[KHR] Sawada Tsunayoshi
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NoirEmperorXIII
JustAPeople
OmegaSui
DEAncientNaga
The10th-X
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[KHR] Sawada Tsunayoshi
Sawada Tsunayoshi
The 10th vongola boss
Stats
Max Health
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Attack Speed
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Base Damage
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Defense
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Move Speed
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Attack Type:Melee
Stats Growth:
Max Health
=
Base Damage
=
Attack Speed
==
BaseAttackTime:1.4
Descrption:
Sawada Tsunayoshi (Tsuna for shot) is the protagonist of Katekyo Hitman Reborn. Tsuna is a junior-high student known in school as No Good Tsuna for his poor grades, wimpy attitude, bad luck, and lack of athleticism, a fact which Tsuna freely admits. His life was practically that of a normal student until he encounters his hitman-tutor, Reborn, who reveals to him that he has been selected as a candidate for the 10th boss of the mafia family, the Vongola.
Version 1 (Normal)
- Spoiler:
Default skill:
Summon Na'tsu [Active]:
Tsuna's exclusive Box Weapon was created by remodeling a Sky-attribute Sky Lion. It is imbued with the Vongola's latest technology. Its figure is that of a small, immature lion that acts like its master in and out of battle, going from a serious and powerful animal to a timid and easily frightened cub.
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-Na'tsu deals 100 DMG. He has half Tsuna's AS, but the same MS.
-Na'tsu only attacks enemys that are already being attacked by Tsuna
-No CD. Cannot summon more than 1 Na'tsu and lasts till Tsuna dies.
-Na'tsu cannot be clicked nor killed.
-Enables 1st and 2nd Skills.
-Na'tsu's mana is 100. Regenerates 3 mana/second. Reborns with 0 mana if killed.
-Does not trigger Alastor
Skill 1:
Mantello di Vongola Primo [Active] [Damage Type: Universal]:
The Mantello di Vongola Primo is a cloak initially used by the First Generation Vongola Boss and Guardian of the Sky Ring, Giotto. Through the future Vongola technology, the 10th Generation Boss, Tsuna, is able to use this weapon through his Box Animal. The cloak has the ability to nullify attacks using the Sky's Harmony Attribute.
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-Tsuna gains spell resistance.
-Half of incoming DMG goes to mana. Uses Na'tsu's mana points.
-Deflects DMG within 500 AoE.
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Level 1:Reduces spell dmg by 8% and absorbs 50% of damage in mana consumes 25 mana/100 points of damage (400 max damage absorbed)
Level 2:Reduces spell dmg by 11% and absorbs 50% of damage in mana consumes 20 mana/100 points of damage (800 max damage absorbed)
Level 3:Reduces spell dmg by 14% and absorbs 50% of damage in mana consumes 15 mana/100 points of damage (1200 max damage absorbed)
Level 4:Reduces spell dmg by 17% and absorbs 50% of damage in mana consumes 10 mana/100 points of damage (1600 max damage absorbed)
Level 5:Reduces spell dmg by 20% and absorbs 50% of damage in mana consumes 5 mana/100 points of damage (2000 max damage absorbed)
-25 Second Cool Down
-Effect lasts 5 Seconds
-Damage Type::Chaos/Universal
-Requires Na'tsu already summoned.
[img]http://4.bp.blogspot.com/-8iR82YE6Tnc/TWeG3CIZg7I/AAAAAAAAAXg/Ix-Qvk46hZk/s1600/Mantello di Vongola Primo.jpg
l 2:
Burning Axel[Active] [Damage Type: Magic]:
After Tsuna gained the Original Vongola Rings, the Big Bang Axle gained more power, and was dubbed as the Burning Axle. Even at 50% power it was able to damage an opponent in which the Big Bang Axel was not able to do
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-Tsuna dashes behind his opponent.
-Knocks target by 600 Range.
-Deals 50% DMG in AoE before exploding.
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Level 1:Deals 240 damage 1X Base Damage per 150 dist
Level 2:Deals 480 damage 2X Base Damage per 150 dist
Level 3:Deals 720 damage 3X Base Damage per 150 dist
Level 4:Deals 960 damage 4X Base Damage per 150 dist
Level 5:Deals 1200 damage 5X Base Damage per 150 dist
-Damage type:Magic
-18 second cd
-Fireball has 450 ms
-300 AOE
-Requires Na'tsu already summoned.
-300 cast range
Skill 3:
Zero point breakthrough 1st edition [Active] [Damage Type: Physical]:
The Technique used by the First Vongola and later the Ninth Vongola and Tsuna. It takes Tsuna to be in the opposite state of the Hyper Dying Will State to create ice, that can seal away Dying Will Flames and can only be melted by the Dying Will Flames.
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-Freezes the target.
-Ice will shatter if its hit by a 500*lvl Spell. Deals 100*Lvl If Shattered.
-If the ice is shattered the opponents spells do X% less damage 4 seconds
-Slows opponents 400 AoE around the target by 50% for 3 seconds.
-Deals 50% DMG around the target.
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Level 1:Freezes the opponent for 2 seconds dealing 50 DPS / 5% less damage
Level 2:Freezes the opponent for 2.5 seconds dealing 100 DPS / 10% less damage
Level 3:Freezes the opponent for 3 seconds dealing 150 DPS / 15% less damage
Level 4:Freezes the opponent for 3.5 seconds dealing 200 DPS / 20% less damage
Level 5:Freezes the opponent for 4 seconds dealing 250 DPS / 25% less damage
-23 Second Cool Down
-150 cast range
-Cannot be dispelled.
Ultimate skill:
XX Burner [Active] [Damage Type: Universal]:
A vastly more powerful version of Tsuna's X-Burner. It makes use of his Vongola Gear enhanced Cambio Forma, and the new
contacts and headphones prepared by Spanner. During the charge Tsuna places his hands forward in a 'X' pose
Once Tsuna releases this technique, highly powerful flames are released. These flames are of such intensity and power.
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-Skill can be charged up to 3 seconds, increasing its DMG.
-Tsuna gains 300 AoE DPS around him while charging. Deals 5% MAX HP/Second.
-After firing, the XX-Burner Deals 3% MAX HP/Second For 3 Seconds after the initial DMG
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Level 1:750 dmg per second charged Deals 110% dmg when natsu has full mana
Level 2:1000 dmg per second charged Deals 120% dmg when natsu has full mana
Level 3:1250 dmg per second charged Deals 130% dmg when natsu has full mana
-1000 Range in a line 300 AoE wide
-Max Charging=3 Seconds,immolation lasts for 2 seconds after firing
Version 2 (Gravity Powers)
- Spoiler:
- Default skill:
X-Glove Sky Flames [Passive]:
When Tsuna fight he coats his X-gloves in sky attribute flames that make his attacks more powerful
also the flame is not just energy, it also can psysicaly burn an opponent through close-combat
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-Burns opponets that tsuna meele's Dealing 40+(2xTsuna's Level) DPS for 3 seconds (Stackable).
Skill 1:
Gravita Della Terra [Active]:
Tsuna creates countless orbs which have a high intensity of gravity pulling opponents towards them this is also seen to be used in combo attacks with his flames
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-Creates a 4 orbs of gravity in 700 AOE (Random placement within Selected AOE), Each orb is 100 AOE in size and they pull in opponents within 300 AOE.
-It does not stun it just Holds them while pulling (they can cast spells etc.), Can be blinked out of.
-Each orb deals DPS in 150 AOE around it ,If pulled by 2 or more Orbs they recieve dmg from both but gets pulled to the nearest Orb.
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Level 1:Lasts 2 Seconds, 100 DPS
Level 2:Lasts 2.5 Seconds, 125 DPS
Level 3:Lasts 3 Seconds, 150 DPS
Level 4:Lasts 3.5 Seconds, 175 DPS
Level 5:Lasts 4 Seconds, 200 DPS
-20 Second CD
Skill 2:
X-Cannon [Active] [Damage Type: Universal]:
Tsuna creates 3 Fireballs in which can be used in combonation with Gravita Della Terra to form a lethal attack
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-Creates 3 Fireballs which travel in a diagonal line for 800 Range, If used on G.D.T it travels around the orbs (it orbits them) and they last until G.D.T runs out.
-Everytime a fireball hits someone in G.D.T its damage reduces by 10%, Fireball has 400 MS/1.5 RPS in G.D.T.
-Each fireball Deals Damage upon impact, Fireballs have 200 AOE.
-Fireballs originate from the same point in-front of Tsuna, 2 of them travel at a 30* angle from the center flame.
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Level 1:Deals 120 Dmg upon Impact
Level 2:Deals 240 Dmg upon Impact
Level 3:Deals 360 Dmg upon Impact
Level 4:Deals 480 Dmg upon Impact
Level 5:Deals 600 Dmg upon Impact
-20 Second CD
Explanation
Gravity explanation
Skill 3:
Summon Na'tsu [Active]
Na'tsu is a small sky attribute lion remodeled by the vongola for use in battle, he is just like his owner Tsuna battle wise
and not, this is seen because when Tsuna is not in his dying will for he is scared of everything and Na'tsu also has this trait
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-Summons Na'tsu, Na'tsu casts some of Tsunas spells alongside him but with 50% the power (X-cannon).
-Na'tsu has the Same MS as Tsuna But 50% AS as tsuna, Na'tsu can be controled with the commands -Attack -Follow -Defend.
-Attack Makes him attack the nearest enemy unit, -Follow makes him follow Tsuna and -Defend Turns him into Primo's Cloak, which Takes 100% of the incoming Damage on tsuna till Na'tsu runs out of HP/ till mode is changes.
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Level 1:Na'tsu has 50 DMG, 600 HP
Level 2:Na'tsu has 100 DMG, 1200 HP
Level 3:Na'tsu has 150 DMG, 1800 HP Gives the ability Sky roar
Level 4:Na'tsu has 200 DMG, 2400 HP
Level 5:Na'tsu has 250 DMG, 3000 HP
-50 Second CD
Na'tsu skill:
Sky roar [Passive]
Na'tsu roars cloaking the area in sky attribute flames, thus weakening opponents
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-600 AOE, Makes opponents hit take 25% more damage from X-Gloves Sky Flame, X-cannon and XX-burner for the next 6 Seconds
-Activates when tsuna recieves 5 consecutive attacks, Na'tsu teleports to Tsuna then casts this spell (within 2 second interval between attacks)
Ultimate skill:
XX Burner [Active] [Damage Type: Universal]:
A vastly more powerful version of Tsuna's X-Burner. It makes use of his Vongola Gear enhanced Cambio Forma, and the new contacts and headphones prepared by Spanner. During the charge Tsuna places his hands forward in a 'X' pose Once Tsuna releases this technique, highly powerful flames are released. These flames are extreemly high intensity and power.
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-Deals damage every 0.5 Seconds, Every 0.3 seconds a Non-allied unit is Exposed to this spell its damage to that unit increases by 10%.
-During the charge a bright light is emmited in 600 AOE around him causing a % chance to miss a physical or magic attack.
-Lasts 3 seconds, or until Canceled by moving or being stunned, Units hit by the attack have their MS slowed by 60% whilst hit.
-1000 Range in a line 400 AOE wide, 1.5 Seconds charge time.
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Level 1:200 Damage, 20% chance to Miss
Level 2:400 Damage, 35% chance to Miss
Level 3:600 Damage, 50% chance to Miss
-120 Second CD
-Max Charging=3 Seconds
E.g. 600>660 600>780 600>900 600>960 600>1140 600>1200 so 660+780+900+960+1140+1200= 5640 dmg alltogether if hit fully
Latest Char Pic:
- Spoiler:
PS:the first skill is actualy used by Enma Kozato however Tsuna has gained the powers of Enma so tsuna should
also be able to use the move since he has been seen to manipulate gravity
LINK FOR MODEL:
http://chaosrealm.info/topic/7785206/1/
Changelog:
- Code:
Changelog V1.1:
*Changed default skill description to show na'tsu's attack
*changed skill 1's duration to 5 sec
*added aoe for ultimate
*added a aoe to skill 3 and added image
Changelog V1.2:
*Added mana system to Na'tsu
*reduced aoe for ultimate and reduced dmg
*reduced burning axel aoe dmg and reduced aoe and knockback range
*changed aoe freezing to aoe slow and reduced aoe, added breakable ice effect
*reduced cloak spell res and armour, increased cd, added not stackaable with items
Changelog V1.3:
*Changed/shortend all the description
*Changed burning axel effect
*Reduced ulti damage and changes mana system
*Reduced cloak spell res 10/20/30/40/50 to 5/10/15/20/25
*Reduced Zero Point Breakthrough Damage and reduced the amount
of damage needed to break the ice
Changelog V1.4:
*added mana penalty for death
*added cast range to BurningAxel
*added cast range to zero point breakthrough
Changelog V1.5
*increased burning axel ms and collision size, also made its aoe constant
*Made zero point breakthrough resistant to lousies dispell
*added range and aoe in a line to ultimate
Changelog V1.6
*added counter effect to Primos cloak and removed bonus armour
*changed mechanics of Burning axel
*Added aoe effect for zero point breakthrough
Changelog V1.7
*Changed Primos cloak effect to a mana shield
*added immolation effect to ultimate
Changelog V1.8
*Changed/Shortened descriptions
*Added lastest character picture
*Added picture for default and skill 2
Changelog V1.9
*added a spell damage cut for zero point breakthrough
Changelog V2.0
*Added a new version (2) in which i have changed the
default, skill 1 and skill 2
Changelog V2.1
*made skill 1's DPS and Orbs constant
*made skill 2's damage upon impact and not DPS
*added rotation speed on G.D.T for skill 2
Changelog V2.2
*Changed scale for default
*added more info on G.D.T
Changelog V2.3
*Sorted out descriptions of V2
*Changed the ultimate
Last edited by The10th-X on 4/29/2012, 10:06 pm; edited 67 times in total
Re: [KHR] Sawada Tsunayoshi
In my opinion...
The10th-X wrote:50% chance to attack an opponent while tsuna is attacking how about 30% chance?
Na'tsu has 100 dmg
(30 sec cd, cannot summon more than 1 na'tsu, lasts until tsuna dies) is na'tsu Invulnerable or Untouchable? Or you want to put health?
The10th-X wrote:Level 1:300 dmg X=100
Level 2:600 dmg X=200
Level 3:900 dmg X=300
Level 4:1200 dmg X=400
Level 5:1500 dmg X=500 How about AoE: 150 / 200 / 250 / 300 / 350
The10th-X wrote:Level 1:Freezes the opponent for 2 seconds and after that silences for 1 seconds also deals 150 dmg
Level 2:Freezes the opponent for 3 seconds and after that silences for 2 seconds also deals 300 dmg
Level 3:Freezes the opponent for 4 seconds and after that silences for 3 seconds also deals 450 dmg
Level 4:Freezes the opponent for 5 seconds and after that silences for 4 seconds also deals 600 dmg
Level 5:Freezes the opponent for 6 seconds and after that silences for 5 seconds also deals 750 dmg (11 seconds can't use spells, wtf?)
Re: [KHR] Sawada Tsunayoshi
Tooltips should be distinguish from description. How? check others's suggestion.Allows the use of Skill 1+skill 2
Natsu cannot be selected and just follows tsuna
50% chance to attack an opponent while tsuna is attacking
Na'tsu has 100 dmg
(30 sec cd, cannot summon more than 1 na'tsu lasts until tsuna dies)
I'm fine with 100 dmg but not 50%.
Why does it have CD when you can't summon more than 1 and it lasts till u die?
'Bout the cannot be selected : Untouchable or Invulnerable? Untouchable-> Spell resist?HP?MS?AS? (Should be this one, due to skills being overpowered)
Invulnerable-> MS?AS?
Does the attack triggered via % counted as a normal attack(attack type??)/hero attack/ or just triggered so that the affected hero has his/her HP reduced by 100 ?
NO. The maximum for this should be 50%. Gives more armor.Lasts 5 seconds
Level 5:Reduces spell dmg by 75% and gives +15 armour
(CD 15 sec)
CD longer, 20 secs+.
Does this stacks with other items's?
Constant 300 AoE. Reduce the damage if you want to keep that lol AoE.Level 5:1500 dmg X=500
Send flying? You mean Knockback or Impale effect? Please use normal/ official terms. How long does it take to end that effect?
WTF:|? Freeze <3.5 s , silence <2~3. No friggin AoE. AoE-> 2s freeze 1.5~2s silence.Level 5:Freezes the opponent for 6 seconds and after that silences for 5 seconds also deals 750 dmg
So 3 s = 8k dmg?( you can easily friggin have the natsu wev it is whenever you want with only 30s cd) wtf?60s CD WTF?Level 3:2000 dmg per second charged 2000 more dmg with natsu
Use spoiler for images that's not hero's please(meaning, put spoiler for images to describe skills)
Re: [KHR] Sawada Tsunayoshi
ok i think iv changed alot of that so i need to know hnow do i put spoiler tags?
Edit:nvm i found out how to put them, iv edited all of it and balanced it anymore thing wrong with it ill update =)
Edit:nvm i found out how to put them, iv edited all of it and balanced it anymore thing wrong with it ill update =)
Re: [KHR] Sawada Tsunayoshi
HEY!I suggested this character before and its was my idea!
JustAPeople- Amateur Member
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Re: [KHR] Sawada Tsunayoshi
I'll take a look later when i have time.
^Dude, everyone have rights to do almost anything on the internet. Live with it, and yours ain't that good.
^Dude, everyone have rights to do almost anything on the internet. Live with it, and yours ain't that good.
Re: [KHR] Sawada Tsunayoshi
i know u suggested but i wanted to give my suggestion of tsuna aswell i was planning to but i never got to it XDJustAPeople wrote:HEY!I suggested this character before and its was my idea!
Re: [KHR] Sawada Tsunayoshi
@justapeople remembered what omega said before? we can suggest those suggested character before and its up to the higher ups to decide which to choose.
Or maybe you didnt see shadowsama's Hayate.
Or maybe you didnt see shadowsama's Hayate.
NoirEmperorXIII- Addicted Member
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Re: [KHR] Sawada Tsunayoshi
Yes it is possible for more than 1 user to suggest the same character, but also it is for the best that one should know his/her place and actually suggests something sounds good rather than spamming some **************** -> more topics -> ToM sees the huge number of topics -> Rage+ put a stop to outsiders's suggestion.
=.= no one remember to call me Sui
=.= no one remember to call me Sui
Re: [KHR] Sawada Tsunayoshi
-Na'tsu has a mana system which works with tsunas ulti (2 mana regen/s, 100 max mana)
-In one hand, 2 Mana Regen/Second with 100 max mana, which means Full mana in 50 seconds, In the other hand Ultimate with 120 Seconds cooldown?. So you will have full mana 2,4x times every ulti you are able to cast, What I think, Mana regen 0,6~0,8/second.
Burning Axel(Active)
-Casting Range?.
-Collision AoE?.
Zero point breakthrough 1st edition (active) (single Target):
-Casting Range?.
Maybe you might add Damage type in every spell.
Aria.OwNs- Respected: Retired Team
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Re: [KHR] Sawada Tsunayoshi
ok done most of that
-Added Changelog V1.4
when u mean collision aoe do u mean how much aoe between the target and the atatck for it to explode or do u mean the aoe of the dmg? cause iv already got the latter
and like i said in meh kazuma suggestion what are the damage types so i can add them
ps:thanks for reviewing both of em
-Added Changelog V1.4
when u mean collision aoe do u mean how much aoe between the target and the atatck for it to explode or do u mean the aoe of the dmg? cause iv already got the latter
and like i said in meh kazuma suggestion what are the damage types so i can add them
ps:thanks for reviewing both of em
Re: [KHR] Sawada Tsunayoshi
Collision AoE means the Area around the missile that will hit enemies.
E.G. 300 Collision AoE means the missiles will have 150 Range both sides (Left and Right), enemies that are 151 range from the missile will take no damage.
E.G. 300 Collision AoE means the missiles will have 150 Range both sides (Left and Right), enemies that are 151 range from the missile will take no damage.
Aria.OwNs- Respected: Retired Team
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Re: [KHR] Sawada Tsunayoshi
well iv already stated nthat then
so 300 aoe dmgLevel 5:1500 dmg in 300 AOE
Re: [KHR] Sawada Tsunayoshi
Your explaination was right, but most people won't understand it unless you explain it in an easy way.
Aria.OwNs- Respected: Retired Team
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Re: [KHR] Sawada Tsunayoshi
ok edited the description and added damage types is it better now??
-onto kazuma suggestion ^^
-onto kazuma suggestion ^^
Re: [KHR] Sawada Tsunayoshi
Better now, but I wonder, are you sure you want Physical Damage in a skill that does 1000 Damage only?.
Just asking, it's your request after all.
Just asking, it's your request after all.
Aria.OwNs- Respected: Retired Team
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Re: [KHR] Sawada Tsunayoshi
You also may in case your suggestion is accepted to add some extra information such:
BAT (Base Attack Time, BAT = 1 means 1 hit/second)
Attack Animation
Casting Animation
You might give detailed info also in skills which use missiles, including Collision Size of the missile, also it's movement speed.
EDIT: To have an idea about Attack Animation and Casting Animation click the link below.
http://www.playdota.com/heroes
BAT (Base Attack Time, BAT = 1 means 1 hit/second)
Attack Animation
Casting Animation
You might give detailed info also in skills which use missiles, including Collision Size of the missile, also it's movement speed.
EDIT: To have an idea about Attack Animation and Casting Animation click the link below.
http://www.playdota.com/heroes
Aria.OwNs- Respected: Retired Team
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Re: [KHR] Sawada Tsunayoshi
isnt the BAT based on the attack speed stat? and ill attempt to put the attack animations and cast animations when i can ill update if i do also ill put collision size now (i assume its measured in aoe)
Re: [KHR] Sawada Tsunayoshi
Collision size is measured in AoE, you are right.
BAT means the Initial Attack Time, not counting items/nor attack speed.
Example BAT = 1,7. means that at lvl 1 you will hit 1 time each 1,7 seconds.
BAT means the Initial Attack Time, not counting items/nor attack speed.
Example BAT = 1,7. means that at lvl 1 you will hit 1 time each 1,7 seconds.
Aria.OwNs- Respected: Retired Team
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Re: [KHR] Sawada Tsunayoshi
_Again, if possible, please provide detailed information of how you would like your hero's model to be which is : Attack animation - damage point, Casting animation (Both front swing and back swing), Base Attack Time, specific attack range, Missile speed (if ranged). (this comes from my own experience with Aigis's)
Not really needed. The basic atk animation - dmg point for ABC is 0.3 *front*/0.4 *back*. Just that if you want something different, make it clear/mark it.
For example, I asked for such details on Reki, because she's a sniper, not a ******* with blink strikes. Obviously a bullet comes from a sniper rifle must be faster than a bullet that came from a pistol, or a card thrown by a little girl. Same thing goes for the reaction of a sniper, really high when it's *front*, but obviously it must be ridiculously slow when it's *back*.
Re: [KHR] Sawada Tsunayoshi
Burning Axel(Active,AOE)
-Fireball has 300 ms 200, collision size is 100 aoe
Level 1:Deals 300 damage in 60 AOE upon collision
Level 5:Deals 1500 damage in 300 AOE upon collision
-Fireball MS is 300 or 200?, Anyway I think you should increase it to 400~500 ms.
-Collision size 100 AoE? which means 50 radius, are you sure?.
-AoE upon collision should be the same every level.
Zero point breakthrough 1st edition (active) (single Target):
Level 5:Freezes the opponent for 4 seconds dealing 250 dmg/s
-Can it be dispelled with Louise's Dispel?.
XX Burner (Active):
-You didn't give information about Range/Collision Size (I guess it's a missile).
Aria.OwNs- Respected: Retired Team
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Re: [KHR] Sawada Tsunayoshi
ok, updated to changelog 1.5, godknows what happend with the 300 ms, 200 thing lol and his ultimate is a BEEEAM <3 lol does that count as a missle? i added range ad for collision i put 300 aoe in a line
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