since i dont know why my pc world editor was acting up, when i save map the map become corrupted, thats the reason why map delayed so much.

mostly we already fix all the bugs we can find, thanks to Uoyalz and his bro help getting the bug lists.
we might release the map around few days ~ a week.
only things we need to do just small things left and remaked tooltip descriptions for skill.
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Post by TajiTakeo 11/15/2012, 5:12 am

since i dont know why my pc world editor was acting up, when i save map the map become corrupted, thats the reason why map delayed so much.
Thats weird :/

Anyways, nice to hear that that the map will be released soon.
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Post by OmegaSui 11/15/2012, 9:19 am

So the WE is working properly yet or is it still acting up like a bastard?
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Post by HyuZu85 11/16/2012, 3:29 pm

I wish that they will rework Louise's Explosion Skill...
I would rather have the Void Element Explosion..
Sometimes, when I'm using Explosion, I felt like stupid standing in the middle and in a matter of seconds, I'm dead...

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Post by OmegaSui 11/16/2012, 4:02 pm

Indeed. She should be able to move while performing the skill, or at laest make it goes all at once.
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Post by HyuZu85 11/16/2012, 6:03 pm

It's better to have the Void Element Explosion..
Because it's highly destructive..

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Post by Jun 11/16/2012, 8:04 pm

Let's waiting togetger ABC v1.4.1 Progress and Upcoming Update News - Page 5 2969486159
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Post by thomasinow 11/17/2012, 6:58 pm

if nothing wrong happen, we can release the map by tomorrow.
Tonight we will do final test before we gonna launch the map to public just make sure theres no bugs left.
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Post by Maho389 11/18/2012, 1:45 am

Epic...
Finally :D
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Post by thomasinow 11/18/2012, 12:48 pm

Topic closed.
You can discuss and talk on http://www.abcwc3.com/t6-abc-main-discussion
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