Anime Battle Characters
Would you like to react to this message? Create an account in a few clicks or log in to continue.

[Remake][Shakugan no Shana] Shana

+6
thomasinow
jib123
NoirEmperorXIII
entaobah
Aria.OwNs
OmegaSui
10 posters

Page 1 of 2 1, 2  Next

Go down

[Remake][Shakugan no Shana] Shana Empty [Remake][Shakugan no Shana] Shana

Post by OmegaSui 9/17/2011, 10:04 pm

Let's cut to the chase shall we? I don't have time to do all the infos that everyone knows already, which most doesn't even give a damn.

The thing is, Shana's skills ain't that much appealing, to me at least. The first skill is a mere shockwave without much improvement, while the 2nd skill is a pain in the ass to me as it just fking knock your foe to god knows where. The third skill is, according to nomanright, isn't exactly what it is in the actual anime, with Shana being able to gtfo of Fuzetsu area and still maintains it -> 4s disable every 50->30s PLUS you can't decide exactly where the area will be, but the trolling circle around you. The ultimate is totally insane, with its full combowhoring power with 3rd and 2nd ( blink + disable ggkthx) dealing un-reduced WTF damage to ZOMG AoE, and huge possibility of easy self-denial (Not to mention the skill should've been some kind of Metamorphosis. Not cool man, not cool.


Default skill : Guren no Souyoku (C) 紅蓮の双翼

Shana's pair of fiery wings on her back, giving her the ability to fly. These wings combined with her low weight give her the versatility and agile she needs to dodge incoming attacks with ease, demonstrated with her being able to evade Hecate's powerful spell named Aster.
---
Walk : Shana's BAT is 1.25 during this state.
Fly : Shana gains zero collision, 3% to dodge damage for every 100 MS she currently has, but BAT is 1.8 during this state. Dodging damage increases Shana's MS by 15% for 3s.
---
CD : 3 seconds

(Both maintain melee range instead of ranged. Zero collision as in she can walk through most units and terrains, except certain blockade/impassable terrain. Dodge damage works like Void's backtrack, you can dodge any type of damage by healing the same amount of damage when you take it, before or after depends on your hp being lower or higher than the damage itself, and it should be obv that you cannot dodge damage that is higher than your max hp. Since flying is now also melee, if possible, please make the animation looks like she flies down to slash and flies back up again, instead of slashing on the air like old ranged mode. MS increment does stack. Dodging chance is based on MS, that is 1->100 = 3%, 101->200 = 6%, and so on. Under any state should her MS be > than 522, the dodging chance will be fixed at 40%.)


First skill : Guren no Oodachi (Q) 紅蓮の大太刀 [Attack type : Chaos/Damage type : Unknown]

Shana coats her Nietono no Shana with a flame, making divinely-blessed flames emanate from within in, coating it in a crimson, fiery aura, which can be hurled a distance away to burn her enemies down to a crisp, leaving them as nothing but piles upon piles of ash.
---
Release a fiery wave traveling up to 1000 range, dealing damage, and disabling non-allied units in 350 AoE based on the wave's traveled length.
Increase the damage of the wave by a certain amount for every 50 range traveled.
Decrease the stun duration of the wave by 0.1s for every 50 range traveled. Initial stun duration is 2s.
Can be exploded halfway by pressing this button again.
---
Level 1 : Initial damage is 100, damage increment is 20.
Level 2 : Initial damage is 250, damage increment is 30.
Level 3 : Initial damage is 400, damage increment is 40.
Level 4 : Initial damage is 550, damage increment is 50.
Level 5 : Initial damage is 700, damage increment is 60.
---
Cooldown : 18s

(The wave starts traveling 100 away from Shana's current location, travels at 1000 MS, meaning 1s to reach max range. Reaching max range will automatically explode itself dealing max dmg and 2-(1000/50*0.1)=0s stun. It's basically the same as the current skill, with said bonus effects and dmg)

Kaen Kougeki (W) [Attack type : Spells/Damage type : Unknown]


Last edited by OmegaSui on 9/20/2011, 3:08 pm; edited 3 times in total
OmegaSui
OmegaSui
Moderator: Balancer & Tester

Posts : 2557
Join date : 2010-10-08
Country : Viet Nam
Interests : Aigis, duh?
Wall Status : In Tartarus, fapping

https://abcwc3.forumotion.com/t155-aigis-persona-3

Back to top Go down

[Remake][Shakugan no Shana] Shana Empty Re: [Remake][Shakugan no Shana] Shana

Post by Aria.OwNs 9/17/2011, 10:12 pm

Default
Shana's pair of fiery wings on her back, giving her the ability to fly avoiding almost every damage, including Hecate's powerful spell Aster. These wings combined with low Shana's weight allow her to travel long distances within a few seconds, due to its improved mobility. People which look at the sky will mistake Shana with the fire bird, Phoenix, due to the burning ashes leaving in its wake.

1st Skill
Shana coats her Fire Blessed Kanata, Nietono no Shana, surrounding it with an even more powerful burning flare, which she can use to hurl at enemies from a distance by releasing a fire wave which can explode dealing huge damage and burning them for a short duration. Nietono no Shana detaches such fire aura that nobody will believe that even the water itself cannot turn off the red glow it releases.


Last edited by Aria.OwNs on 9/17/2011, 10:30 pm; edited 3 times in total
Aria.OwNs
Aria.OwNs
Respected: Retired Team

Posts : 743
Join date : 2011-02-20
Country : Spain

Back to top Go down

[Remake][Shakugan no Shana] Shana Empty Re: [Remake][Shakugan no Shana] Shana

Post by entaobah 9/17/2011, 10:24 pm

Nietono no Shana was the treasured katana Shana had earned upon defeating Tenmoku Ikko, the swordsmith who had forged the flame-blessed katana whose one true desire in life was to find one worthy of wielding said katana. With time and training, Shana learns to enchants her Nietono no Shana with flames, making divinely-blessed flames emanate from within in, coating it in a crimson, fiery aura, which can be hurled a distance away to burn her enemies down to a crisp, leaving them as nothing but piles upon piles of ash. It is believed that the enchanted blade's flames were capable of feats believed to be impossible for any normal blade, such as evaporating water upon contact, and such...
entaobah
entaobah
Addicted Member

Posts : 362
Join date : 2010-10-17
Country : Somewhere out there
Interests : Weird stuff, maybe?
Wall Status : DA STRONGAST PONY!

Back to top Go down

[Remake][Shakugan no Shana] Shana Empty Re: [Remake][Shakugan no Shana] Shana

Post by OmegaSui 9/17/2011, 10:35 pm

The flame doesnt burn, according to nokamanright...
Both are too long, considering the tooltips itself is quite big compared to others. I'll do it myself, in the mean time, What do you think about the actuall skill?
OmegaSui
OmegaSui
Moderator: Balancer & Tester

Posts : 2557
Join date : 2010-10-08
Country : Viet Nam
Interests : Aigis, duh?
Wall Status : In Tartarus, fapping

https://abcwc3.forumotion.com/t155-aigis-persona-3

Back to top Go down

[Remake][Shakugan no Shana] Shana Empty Re: [Remake][Shakugan no Shana] Shana

Post by Aria.OwNs 9/17/2011, 10:40 pm

OmegaSui wrote:The flame doesnt burn, according to nokamanright...
Both are too long, considering the tooltips itself is quite big compared to others. I'll do it myself, in the mean time, What do you think about the actuall skill?

The skill is good, which will deal full damage because-the-players-don't-know-how-to-dodge.
[Remake][Shakugan no Shana] Shana 2051360246
Aria.OwNs
Aria.OwNs
Respected: Retired Team

Posts : 743
Join date : 2011-02-20
Country : Spain

Back to top Go down

[Remake][Shakugan no Shana] Shana Empty Re: [Remake][Shakugan no Shana] Shana

Post by OmegaSui 9/17/2011, 10:49 pm

The point is not to deal 1k7 dmg at level 5 of the skill, but to make use of that precious 2s to 1,5s stun( due to reaction time) to :
-run
-combo with 2nd blink as initiator to open combat.



But yes with 1s to fully goes kaboom, normal players would qq
OmegaSui
OmegaSui
Moderator: Balancer & Tester

Posts : 2557
Join date : 2010-10-08
Country : Viet Nam
Interests : Aigis, duh?
Wall Status : In Tartarus, fapping

https://abcwc3.forumotion.com/t155-aigis-persona-3

Back to top Go down

[Remake][Shakugan no Shana] Shana Empty Re: [Remake][Shakugan no Shana] Shana

Post by Aria.OwNs 9/17/2011, 10:53 pm

OmegaSui wrote:The point is not to deal 1k7 dmg at level 5 of the skill, but to make use of that precious 2s to 1,5s stun( due to reaction time) to :
-run
-combo with 2nd blink as initiator to open combat.



But yes with 1s to fully goes kaboom, normal players would qq

Wait what, I thought the combo was W to initiate, Fuzetsu, and autoattack them till death while they QQ imba Shana.
Aria.OwNs
Aria.OwNs
Respected: Retired Team

Posts : 743
Join date : 2011-02-20
Country : Spain

Back to top Go down

[Remake][Shakugan no Shana] Shana Empty Re: [Remake][Shakugan no Shana] Shana

Post by OmegaSui 9/17/2011, 10:55 pm

That was the old one, which is why i am remaking her skills. But the word should be revamped...
OmegaSui
OmegaSui
Moderator: Balancer & Tester

Posts : 2557
Join date : 2010-10-08
Country : Viet Nam
Interests : Aigis, duh?
Wall Status : In Tartarus, fapping

https://abcwc3.forumotion.com/t155-aigis-persona-3

Back to top Go down

[Remake][Shakugan no Shana] Shana Empty Re: [Remake][Shakugan no Shana] Shana

Post by NoirEmperorXIII 9/17/2011, 11:21 pm

I like how the default skill of this idea works. Seems better indeed but I would suggest as well to change the knockback of Shana second skill while flying by something else as well. Though on that part I dont have a idea what would be good but thought that while flying effect should be different while on the walking state.

Nietono no Shana was the treasured katana Shana had earned upon
defeating Tenmoku Ikko, the swordsmith who had forged the flame-blessed
katana whose one true desire in life was to find one worthy of wielding
said katana. With time and training, Shana learns to enchants her
Nietono no Shana with flames, making divinely-blessed flames emanate
from within in, coating it in a crimson, fiery aura, which can be hurled
a distance away to burn her enemies down to a crisp, leaving them as
nothing but piles upon piles of ash


If this can be shorten, then this skill description fits for the 1st skill as I see with adding some info from the original idea of this suggestion....

which she can use to hurl at enemies from a distance.


...
NoirEmperorXIII
NoirEmperorXIII
Addicted Member

Posts : 339
Join date : 2011-01-18
Country : Philippines
Interests : Moe and Cool
Wall Status : is waiting...

Back to top Go down

[Remake][Shakugan no Shana] Shana Empty Re: [Remake][Shakugan no Shana] Shana

Post by jib123 9/18/2011, 8:45 am

Suggestion:

How about a power of existence system(mana/MP)
In my suggestion, Shana has 10 Max MP(starts with 1MP)
If Shana's MP reaches 0 coz of PoE costs of skills, she'll die(self deny)
Another default skill
Change 2nd skill to Nietono no Shana

2nd default skill
Power of Existence[Passive]
-------------------------
description.....
-------------------------
Every 3 unit she kills or 1 hero, she gains 1 PoE(MP)
Everytime Shana loses 1/10 of her life, 1 PoE will be gone
-------------------------

2nd skill

Nietono no Shana[Passive]
----------------------------------------
Shana brings up the full potential of the power of the Nietono no Shana, as she was able to make the blade sprout flames, while others who have wielded the blade, such as Sorath and its previous owner Tenmoku Ikko were unable to. Unfortunately, Shana was still unable to control this power.
----------------------------------------
Every PoE gives Shana burning damage to her attacks and increases Max HP
10% chance that an attack won't have burning dmg
----------------------------------------
Level 1 : Every PoE gains 2 burning dmg and Max HP by 20
Level 2 : Every PoE gains 4 burning dmg and Max HP by 40
Level 3 : Every PoE gains 6 burning dmg and Max HP by 60
Level 4 : Every PoE gains 8 burning dmg and Max HP by 80
Level 5 : Every PoE gains 10 burning dmg and Max HP by 100
----------------------------------------



Detailed Information
----------------------------------------
Burning damage deals DPS damage that stacks per hit(Like huskar's 2nd skill)
DPS lasts 3 seconds
(THIS IS NOT ORB EFFECT NOR A BUFF PLACER)
----------------------------------------


3rd skill

Fuzetsu

Same old fuzetsu but this time, you can cancel it by clicking the skill again. Using fuzetsu takes away 1 PoE per second for a maximum of 5 sec. If Shana has 1 PoE left when maintaining this skill, fuzetsu will automatically deactivate(can deactivate even while casting ulti)

Ulti

Tenpa Jyousai

Same old ulti but this time, KABOOM dmg depends on PoE. Depletes all PoE which causes Shana to die. Still has DPS, and deals dmg to allies.

Level 1 : Every PoE stored deals 500 dmg
Level 2 : Every PoE stored deals 750 dmg
Level 3 : Every PoE stored deals 1000 dmg

jib123
jib123
Addicted Member

Posts : 299
Join date : 2011-05-20
Country : Philippines
Interests : Little Busters! fag
Wall Status : Key's works are the

Back to top Go down

[Remake][Shakugan no Shana] Shana Empty Re: [Remake][Shakugan no Shana] Shana

Post by OmegaSui 9/18/2011, 9:43 am

I am going to remake all the skills by myself, so if you feel like sharing your ideas, please make another topic.

I myself will also use mana system and toggle-able Fuzetsu.

And also, as what i gathered from noman, Shana's flame doesn't burn dps like normal flame, so i have to disagree on your 2nd. Same goes for Ultimate, as it is NOT what would happen in the anime. It will be Metamorphosis based.
OmegaSui
OmegaSui
Moderator: Balancer & Tester

Posts : 2557
Join date : 2010-10-08
Country : Viet Nam
Interests : Aigis, duh?
Wall Status : In Tartarus, fapping

https://abcwc3.forumotion.com/t155-aigis-persona-3

Back to top Go down

[Remake][Shakugan no Shana] Shana Empty Re: [Remake][Shakugan no Shana] Shana

Post by thomasinow 9/19/2011, 7:22 am

ok depend on your idea, if looks great we decide to remake shana then..

im waiting to this skillset done sui..
thomasinow
thomasinow
Admin: Author & Developer

Posts : 749
Join date : 2010-08-27
Country : Indonesia
Interests : Modeling, GFX Stuff

https://abcwc3.forumotion.com

Back to top Go down

[Remake][Shakugan no Shana] Shana Empty Re: [Remake][Shakugan no Shana] Shana

Post by OmegaSui 9/19/2011, 12:25 pm

I need nomanright to be onl so that we could do some ***** about this remake, as i don't know what really fits Shana.
OmegaSui
OmegaSui
Moderator: Balancer & Tester

Posts : 2557
Join date : 2010-10-08
Country : Viet Nam
Interests : Aigis, duh?
Wall Status : In Tartarus, fapping

https://abcwc3.forumotion.com/t155-aigis-persona-3

Back to top Go down

[Remake][Shakugan no Shana] Shana Empty Re: [Remake][Shakugan no Shana] Shana

Post by Angel of Game 9/19/2011, 1:23 pm

To be honest, I prefer Shana's Tenpa Jyousai as ultimate than Metamorphosis. But, I think this is just me. o_O

As long as it's not imba metamorphosis like FoC, why not? Grin~
Angel of Game
Angel of Game
Experienced Member

Posts : 150
Join date : 2011-02-18
Country : Indonesia
Interests : Anime, Manga, Games,
Wall Status : College over game~!

http://thestupidgenius.deviantart.com

Back to top Go down

[Remake][Shakugan no Shana] Shana Empty Re: [Remake][Shakugan no Shana] Shana

Post by OmegaSui 9/19/2011, 1:56 pm

^ Not sure if srs.

It deals dmg to everyone, takes 3.5s to cast, and your 3rd gives 4s of disable. How is tat fun ~_~
OmegaSui
OmegaSui
Moderator: Balancer & Tester

Posts : 2557
Join date : 2010-10-08
Country : Viet Nam
Interests : Aigis, duh?
Wall Status : In Tartarus, fapping

https://abcwc3.forumotion.com/t155-aigis-persona-3

Back to top Go down

[Remake][Shakugan no Shana] Shana Empty Re: [Remake][Shakugan no Shana] Shana

Post by jib123 9/19/2011, 2:26 pm

Metamorphosis is ok, I guess. But KABOOM is much better

If it's metamorphosis based, I'm assuming it's taken from the movie correct? Where that badass Alastor's true form is finally revealed. I hope I can see an Alastor model in the metamorphosis
jib123
jib123
Addicted Member

Posts : 299
Join date : 2011-05-20
Country : Philippines
Interests : Little Busters! fag
Wall Status : Key's works are the

Back to top Go down

[Remake][Shakugan no Shana] Shana Empty Re: [Remake][Shakugan no Shana] Shana

Post by Genflare 9/19/2011, 2:33 pm

Will the metamorphosis end like her Tenpa Jyousai? (The HP loss/suicide thing)
Cause it won't feel like the anime if it didn't.

And About the Fuuzetsu, like Sui I think we should be able to choose where we cast it on condition that Shana is INSIDE the fuuzetsu when it's cast
Genflare
Genflare
Moderator: Animator

Posts : 608
Join date : 2011-05-30
Country : Malaysia
Interests : EROGE!!
Wall Status : Still waiting for 1.

Back to top Go down

[Remake][Shakugan no Shana] Shana Empty Re: [Remake][Shakugan no Shana] Shana

Post by OmegaSui 9/19/2011, 2:47 pm

Don't worry, i'll find a way to **** this.
OmegaSui
OmegaSui
Moderator: Balancer & Tester

Posts : 2557
Join date : 2010-10-08
Country : Viet Nam
Interests : Aigis, duh?
Wall Status : In Tartarus, fapping

https://abcwc3.forumotion.com/t155-aigis-persona-3

Back to top Go down

[Remake][Shakugan no Shana] Shana Empty Re: [Remake][Shakugan no Shana] Shana

Post by Genflare 9/19/2011, 2:51 pm

lol kk we're counting on you xD
Genflare
Genflare
Moderator: Animator

Posts : 608
Join date : 2011-05-30
Country : Malaysia
Interests : EROGE!!
Wall Status : Still waiting for 1.

Back to top Go down

[Remake][Shakugan no Shana] Shana Empty Re: [Remake][Shakugan no Shana] Shana

Post by NoirEmperorXIII 9/19/2011, 7:57 pm

Movie or anime base? Since that the movie is solely base from the Light Novel, that would be great but I more prefer as well that burn damage.

Well Ill just wait and see what will happen on this remake.
NoirEmperorXIII
NoirEmperorXIII
Addicted Member

Posts : 339
Join date : 2011-01-18
Country : Philippines
Interests : Moe and Cool
Wall Status : is waiting...

Back to top Go down

[Remake][Shakugan no Shana] Shana Empty Re: [Remake][Shakugan no Shana] Shana

Post by Aria.OwNs 9/19/2011, 9:07 pm

Kaen Kougeki (W) [Attack type : Spells/Damage type : Unknown]

Shana performs a blazing dash attack, which depends on her state that results in different effect.
---
Walk: Dashes up to 700 range away, dealing a fatal blow disabling her target and placing [Burn in Fire] debuff.
Every attack performed by Shana on [Burn in Fire] debuffed non-allied unit will deal extra Fire DMG and will increase her AS. [Burn in Fire] lasts 5 seconds. AS bonus stacks and lasts 3 seconds once [Burn in Fire] is gone.

Lvl 1: Deals 150 DMG. Each succesful attack deals 80 DMG and increases her AS by 5%.
Lvl 2: Deals 300 DMG. Each succesful attack deals 110 DMG and increases her AS by 10%.
Lvl 3: Deals 450 DMG. Each succesful attack deals 140 DMG and increases her AS by 15%.
Lvl 4: Deals 600 DMG. Each succesful attack deals 170 DMG and increases her AS by 20%.
Lvl 5: Deals 750 DMG. Each succesful attack deals 200 DMG and increases her AS by 25%.

Flying: Dashes up to 800 range away, releasing a fire nova upon the target, which will deal DMG and will place [Burning] debuff on non-allied units.
Fire nova has 600 AoE.
Units with [Burning] will explode after dying dealing DMG within 300 AoE. Lasts 3 seconds.

Lvl 1: Deals 150 DMG. Fire nova deals 100 DMG. Non-hero units that explode will deal 40 DMG, heroes deal 100 DMG.
Lvl 2: Deals 300 DMG. Fire nova deals 200 DMG. Non-hero units that explode will deal 55 DMG, heroes deal 200 DMG.
Lvl 3: Deals 450 DMG. Fire nova deals 300 DMG. Non-hero units that explode will deal 70 DMG, heroes deal 300 DMG.
Lvl 4: Deals 600 DMG. Fire nova deals 400 DMG. Non-hero units that explode will deal 85 DMG, heroes deal 400 DMG.
Lvl 5: Deals 750 DMG. Fire nova deals 500 DMG. Non-hero units that explode will deal 100 DMG, heroes deal 500 DMG.
Aria.OwNs
Aria.OwNs
Respected: Retired Team

Posts : 743
Join date : 2011-02-20
Country : Spain

Back to top Go down

[Remake][Shakugan no Shana] Shana Empty Re: [Remake][Shakugan no Shana] Shana

Post by jib123 9/20/2011, 11:23 am

^Meaning, Walk for killing a hero, and fly for dealing AOE damage

I like that more than her current 2nd skill. Walk w/c is IMBA if fuzet is active and Shana just slice enemy heroes. Fly w/c is also IMBA if many units are dead which deals massive KABOOM in an area
jib123
jib123
Addicted Member

Posts : 299
Join date : 2011-05-20
Country : Philippines
Interests : Little Busters! fag
Wall Status : Key's works are the

Back to top Go down

[Remake][Shakugan no Shana] Shana Empty Re: [Remake][Shakugan no Shana] Shana

Post by Aria.OwNs 9/20/2011, 12:53 pm

jib123 wrote:^Meaning, Walk for killing a hero, and fly for dealing AOE damage

I like that more than her current 2nd skill. Walk w/c is IMBA if fuzet is active and Shana just slice enemy heroes. Fly w/c is also IMBA if many units are dead which deals massive KABOOM in an area

Numbers can be changed at will, this is just an idea for the skill.
Aria.OwNs
Aria.OwNs
Respected: Retired Team

Posts : 743
Join date : 2011-02-20
Country : Spain

Back to top Go down

[Remake][Shakugan no Shana] Shana Empty Re: [Remake][Shakugan no Shana] Shana

Post by OmegaSui 9/20/2011, 2:31 pm

I personally don't see Shana as a killing machine with massacre-ic power (fly, not to mention Yuki has it) nor further stacking DPS (inb4 Akiha), so i have to disagree on your idea Aria.

What im thinking is, to completely remove the walk, and make 2nd only cast-able during Fly state. Somewhat an interuptable dive (via commanding any other action while diving) dealing plain dmg only (she alr has 2 disabling skills).
OmegaSui
OmegaSui
Moderator: Balancer & Tester

Posts : 2557
Join date : 2010-10-08
Country : Viet Nam
Interests : Aigis, duh?
Wall Status : In Tartarus, fapping

https://abcwc3.forumotion.com/t155-aigis-persona-3

Back to top Go down

[Remake][Shakugan no Shana] Shana Empty Re: [Remake][Shakugan no Shana] Shana

Post by OmegaSui 9/30/2011, 9:02 pm

Exams coming. Remaking on hold.
OmegaSui
OmegaSui
Moderator: Balancer & Tester

Posts : 2557
Join date : 2010-10-08
Country : Viet Nam
Interests : Aigis, duh?
Wall Status : In Tartarus, fapping

https://abcwc3.forumotion.com/t155-aigis-persona-3

Back to top Go down

[Remake][Shakugan no Shana] Shana Empty Re: [Remake][Shakugan no Shana] Shana

Post by Sponsored content


Sponsored content


Back to top Go down

Page 1 of 2 1, 2  Next

Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum