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[Sola] Aono Morimiya

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iincyo
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[Sola] Aono Morimiya Empty [Sola] Aono Morimiya

Post by iincyo 7/19/2011, 10:29 pm

This is v 2.2

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[Sola] Aono Morimiya Aonoicona
Aono Morimiya (森宮蒼乃) from "Sola"

"Yaka"

Spoiler:
Spoiler:
Spoiler:
Spoiler:
Spoiler:
[Sola] Aono Morimiya Untitled-1

Background Story
Aono is Yorito's older sister who has been sickly ever since she was born and is hospitalized at the beginning of the story. She has a cold personality, showing very little emotion but still is visibly annoyed at Yorito for how much he seems to ignore her to do other things. Every time Yorito brings her a new doll, she takes one look at it and throws it in a nearby basket filled with other dolls. However, she does not hate them and even has one which is her favorite — the first one Yorito brought her. She enjoys making origami and is friends with Koyori. Aono is a Yaka — she was transformed into one by Matsuri when she tried to commit suicide after the Yorito from her time was killed. She has the power to control paper
and create realistic constructs from it.


Base Stats
Endurance
==========
Swiftness
==========
Potency
==========
Resistance
==========
Movement Speed
==========

Stats Growth:
Endurance ==
Swiftness =
Potency =

Extra Information:

Movement Speed: 350
Attack Range: 600
Attack Animation: 0.3 / 0.5
Casting Animation: 0.3 / 0.5
Base Attack Time: 1.5
Missile Speed: 600
Her normal attack weapon: A white paper plane made in origami.
Spoiler:

ABILITIES
1st Default Skill:Paper Bind
2nd Default Skill: Force of Yaka
1st Skill: Paper Flash
2nd Skill: Paper Strike
3rd Skill: Paper Artworks
Ulti Skill: Paper Replica


ABILITIES

DEFAULT SKILL(S)

1st Default Skill
[Sola] Aono Morimiya ManipulatePaper Bind (C) 紙のバインド (Active) (Damage Type: Physical)
Spoiler:

Aono spawns a number of papers and use it to take control all of foreign objects like empty containers, steel pipes, cranes, and others through binding her papers on them. Those objects that were binded will automatically attack the nearby enemy target immediately once they crossed on that area. She can also controls and breaks building walls or even grounds through binding with her papers and it will creates an electric current. It also takes damages or affects performance to an enemy whenever they crossed on that area which is affected by her skill.
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Tooltips:
-Target Type: AoE
-Casting Range:800
-Casting Time: 1.0-1.5
-AoE: 500
-Duration: 5 seconds
(If binds in foreign objects: pillars, trees, bookshelves, etc:)
Spoiler:
-Deals 250 impact DMG/object to enemy heroes once they crossed closely on the binded area.
-Then 1.5 sec stun duration
(If binds in walls or grounds:)
Spoiler:
-Creates an electric current for each move once they were crossed inside 500 AoE
-Silence all enemy heroes inside that area.
-Deals 100 DMG per move. 100 DMG/50 Range
(When night comes, the AoE increased by 300 and increase this skill's duration by 3 seconds.) Requires: Force of Yaka
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Cooldown: 20 seconds
Detailed Information:
Spoiler:

2nd Default Skill
[Sola] Aono Morimiya YakaRageForce of Yaka (Aono Version) ヤカの力 (森宮蒼乃 バージョン) (Passive) (Damage Type: None)
Requires: Paper Flash Lvl 3, Paper Strike Lvl 3, Paper Artworks Lvl 3, Paper Replica Lvl 2
This skill can only be acquired if she got the 4 main skills to complete her being as a Yaka. Once it is completed, all of her abilities and status are affected depends on either day or night or even rainy days. This skill is used to show the strengths and weaknesses of a Yaka like Aono.
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Tooltips:
-Buff Placer is placed [Full Yaka]
During Night [Night Effect]:
Spoiler:
Aono becomes stronger and gains more Yaka power when she is in the dark especially at night or even rainy days because it blocks sun rays. She gains the following effects when night comes:
-Grants +10 Base Stats
-Aono has a 10% chance to cover herself with paper to blocks incoming spell attacks from enemy heroes at her front.
Spoiler:
-Aono has a 15% chance to jump backwards at range of 500 if the melee type enemy hero try attack at her front.
Spoiler:
-Aono has a 15% chance to make her normal attack applied with "Paper Dash."
-Grants 10% Movement and Attack Speed
-Has a Full Vision (full sight in whole area and map)
-All skills that requires Force of Yaka are applied.

During Day [Day Effect]:
Spoiler:
Aono becomes vulnerable and weaker if she exposed on light especially when day comes. She will automatically in burning state if she is prolonged exposed. She gains the following effects when day comes:

-Lose .2% hp per second if she stands (on her own current endurance stats; except from items, tomes, or bonus stats)
-Lose .5% hp per second if she moves (on her own current endurance stats; except from items, tomes, or bonus stats)
-Stops normal hp regen (only in her own default regen)
-All night effects are negated.

Sub-Skill
Paper Dash 紙のダッシュ (Passive)(Damage Type: Uknown/Universal)
Spoiler:
When night comes, if Aono is performing a normal attack, there's a chance that one of her paper becomes has an ability to becomes an "armor-piercing" type. It creates a long-thin white dash line that connects on the end of a paper. It has a very fast speed and can surpass through enemy's armor. It can also travel exceedingly from enemy body until it reach to its range limit. Any enemy units that collides are also damaged.
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Tooltips:
-Damage to enemy target is 10% of Aono's own current potency stats.
-Damage reduction in Armor (now Resistance) can't be used or applied against Paper Dash.
-Paper Dash surpasses to enemy unit to another and it travels at range of 800 through straight line.

-------------------------------------------------------------------------------
Detailed Information:
Spoiler:

SKILLS

1st Skill
[Sola] Aono Morimiya PaperFlashPaper Flash (Q) 紙のフラッシュ (Active)(Damage Type: Physical)
Spoiler:

One of her main skills. Aono releases/spawns a number of light, soft papers around her then it turns into a hard, sharply-edged blade and rushes it rapidly towards the target. Any enemy units that enters or are inside the targeted area are damaged sharply by continuous flow of papers.
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Tooltips:
-Casting Time: 1.0-1.5 sec
-Deals damage in a straight line.
-Target type: ground/unit (if unit, it becomes homing type)
-Hits 3 times.
-Has 1000 range.
-Has 3 seconds slow MS duration
-350 Collision Size.
-------------------------------------------------------------------------------
Level 1 - 200 initial damage, then 50 damage/hit and 10% slow in Movement Speed
Level 2 - 300 initial damage, then 100 damage/hit and 15% slow in Movement Speed
Level 3 - 400 initial damage, then 150 damage/hit and 20% slow in Movement Speed
Level 4 - 500 initial damage, then 200 damage/hit and 25% slow in Movement Speed
Level 5 - 600 initial damage, then 250 damage/hit and 30% slow in Movement Speed
(When night comes, 20% chance to apply "Paper Dash" when casting Paper Flash.) Requires: Force of Yaka
Spoiler:
-------------------------------------------------------------------------------
Cooldown: 25/20/20/20/15 seconds

Detailed Information:
Spoiler:
2nd Skill
[Sola] Aono Morimiya PaperStrikePaper Strike (W) 紙のストライキ (Active)(Damage Type: Physical)
Spoiler:
Aside from Paper Flash, Aono can also use another skill, Paper Strike. She holds a number of papers on her hand then she simply strike it to the enemy target through throwing. This skill has 2 types: Swift Strike and Multi Strike

[Sola] Aono Morimiya ManualStrikeSwift Strike 迅速なストライキ (W)
Spoiler:
Aono hold at least five papers on her hand then she throw it together quickly towards the enemy. Its attack speed is faster than the blink of an eye and has a chance to deal critical damage in 1 strike.
-------------------------------------------------------------------------------
Tooltips:
-Target Type: Single/Unit
-Casting Range: 700
-Casting Time: Instant
-5 papers per strike
-0.5x Crit Strike in 1 strike
-------------------------------------------------------------------------------
Level 1 - 1 strike (deals 50 DMG per paper to enemy target)
Level 2 - 1 strike (deals 100 DMG per paper to enemy target)
Level 3 - 1 strike (deals 150 DMG per paper to enemy target)
Level 4 - 1 strike (deals 200 DMG per paper to enemy target)
Level 5 - 1 strike (deals 250 DMG per paper to enemy target)
(When night comes, papers per strike becomes 7 and 20% chance to become 2 strikes.) Requires: Force of Yaka

[Sola] Aono Morimiya AutoStrikeMulti Strike マルチストライキ (W)
Spoiler:
Aono holds a pack of papers on her hand then she uses her Yaka powers to move all papers in her hand automatically towards the enemy in a straight line.
-------------------------------------------------------------------------------
Tooltips:
-Target Type: Single/Unit
-Casting Range: 700
-Casting Time: Instant
-10% chance 0.5x Crit Strike in 1 paper
-Deals 25 DMG per paper to enemy target
-------------------------------------------------------------------------------
Level 1 - Releases 10 Papers
Level 2 - Releases 20 Papers
Level 3 - Releases 30 Papers
Level 4 - Releases 40 Papers
Level 5 - Releases 50 Papers
(When night comes, Casting Range is increased by 200.) Requires: Force of Yaka
-------------------------------------------------------------------------------
Cooldown: 25/25/23/21/21 seconds

Detailed Information:
Spoiler:

3rd Skill
Paper Artworks (E) 紙のアートワークス (Damage Type: Physical)

Aono is very creative and skillful in using origami papers like making cranes, frogs and everything. Her creativity can also be used as maneuver against enemies. She can change her papers into a realistic objects that can be used as her weapon within the remaining duration. In this skill, there are 2 types: Paper Knife and Paper Sword.
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[Sola] Aono Morimiya PaperKnifePaper Knife 紙の包丁 (E) (Active)(Damage Type: Physical)
Spoiler:
Aside from paper as weapon for normal attack, she can converts it into a knife and throw it into the enemy target within the remaining time. But it takes time for Aono to convert however if paper turns into knife, it deals greater damage just like a real knife.
-------------------------------------------------------------------------------
Tooltips:
-+100 Attack Range for her normal attack.
-+0.5 sec. BAT
-Passive: Maim (15% slow in AS and MS in 3 seconds: Orb effects cannot stack)
-Duration: 20 secs
-------------------------------------------------------------------------------
Level 1 - 5% increase damage then 10% chance to hit on the maim
Level 2 - 10% increase damage then 10% chance to hit on the maim
Level 3 - 15% increase damage then 15% chance to hit on the maim
Level 4 - 20% increase damage then 15% chance to hit on the maim
Level 5 - 25% increase damage then 20% chance to hit on the maim

[Sola] Aono Morimiya PaperSwordPaper Sword 紙の剣 (E) (Active)(Damage Type: Physical)
Spoiler:
Aono's second tactical skill, Paper Sword. She turns into a melee type and she gains more damage against enemy units. While using her Paper Sword, Aono has chance to use Paper Lash in which she can turn the edge of her sword becomes a whip that deals more damage and additional stun effect and then, turning again into a sword.
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Tooltips:
-Casting Time: 0.5-1.0 secs (transformation of paper into sword)
-Attack Type: Melee (Range of 130)
-Passive: Paper Lash (+10% damage and 250 Range Knockback effect)
Spoiler:
-Duration: Remaining Seconds if you used Paper Knife
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Level 1 - 10% increase damage then 5% chance to Paper Lash
Level 2 - 15% increase damage then 10% chance to Paper Lash
Level 3 - 20% increase damage then 15% chance to Paper Lash
Level 4 - 25% increase damage then 20% chance to Paper Lash
Level 5 - 30% increase damage then 20% chance to Paper Lash
(When night comes, Paper Artworks gains 10 seconds duration) Requires: Force of Yaka
-------------------------------------------------------------------------------
Cooldown: 40 seconds

Detailed Information:
Spoiler:

Ultimate Skill
[Sola] Aono Morimiya PaperReplicaPaper Replica (R) 紙のレプリカ (Active)(Damage Type: None)
Spoiler:

The ultimate skill, Paper Replica. Aono has an ability replicate any target friendly or enemy hero through creating a replica that is made out of paper. One of her examples is her younger brother named Yorito. If the replica is destroyed, it can deals blast damage to nearby enemies if Aono use Paper Blast. When night comes, and the replica is destroyed at that time, Paper Sphere manifests.
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Tooltips:
-Creates a replica and appears at her side (the replica is controllable)
-Casting Time: 1.5 - 2.0 secs
-Copies enemy hero, ally hero or herself
-Any damage taken to the replica, it also takes 50% of that damage to Aono (Any damages)
-Active: Paper Sphere (appears at replica's skill set.)
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Level 1 - creates a replica, with 50% current stats of the copied hero. Casting Range: 1000
Level 2 - creates a replica, with 75% current stats of the copied hero. Casting Range: 2000
Level 3 - creates a replica, with 100% current stats of the copied hero. Casting Range: 3000
(When night comes, Paper Sphere becomes active if a replica is destroyed due to has been killed or forced to use Paper Sphere. This sphere rotates until become smaller and smaller then gone. After rotation, the remaining scattered papers around that area binds, so Paper Bind applies. Also, No casting range required due to her Full Vision effect) Requires: Paper Flash Lvl 3 and Force of Yaka
Spoiler:

Sub-Skill
Paper Sphere 紙球 (Active)(Damage Type: Universal)
Spoiler:
This skill is applicable if replica appears and can only be used at night. It only triggers if either you use it or the replica has been destroyed especially at night. It is only like a floating spherical ward and surrounded by storm of papers in which it slows the movement speed of all nearby units then damaging them for every seconds. And every seconds, Paper Sphere becomes smaller and smaller until it disappears.
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Tooltips:
-Forms a sphere on an area where the repilca destroyed or you've triggered this skill.
-500 AoE
-30% slow in Movement Speed to all nearby units
-Deals 500 DPS to all nearby units
-Duration: 5 seconds.
-------------------------------------------------------------------------------
Cooldown: 120/110/100

Detailed Information:
Spoiler:



IMPORTANT NOTES:
-
-
-


Last edited by iincyo on 11/22/2012, 10:53 pm; edited 110 times in total (Reason for editing : I edited my post due to my revision and some other comments. I changed all skills to make it alright but it depends)
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Post by Aria.OwNs 7/19/2011, 10:40 pm

31 Stat bars are too much, 23~27.

Origami Sword (C)
Increase Damage by 20% of its Base Damage.
Increase 20% Attack Speed.
Increase 20% Movement Speed.
20% Cleaving Damage for every 2nd hit.
Last 20 Seconds.
Cooldown: 15 seconds

-Too imba to be a default skill.
-You should Nerf MS a bit I think.
-Cooldown should be Higher than Duration.

Paper Splash (Q)
Level 4 - 350 initial damage, then 350 damage/hit
(When Yaka Burst is Active, 30% chance of casting twice, then 1.5 second stun duration)
Level 5 - 200 initial damage, then 200 damage/hit
(When Yaka Burst is Active, 30% chance of casting thrice, then 2 seconds stun duration)

-Why lvl 4 dmg is higher than lvl 5?
-X% chance to cast it three times, thrice does not exist.
-If it hits 3 times, assuming DMG is 400 initial and 400/hit 2 hits, 3,6k Damage? WTF.

Paper Release (W)
Level 5 - Silence all enemy units for 6 secs
(When Yaka Burst is active, increase the spawning papers by 5 secs)
Cooldown: 15 secs

-You should increase the Cooldown a bit.
-What spawning papers by 5 secs mean?

Paper Storm (E)
Level 5 - Slows Attack and Movement Speed of all enemy units by 30%, then 300 damage/hit
(When Yaka Burst is active, 45% chance to cast twice)
Cooldown: 50/45/40/35/30 secs

-If it is casted twice, does Slow stack?
-Cooldown is too high for lvl 1, maybe 35/33/31/29/27? Just an example.

Paper Blade (R)
Level 3 - Deal 4500 damage, then 30% chance to deal 2.5x damage.
(When Yaka Burst is active, 35% chance to cast twice)

-Ehm, What?, 35% to cause 9000 Damage? no thx.

Yaka Burst (Aono Version)

-This skill is activated once ulti is used right?.
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Post by iincyo 7/19/2011, 10:52 pm

31 Stat bars are too much, 23~27.

Origami Sword (C)
Increase Damage by 20% of its Base Damage.
Increase 20% Attack Speed.
Increase 20% Movement Speed.
20% Cleaving Damage for every 2nd hit.
Last 20 Seconds.
Cooldown: 15 seconds

-Too imba to be a default skill.
-You should Nerf MS a bit I think.
-Cooldown should be Higher than Duration.


-- i change it to 100 damage instead of 20%
--atk spd and ms will be increase by 10
--cooldown 30 secs
Paper Splash (Q)
Level 4 - 350 initial damage, then 350 damage/hit
(When Yaka Burst is Active, 30% chance of casting twice, then 1.5 second stun duration)
Level 5 - 200 initial damage, then 200 damage/hit
(When Yaka Burst is Active, 30% chance of casting thrice, then 2 seconds stun duration)

-Why lvl 4 dmg is higher than lvl 5?
-X% chance to cast it three times, thrice does not exist.
-If it hits 3 times, assuming DMG is 400 initial and 400/hit 2 hits, 3,6k Damage? WTF.


--that's my typo error just add them by 50 each
--if doesn't exist, i change it to twice.
Paper Release (W)
Level 5 - Silence all enemy units for 6 secs
(When Yaka Burst is active, increase the spawning papers by 5 secs)
Cooldown: 15 secs

-You should increase the Cooldown a bit.
-What spawning papers by 5 secs mean?


--cooldown 25 or 30 because its too long for an auto cast. I think
--an additional duration when night falls.
Paper Storm (E)
Level 5 - Slows Attack and Movement Speed of all enemy units by 30%, then 300 damage/hit
(When Yaka Burst is active, 45% chance to cast twice)
Cooldown: 50/45/40/35/30 secs

-If it is casted twice, does Slow stack?
-Cooldown is too high for lvl 1, maybe 35/33/31/29/27? Just an example.


--slow doesn't stack. just damage
--cooldown? alright i will think of it
Paper Blade (R)
Level 3 - Deal 4500 damage, then 30% chance to deal 2.5x damage.
(When Yaka Burst is active, 35% chance to cast twice)

-Ehm, What?, 35% to cause 9000 Damage? no thx.

--maybe i change a crit strike by 1.5x again
Yaka Burst (Aono Version)

-This skill is activated once ulti is used right?.

-- Yaka Burst will be active when night falls. It appears together with ultimate skill


- Ahh thanks for comment. So I will change a bit later
- About Yaka Burst, that is passive. once you have an ultimate skill, it automatically appears. it can only be activate during nighttime


Last edited by iincyo on 7/19/2011, 11:12 pm; edited 1 time in total (Reason for editing : i responsively reply only)
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Post by NoirEmperorXIII 7/19/2011, 10:55 pm

So I thought that I miscalculate the damage. Good thing Aria confirmed it.

Anyway, even I did watch Sola and Aono is my fav. char. on it, Paper Release lacks info like what will be the purpose of the papers. Basing from the anime, it can be in any form like to use it like to support her other skill(which you use) and also to control objects that being "touch" by the papers.

better pic for her(only link cause the pic is too big)

http://www.zerochan.net/6114
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Post by Aria.OwNs 7/19/2011, 11:03 pm

Btw if possible next time don't copy/paste everything.
Select the important things and use Quote.
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Post by iincyo 7/19/2011, 11:16 pm

i've already edited my reply. BTW, a box appeared, is a sample of a "QUOTE"? i dont know how to use a quote. LOL. just teach me soon.
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Post by Aria.OwNs 7/19/2011, 11:17 pm

You type [ q u o t e ], then the text, usually copied with Ctrl + C, and after the text
[ / q u o t e ], Without spaces obviously.
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Post by iincyo 7/20/2011, 8:19 am

i need to fix all skills she had now. maybe i reduced all IMBA damages.

BTW, for NOirEmperor, maybe i should change paper release. i will put it in the other skills soon. I know she controls other things but I dont want to become part of her skills. I've already think of that. Imagine if use papers to control creeps, its OK but due to their lack of stats, enemy heroes are glad to farm easily. But it's alright, i will think of it.

I'm glad for your comments, so i need to fix within a long period of time.
I apologize to my IMBA damages because a while ago, about her Ultimate Skill, i've only compared only it to Yuuji's last skill how much DMG he can cast. He can damage depends on how HP does he take. So its indefinite for me. Thanks.
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Post by NoirEmperorXIII 7/20/2011, 8:33 am

For damage reference, usually it is always base on Shiki's ulti(most commonly use as a damage boundary for suggestion. Yea I know that a lot of hero has the same damage(Reimu for an example) of the ulti and theres higher ulti damage(like Yuuji,Black Star and BRS).

Anyway, I rather prefer to make Paper Release as default but with a shorter the silence duration and add Aono's ability to make clone out of papers. It is still up to you if you like it or not though
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Post by Aria.OwNs 7/30/2011, 9:36 pm

Origami Sword (C)
Increase 100 Damage.
Increase 10% Attack Speed.
Increase 10% Movement Speed.
20% Cleaving Damage for every 2nd hit.

-100 Damage is too much for a default.
-You can increase AS and MS a bit, but reduce its damage.
-What if you Hit 1 target (1st hit), then you change target, will it be another 1st hit?.

Paper Splash (Q)
Deals damage in a straight line.
Hits 2 times.
Has 1500 range.
250 AoE.

-Range is too much.
-Instead of 250 AoE write 250 Collision Size.
-Damage type? (Spell, Physical, Uknown)

Papier Mache (W)
Level 1 - creates a replica, with 10% stats of copied hero, then 100 blast dmg in 250 AoE. Last 5 secs.

-If you copy a hero with 30 Max Health, copy will have 3 Max Health? (300 HP).

Manipulate (E)
Controls all units were touched by papers on that area.
Can control creeps, falling objects, except heroes.
Level 1 - spawns 5 papers/ gain bonus 10% stats to all controlled units.

-Falling objects? Do you mean Pillars?.
-Control duration?.
-Give more information about this skill.

Paper Strike (R)
Level 1 - Deal 1500 damage, then 25% chance to deal 0.5x damage.

-So, if you use it you have 25% to deal your own damage reduced by 50%? since its 0,5x damage LOL.
-Debuff duration in the target?.

When Day Comes:
10% chance to delay skill's cooldown by 5 seconds.

-More information about this.

When Night Falls:
25% Spell Reduction
25% evasion

-Just imba, nerf it a bit.
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Post by iincyo 7/31/2011, 5:29 pm


-100 Damage is too much for a default.
-You can increase AS and MS a bit, but reduce its damage.
-What if you Hit 1 target (1st hit), then you change target, will it be another 1st hit?.

Is it ok to change +20% Damage instead of 100
AS and MS +20%
20% Cleaving Damage for every 2 hits only.
if you change target, there is no 2nd hit for that.

-Range is too much.
-Instead of 250 AoE write 250 Collision Size.
-Damage type? (Spell, Physical, Uknown)

-her range, i based it to nanoha's 3rd skill
-250 collision size, maybe it's better.
-spell type

Papier Mache (W)
Level 1 - creates a replica, with 10% stats of copied hero, then 100 blast dmg in 250 AoE. Last 5 secs.

-If you copy a hero with 30 Max Health, copy will have 3 Max Health? (300 HP).


-Falling objects? Do you mean Pillars?.
-Control duration?.
-Give more information about this skill.

-about this, i exactly "pillars"
-but i will give concern about this because there is a condition when day comes
-alright i give more info about this.

Paper Strike (R)
Level 1 - Deal 1500 damage, then 25% chance to deal 0.5x damage.

-So, if you use it you have 25% to deal your own damage reduced by 50%? since its 0,5x damage LOL.
-Debuff duration in the target?.

-It means deals damage to enemy and there's a chance of 25% crit strike of 0.5x
not to herself.

When Day Comes:
10% chance to delay skill's cooldown by 5 seconds.

-More information about this.

When Night Falls:
25% Spell Reduction
25% evasion

-Just imba, nerf it a bit.[/quote]


it looks more construction again
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Post by OmegaSui 8/1/2011, 1:39 pm

  • Don't. Quote. Everything
  • Don't add unnecessary info into the title. There is a rule about the topic's title. Change it according to the rule, or i'll ........
  • All skills : Damage type is???? Also, attack type.

Default skill
_Origami Sword :
  • I've seen too much of these.
  • Cleaving AoE is ?

1st skill
_Paper Splash :
  • Could you provide images/video demonstrating this skill?
  • Too much on cd.

2nd skill
_Papier Mache :
  • Is this the official name? That should be Paper Mache or st rite?
  • Bosses are also heroes. What about them?
  • Channeling? Why?
  • I'm confused. Image/video please?

3rd skill
_Manipulate :
  • Falling objects?
  • This is even more confusing than the previous skills.
  • How to make 5 papers 'touch' a 'falling object'. Cast range for levitating that 'falling object' is? Either way, 1k dmg at every level ?
  • How, exactly, are the papers scattered ? Like, randomly in 500 AoE ?

Ultimate
_Paper Strike:
  • Then 30% chance to deal x2.5 what on who?

????????
_Yaka Rage :
  • You mean this skill is automatically acquired upon learning Ultimate?
  • Too much spell reduction and evasion.
  • Burst Aura is wut?

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Post by iincyo 8/2/2011, 10:01 pm

Omega, i will revised it soon then i will PM for a review.

About title, oops i apologize for that

Next time I wont..... I want to see to all that i am showing an update through versions.... Peace bro
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Post by iincyo 9/4/2011, 8:47 pm

Alright then, Morimiya Aono is in version 1.2. Free to comment for any changes and suggestions to add ^^
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[Sola] Aono Morimiya Empty Re: [Sola] Aono Morimiya

Post by Aria.OwNs 9/6/2011, 2:11 pm

Remove spaces in base stats and base growth, format must be the following:
Base Stats
Max Health
========
Attack Speed
========
......

-Deals 1000 impact DMG to all nearby units if pillar was dropped to them
-Then 1.5 sec stun duration

-Wtf 1k DMG lvl 1 yo?

-Deals 100 DMG per move. 100 DMG/50 Range
-Lasts 5 seconds

-Max range?

-10% chance blocks Spell Damage at her front (Covered herself with paper)

-Only Spell, Magic spells or any spell?

-15% Evasion (If Aono evades while at she is front of the attacking
enemy, 5% chance to jump backwards at the range limit of 500.)

-5% chance to what? used on Sakura, no copies thx.

-Has a Full Vision

-Gains full vision.

-Lose 2 Base Stats

-Useless.

-25% chance to miss her normal attacks
-Lose 20% hp if she uses a skill

-Basically you are supposed to be killing in night and to be afk in base when day right? cool story bro.

Level 5 - 600 initial damage, then 250 damage/hit and 50% slow in Movement Speed

-Slow duration? And wtf 50% slow lol.

(When night comes, 5% chance to become 2 strikes and 10% chance to become 7 papers per strike) Requires: Yaka Rage

-Rebalance the % to make it useful.

-+100 Missile Speed

-?????

-10% chance 0.5 sec stun duration in 1 paper
Level 5 - Releases 50 Papers

-What if 30 papers stun, it will be 15s stun?

Cooldown: 25/25/20/15/15 seconds

-Nanoha divine buster 20/20/18/18/16 /facepalm deckai

Ok im tired, more originality and work is required.
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Post by iincyo 9/10/2011, 12:53 pm

To Aria.OwNs

-Base stats and growth...
"fixed"

-About 1000 impact damage in pillars.
i made it 1000 because it is only in pillar area and if someone knows that Aono is their enemy, actually you cannot go on that area. If you have some suggested damage quantity, alright let's see..

-About floors and you said Max Range?
target type for Manipulate is AoE, so you will take 100 Dmg per 50 range inside the 500 AoE and this effect lasts 5 secs

-about blocking spell damages
only spells, just linken sphere effect but that is different to that. linken has 2o secs cd while this effect 10% chance and only night effects

-About evasion.
btw i am not copying sakura moves, which sakura? kinomoto? May i see her skills or give a link. If its the same, just coincidental and i will fix to make it unique...Take note, Aono is jumping backwards while Matsuri is flipping backward but i dont know to sakura

-full vision
yup full vision.. just what you suggest XD

-lose 2 base stats
yup i imagined that... is it ok if I make 5 or 10, but it looks AFK time if day comes

-Basically you are supposed to be killing in night and to be afk in base when day right? cool story bro.

too burden

-Level 5 - 600 initial damage, then 250 damage/hit and 50% slow in Movement Speed
slow duration? mm.... you will slow inside Paper Flash area. if you dont want. 2 secs slow
50% slow? is it too high?

-(When night comes, 5% chance to become 2 strikes and 10% chance to become 7 papers per strike) Requires: Yaka Rage
rebalancing %? i mean "OR" i used the word "AND"
Also about %, maybe 10% 2 strikes or 15% 7 papers in a strike. But it will apply together to make it 2 strikes = 14 papers

-manual strike (missile spd)
i mean increase 100 missile speed

-30 papers stun...
it wont stack and there is low chance to take stun

-cooldown 25 25 20 15 15
hmmm.. is it too short in level 5?
i will fixed that cd

thanks for review
and also, i am making an original work and if theres something "copied," just coincidence, just like what you said "cool story"
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Post by iincyo 10/9/2011, 8:58 am

i've fix some errors here now...
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Post by iincyo 2/15/2012, 11:18 pm

Changelog v2.0
-Base Stats: (updated)
Endurance (formerly Max Health)
Potency (formerly Base Damage)
Swiftness (formerly Attack Speed)
Resistance (formerly Defense)
Movement Speed (i dont know what is the max MS and minimum MS since there are changes in MS in 1.2)
-Skills based in latest terrain..
(soon, under construction..)
-1st Default Skill (Manipulate changed name to Paper Bind) *descriptions and tooltips updated
-2nd Default Skill (Yaka Rage changed name to Force of Yaka) *description and tooltips updated
-1st Skill (Paper Flash) *tooltips updated
-2nd Skill (Paper Strike) (Manual Strike changed name to Normal Strike and Automatic Strike changed name to Magical Strike) *descriptions and tooltips updated.
-3rd Skill (Paper Artworks) *updated
-Ulti Skill (Paper Repilca) *updated

Suggestion updated.. It's ok to comment..
[Sola] Aono Morimiya Aono
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Post by Nuuby 2/17/2012, 6:21 pm

Don't bother with bat and swing times, they're all the same. Looking through it now though~

1st default: - Binding in walls: If armor does not reduce the damage, the damage type would be universal or uknown or some shit as Aria always likes to say.
- Cast range?
- If it's triggered by creeps it's going to proc like all the time.

- Binding on ground: Silence for 15 seconds maximum is way too OP for a default skill. I suggest 4/8.
- Alastor has changed.

2nd default: +10 all stats is too OP. That's basically a santa which costs 30k gold. Doesn't even take up an item slot.
- Full vision?
- Suggestion, +6 to endurance and potency
- Stops normal hp regen? As in hero default regen, which is 0.5 or something. Or stat based regen from endurance or additional regen from items

1st skill: It's called channeling btw. Cast time? Just cap cooldown at 20seconds

2nd skill: Probably impossible to code the switching
- +100 missile speed? 0.5x crit? Stuns by default nature do not stack but simply over ride the previous stun if the duration is longer

asdf my head hurts trying to think about the other skills

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Post by OmegaSui 2/17/2012, 9:21 pm

Unless you want a bit of something special/different. Like AM/Alchemist on steroid/Lycan during full moon's wtf BAT, comparing to the usual 1.7.
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Post by iincyo 2/17/2012, 10:20 pm

@ nuuby

1st default: - Binding in walls: If armor does not reduce the damage, the damage type would be universal or uknown or some shit as Aria always likes to say.
- Cast range?
- If it's triggered by creeps it's going to proc like all the time.

-universal huh? kk. maybe not various but uknown
cast range? i forgot to place.
-"proc?"

- Binding on ground: Silence for 15 seconds maximum is way too OP for a default skill. I suggest 4/8.
- within 15 secs you got silenced if you're inside that AoE
- Alastor has changed.
-really?
2nd default: +10 all stats is too OP. That's basically a santa which costs 30k gold. Doesn't even take up an item slot.
- I think +10 stats is OP, but do you think santa items will exist in the next version? let me change again..
- Full vision?
full vision? meaning you can see everything in the place (the whole map) except windwalk effects like blackstar skills..
- Suggestion, +6 to endurance and potency
What do you mean? instead of base stats increase?
- Stops normal hp regen? As in hero default regen, which is 0.5 or something. Or stat based regen from endurance or additional regen from items
both. except, potions or any items that gains immediately (not buffering by secs.) or miku's skills. However, do you have any suggestions in this? She lose her hp through burn during day..

1st skill: It's called channeling btw. Cast time? Just cap cooldown at 20seconds
yup channeling, i forgot to place.. 20 CD? kk

2nd skill: Probably impossible to code the switching
- +100 missile speed? 0.5x crit? Stuns by default nature do not stack but simply over ride the previous stun if the duration is longer

so you're thinking that is better to ignore about missile speeds? Aono's normal Missile spd is 600, I want only to increase the missile spd by XXX to make it faster than the normal attack in the 2nd skill.. I mean, in her normal attack, she is only throwing a paper plane and then in the 2nd skill (normal strike) she is now throwing a paper faster than normal attack..


so you mean, it is ok not to modify the BAT, only casting time (if channeling skill?)
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Post by iincyo 9/5/2012, 10:22 pm

contents removed....


Last edited by iincyo on 1/15/2013, 9:44 pm; edited 2 times in total
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Post by nugen3 9/6/2012, 12:21 am

Is the clone controllable? Or is he wandering around Aono like Kanade's clones?
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Post by iincyo 9/6/2012, 10:55 pm

nugen3 wrote:Is the clone controllable? Or is he wandering around Aono like Kanade's clones?

Aono's replica is controllable and it has a self-skill "Paper Sphere." Thx I forgot about controlling clones
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Post by nugen3 9/6/2012, 11:41 pm

iincyo wrote:Aono's replica is controllable and it has a self-skill "Paper Sphere." Thx I forgot about controlling clones
Np, I was just curious :D
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