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ABC v1.3 Full Bug List

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ABC v1.3 Full Bug List - Page 3 Empty ABC v1.3 Full Bug List

Post by Aria.OwNs 8/18/2012, 2:43 pm

First topic message reminder :

Heroes:
Dead Master - BRS Ova
-When casted Dark Order, if dies, the skull will disappear with her, but the effect still continues.
Aigis - Persona
-Ultimate's stated hotkey is [E], despite of working with [R].
Alice - Touhou
-Doll Creation : Dolls created cannot move a certain range away from Alice, hence all dolls are destroyed when you are suddenly moved that certain range away from her. This should be removed completely, as the dolls automatically follows Alice in normal condition anyway.
-Doll Creation : Dolls created apparently can move through all kinds of obstacles and impassable terrain.
Akiha - Tsukihime
-Whenever she uses 3rd skill, her MS is permanently reduced. This happens if she strike an opponent hero during it. The more you hit the slower you be...
-Her 3rd skill has weird level required to learn it, seems 1 less from normal (1/3/6/9/12 instead of 1/4/7/10/13)
Gintoki - Gintama
-Combination of both 1st and 2nd skill can cause Gintoki to move away from the map's playable area until -unstuck or the next duel.
-Gintoki's knockback from 1st skill at near maximum MS can cause knock'd target to fly away from map's playable area or stuck inside some trees.
Konata - Lucky Star
-Random Access Memory : Frozen Link does not work at all levels. Gungnir might also not working as well, but this might not be the case, as it could have been a visual bug.
-Copycat : Cancels anything it would do if the spell is gone (Charged with DM's Q halfway).
-Otaku Beam : Dealt 1k8 damage, stated 1k6. Its direction is also changed when Shana-tan uses her ulti.
-For some reason, Konata can enter Haruhi's field sometimes.

Miku - Touhou
-Beats of Music : Causing extreme lag problem to low-end PCs.
Nanoha - Magical Lyrical Girl Nanoha
-Whenever she dies, there appears to be some weird column of light that has a dead animation too, blurry and floating up into the sky and then disappear. It has the same length of Nanoha's Divine Buster, but its color looks like a totem???
Haruhi - Suzumiya Haruhi no Yuuutsu
-Sailor Haruhi : effect tooltip is wrong, as it does not give 110 damage. Instead, the damage is the total amount you can achieve from the waves which are released as you attack. But since you release less waves at early levels of this skill, the damage is not exactly 110.
Reisen - Touhou
-When using 3rd Skill (E), sometimes the extra damage effect is not totally gone, permanently granting her more damage than how her damage is showed in the hero UI. (Permanently Activated 3rd Skill E's bonus damage effect, does not show the actual damage given).
-Ocassionally, Reisen instantly revives after death for the whole game.
Roa - Melty Blood
-It's possible to use each skills' upgraded version without leveling ultimate, with very low chance. This happens at level 8 and up.
Saito - Zero no Tsukaima
-Ultimate is very buggy. The hero still become paused and unable to play with when you are using it right before duel time. If your target goes away from your ultimate's tracking, you will also be paused.
Sakura - Card Captor Sakura
-Extremely lag when W is used and someone attacks the W-ed target. Major laggot when Kanade uses Delay to hit it or Ichigo, and especially Saito's ultimate.
-The Windy : Seems to deal more damage at the furthest range (1250).
-The Fiery : It is completely different from tooltips. It deals 1k damage on hit at level 5 instead of 200 DPS, and somehow it doesn't deal damage (MISS) to the target hero if it's far away from her (600+ range?) or has physical evasion.

Shaoran - Card Captor Sakura
-His first skill's gfx causes lag and such to low-end PCs.
TK - Angel Beats
-Headspin's animation doesn't seem to be functioning normally. It has weird interaction with Ultimate, and it isn't even shown at all during Dancing in the Shadow.
Yuuji - Shakugan no Shana
-Silver Ball has level required to learn it of 8/11/14 instead of 8/16/24.

Bosses:
Tenshi - Touhou
-When using any kind of boulder-using skill, if you are killed by it, sometimes you get stunned even when you have respawned. At worse cases where she kills you while you are being paused but is revived instantly afterward (right before the duel, when you are still in farming arena), you will be paused until you die.
-Extremely laggy whenever she uses her AoE skills.


AI related
-AIs still ignore players and go camping at the top side of duel arena instead. They begin to chase normally if an enemy is seen though.
-Sometimes, AIs still drop their items at base and leave base with only potions. They get it back after they return to base though.
-AIs seems to be trying to follow Phoenix instead of Sakura.
-Alice's AI at lower levels seems to be able to use her 1st skill twice at once, or 2 damage instances at once.
-Syaoran's AI shows strange behavior, not attacking his target for 1~2s, then continue to attack or in some case, he runs away.
-Miku's AI seems to be able to continue with her ultimate even after dead. And it doesn't seem to disable anymore? (not sure about human)


Commands:
-When randoming because of the time for picking has ended, the name of the character is not colored
-When player X+1 uses -random, player X cannot random. (Insert X = 1->9)
-When you use -pa then use -random before picking for AIs, you cannot pick for AIs.


Gameplay:
-There is an extremely rare chance of the picking system to malfunction, showing only the grass and no hero icon nor the normal board to pick. This caused the replay to broke as well, making it stops immediately after in-game loading.
-Shop still has its branch shop's dummy units, making it possible to mistakenly buy the wrong item in a hurry.

-Uknown crates (correct name would be Unknown), sometimes respawn itself randomly at unreachable places, sometimes they just don't respawn at all?
-Bottom left vector plate seems to have less AoE recognition than normal, really hard to step on the right place to be pushed.

-Dropping an item to the ground while in duel fully heals your HP, pauses you and teleports you to the mid of the duel arena.


Last edited by OmegaSui on 11/19/2012, 8:50 am; edited 10 times in total (Reason for editing : 08/09/12 : +1.)
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Post by OmegaSui 9/9/2012, 1:05 pm

I'm not the one who made the trigger.
The damage time is about the same time as the chochotrain.
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Post by Uoyalz 9/14/2012, 8:34 pm

This is less a bug and more AI stupidness.

When AI is low in HP and is returning home, there is a chance that it will go to the top towards the arrow thingy, which sends it to the bottom of the stairs afterwhich the AI will continue to do this until its HP regens to like 50% or so.
Also, AI are can level up when doing this.
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Post by OmegaSui 9/14/2012, 9:01 pm

AI gains exp periodically even when doing nothing. It's to give them level advantage since they really don't know how to farm solo and keep clustering to each other, stealing exp from themselves.
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Post by Uoyalz 9/14/2012, 10:03 pm

Ok, I get it.

Another bug... Ok, more like triggering error.
Both stun sword and slow wand will cause the user to stop attacking the target and attack other nearby units when triggered.

I believe it's because the trigger cause the hero to use the item on the target but the hero is not triggered to continue to attack the target. Should be a pretty simple fix.
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Post by Uoyalz 9/17/2012, 7:22 am

Kanade:
Harmonics doesn't seem to be slowed down by Distortion.


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Post by thomasinow 9/17/2012, 10:58 am

well harmonics got remaked already with new concept and codes. so it wont happen anymore on next version.
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Post by Uoyalz 9/17/2012, 11:33 am

I c... Ok then.

By the way, there are times where the word "[null]" appears randomly.
Is that a bug or does it mean anything?
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Post by thomasinow 9/17/2012, 11:35 am

a floating text? or what?
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Post by Uoyalz 9/17/2012, 11:37 am

It appears as message.
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Post by thomasinow 9/17/2012, 11:40 am

you mean game message?
(like kill announcer)

not sure about that, since i never see one.
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Post by OmegaSui 9/17/2012, 12:19 pm

It happens randomly, to random heroes without any specific or identical reason of what or how it is triggered.
Just game message (null) pop out of nowhere. It seems to be quite harmless thou.
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Post by Uoyalz 9/26/2012, 11:16 am

Grimmjow:
1st Skill seems to be able to bypass Nanoha's Protection. After that his normal attack can bypass Nanoha's Protection.
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Post by OmegaSui 9/26/2012, 11:32 am

Nanoha's condom protect the front, not the butt... back, just for you to know. Since he's actually invul while punching, it doesn't apply to him either way.
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Post by Uoyalz 9/27/2012, 11:18 am

OmegaSui wrote:Since he's actually invul while punching, it doesn't apply to him either way.
Come again?
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Post by OmegaSui 9/27/2012, 11:34 am

Nanoha's condom doesn't work with Grimmjow's punch because he's invul. Invul units aren't valid targets
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Post by Uoyalz 9/27/2012, 4:12 pm

How does that work?
Why would the trigger of a damage blocking spell checks whether the attacking unit is invul?
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Post by OmegaSui 9/27/2012, 4:37 pm

That's the problem. It doesn't check because unit is invul, like I said, "Invul units aren't valid targets". If wanted, you have to mark the specific invul unit so that it would be a valid target for spell check.
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Post by Uoyalz 9/29/2012, 1:15 pm

Reimu:
The orb still doesn't reset to 0 upon death.

Visuals:
Reimu's orb still stays upon death. Deathmaster's skulls can also have this bug, but occurs rarely.
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Post by Uoyalz 10/7/2012, 12:54 pm

Remember that one bug that I reported that says Reisen may ocassionally revives for the whole game?
Forget about it. I believe it's my mistake from the beginning. Since her Default Skill has sound effects on casting and on ending, I end up thinking she already revived.
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Post by KudryavkaNoumi 10/22/2012, 12:59 am

1.3 Bug Found.

Sakura's AI sometimes do not attack when it's her time in a 1v1 duel. Not sure if anyone experienced this but I just did earlier.
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Post by Nyancat 10/22/2012, 3:32 pm

KudryavkaNoumi wrote:1.3 Bug Found.

Sakura's AI sometimes do not attack when it's her time in a 1v1 duel. Not sure if anyone experienced this but I just did earlier.

All of the AI Sometimes doesn't attack...
they just go to the corner n fapping there..
'till I go near them...
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